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Lost Citadel Scarlet Minotaur Solitary, Divine Horns (d10+4 damage) 14 HP 1 armor Close, Forceful Special Qualities: Rage, Not very bright Towering, blood-red, snorting and frothing. It plows through the labyrinthine halls of the Lost Citadel looking for creatures to slay. Pursues its quarry and never retreats. Unaware of secret doors. Forgets about unseen foes in a few minutes Ferocious bull-man with scarlet hooves and bloody curved horns. Returns to lair at least once every hour. Long ago, a mighty enclave of warriors lived inside the Lost Citadel. They worshipped bulls in ever-bloodier, cultish rituals that culminated in their leader, Minos, transforming into the Scarlet Minotaur. This immortal avatar of rage slaughtered the warriors in a single night of mayhem. However, some of their servants escaped through the unseen halls used by the lowly. These beast-men hid in the fallen citadel, trapped by superstitious fear of the outside. (“The Red Devil will find you, one way or another." -Muggins Greenbottle, renowned tomb robber) Adapted from the Shadowdark TTRPG Module "Lost Citadel of the Scarlet Minotaur". Instinct: Devour
- Impale on horns
- Patrol maze
- Attack in a blind rage
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Lost Citadel Beast-men Group, Intelligent Claws (d8 damage 1 piercing) 6 HP 0 armor Close These grey-furred, feral beings have evaded the Scarlet Minotaur for generations. They dwell in the Lost Citadel, believing dragons wait outside to devour anyone who leaves the citadel. Endless fear has made them vicious and craven. Their leader, Rogath, rules by the might of his claws. They are terrified of making noise outside of their lair. Adapted from the Shadowdark TTRPG Module "Lost Citadel of the Scarlet Minotaur". Instinct: Stealth
- Silent Attack
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Lost Citadel Ettercap Group, Intelligent, Hoarder Bite (d4 damage) 3 0 armor Close Special Qualities: Entagles in Webs Bipedal, eight-eyed, small spider-folk with spindly legs and purple fur. Recently, a group of ettercaps crept into the Citadel from the caves below the citadel. They slink through the minotaur-haunted halls, tempted by forgotten gems and gold. They plan to depart "as soon as we have enough loot," a moment which never seems to arrive. They are leaderless and unanimously greedy. If caught in an ettercap's web the player must Defy Danger vs. DEX or be entangled. Adapted from the Shadowdark TTRPG Module "Lost Citadel of the Scarlet Minotaur". Instinct: Steal
- Loot
- Ambush
- Feed
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Harpy Group, Magical, Intelligent, Hoarder Claws (d6+2 damage) 6 HP 0 armor Close Special Qualities: Bird body, human face The Harpies of the Abyssal plane of the Wastes are wretched, vile beings. They worship a serpentine master and pick over the desolated lands for victims to harvest blood from. Their empress has granted her subjects manipulative powers allowing them to change their shape and cast spells based in blood. They want nothing more than to rule over the last standing island of the Wastes. Instinct: To drag you back to their nest and harvest your blood
- Rend with claws
- Blood magic
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Bone Breaker Group, Large, Divine, Intelligent Mace (d8+4 damage) 16 HP 1 armor Forceful, Near Instinct: To crush
- Break bones
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Mortisimon Solitary, Divine, Organized, Intelligent, Hoarder, Terrifying Claws or bite (b[2d10+4] damage 2 piercing) 14 HP 3 armor Close, Forceful Special Qualities: Wings, Bat mutation Later Instinct: Feed on humanoids
- Read thoughts
- Scream for dreadwings
- Offer a terrible bargain
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Dreadwings Group, Organized, Intelligent, Hoarder, Terrifying Throwing daggers (d8 damage 1 piercing) 6 HP 1 armor Close, Reach, Far Special Qualities: Bat like features, Bat mutations Later Instinct: To murder
- Move unseen in tree tops
- Scream for help