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  • Tunnel Crawler Solitary, Large, Devious
    acidic tentacles (w[2d8+2] damage 1 piercing) 20 HP 2 armor
    Forceful, Reach
    Special Qualities: acidic secretions

    A mole-worm of unusual size, it's skin emits a toxin-acid that melts rock and metals but paralyzes living tissue. It defends itself with spine-tipped tentacles, but it's not above forcing things into it's grinding teeth. Instinct: to burrow and feed undisturbed

    • explode out of dirt or rock
    • lead into a hidden pit
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  • Flesh-eating Fish Horde, Tiny, Divine, Organized, Construct
    razor-sharp teeth (d4 damage 1 piercing) 5 HP 2 armor
    Hand
    Special Qualities: unholy blood

    Like large, bloated piranhas, these nasty fish are children of Okmok, the vile fish-god. Instinct: to feed on flesh

    • surprise in the water
    • surround a bloody target
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  • Cursed Armor Group, Magical, Cautious, Construct, Amorphous
    enchanted chains (d8+4 damage 1 piercing) 17 HP 5 armor
    Close, Forceful, Reach
    Special Qualities: tireless jailor

    A suit of plate mail wrapped in thorny chains; once responsible for keeping prisoners in line, they've been cursed to mindless pain-inflictors by the necromantic energy leaking into the temple's grounds. Instinct: to restrain, punish, and kill the guilty

    • strike or bind with chains
    • lay a ward or binding
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  • Pit Ghost Group, Stealthy, Devious, Intelligent, Planar, Terrifying, Amorphous
    soul-chilling touch (w[2d4] damage) 13 HP 1 armor
    Close, Ignores Armor
    Special Qualities: incorporeal, marks of torture and neglect

    The ghost of a long-dead prisoner, tortured then left to rot. It fades in-between the material world and the black city, disquiet, disturbed, and malevolent. Instinct: to suffer revenge on any who come near

    • cause an illusion of torture or imprisonment
    • vanish or reappear
    • lay a potent curse
    • offer visions, messages, or gifts from the black city
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  • Ice Warg Group, Large, Magical, Devious, Organized, Construct, Terrifying
    fangs and claws (d6+4 damage 1 piercing) 18 HP 4 armor
    Forceful
    Special Qualities: body and soul of ice, bloody eyes and frozen fur

    A warg traded to an ice witch and reborn as a massive guardian. Instinct: to serve the ice spirit

    • breath an icy wind
    • heal itself with ice or snow
    • howl a message
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  • Warg Group, Organized, Construct, Terrifying
    fang and claw (d8+2 damage 1 piercing) 10 HP 1 armor
    Close, Forceful
    Special Qualities: mindless tenacity and loyalty, supernatural senses, eyes and teeth of blood

    A loyal and trusted goblin transfigured by a shaman; now it's a massive, grim-looking wolf with bleeding eyes and jaws. Instinct: to serve the shaman that made it

    • track prey through thick and thin
    • surround bleeding prey
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  • Goblin Shaman Solitary, Small, Magical, Devious, Organized, Intelligent, Hoarder, Terrifying
    orb of pain (w[2d8+2] damage) 16 HP 3 armor
    Close, Reach, Ignores Armor, Near, Far
    Special Qualities: vile bile, corpse-skinned

    A lordly, ambitious goblin necromancer. He's toughened his skin and extended his life, and he wears armor of enchanted bones. Instinct: to gain and keep dominion

    • cast a spell of poison, darkness, or the grave
    • lay a hex or curse
    • call up dark spirits
    • hide behind guards and minions
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  • Goblin Ice-Knight Group, Small, Intelligent, Hoarder, Construct
    Frostblade (b[2d8+2] damage 1 piercing) 14 HP 4 armor
    Close
    Special Qualities: ice-blessed, frozen blood

    A psuedo-undead goblin changed by an ice witch, with icy armor and a broadsword of magical frost. Instinct: to serve and protect the shaman

    • cast a globe of freezing magic
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  • Goblin Cutter Horde, Small, Organized, Intelligent, Hoarder
    two daggers (b[2d6] damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: vile bile

    A wicked little thing with a mouthful of poison, it carries two razor-sharp daggers and moves surprisingly fast. Instinct: to slay enemies of the clan

    • move with inhuman speed and grace
    • gang up on a vulnerable target
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  • Goblin Guard Horde, Small, Stealthy, Organized, Intelligent, Cautious, Hoarder
    spear (d4 damage) 3 HP 2 armor
    Close, Reach
    Special Qualities: vile bile

    A small, wicked thing with a tough hide and dripping teeth, it carries a rough wooden buckler and a lashed-together spear. Instinct: protect the clan

    • shriek or run for help
    • slip in close
    • surround an enemy
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