-
Tunnel Crawler Solitary, Large, Devious acidic tentacles (w[2d8+2] damage 1 piercing) 20 HP 2 armor Forceful, Reach Special Qualities: acidic secretions A mole-worm of unusual size, it's skin emits a toxin-acid that melts rock and metals but paralyzes living tissue. It defends itself with spine-tipped tentacles, but it's not above forcing things into it's grinding teeth. Instinct: to burrow and feed undisturbed
- explode out of dirt or rock
- lead into a hidden pit
-
Flesh-eating Fish Horde, Tiny, Divine, Organized, Construct razor-sharp teeth (d4 damage 1 piercing) 5 HP 2 armor Hand Special Qualities: unholy blood Like large, bloated piranhas, these nasty fish are children of Okmok, the vile fish-god. Instinct: to feed on flesh
- surprise in the water
- surround a bloody target
-
Cursed Armor Group, Magical, Cautious, Construct, Amorphous enchanted chains (d8+4 damage 1 piercing) 17 HP 5 armor Close, Forceful, Reach Special Qualities: tireless jailor A suit of plate mail wrapped in thorny chains; once responsible for keeping prisoners in line, they've been cursed to mindless pain-inflictors by the necromantic energy leaking into the temple's grounds. Instinct: to restrain, punish, and kill the guilty
- strike or bind with chains
- lay a ward or binding
-
Pit Ghost Group, Stealthy, Devious, Intelligent, Planar, Terrifying, Amorphous soul-chilling touch (w[2d4] damage) 13 HP 1 armor Close, Ignores Armor Special Qualities: incorporeal, marks of torture and neglect The ghost of a long-dead prisoner, tortured then left to rot. It fades in-between the material world and the black city, disquiet, disturbed, and malevolent. Instinct: to suffer revenge on any who come near
- cause an illusion of torture or imprisonment
- vanish or reappear
- lay a potent curse
- offer visions, messages, or gifts from the black city
-
Ice Warg Group, Large, Magical, Devious, Organized, Construct, Terrifying fangs and claws (d6+4 damage 1 piercing) 18 HP 4 armor Forceful Special Qualities: body and soul of ice, bloody eyes and frozen fur A warg traded to an ice witch and reborn as a massive guardian. Instinct: to serve the ice spirit
- breath an icy wind
- heal itself with ice or snow
- howl a message
-
Warg Group, Organized, Construct, Terrifying fang and claw (d8+2 damage 1 piercing) 10 HP 1 armor Close, Forceful Special Qualities: mindless tenacity and loyalty, supernatural senses, eyes and teeth of blood A loyal and trusted goblin transfigured by a shaman; now it's a massive, grim-looking wolf with bleeding eyes and jaws. Instinct: to serve the shaman that made it
- track prey through thick and thin
- surround bleeding prey
-
Goblin Shaman Solitary, Small, Magical, Devious, Organized, Intelligent, Hoarder, Terrifying orb of pain (w[2d8+2] damage) 16 HP 3 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: vile bile, corpse-skinned A lordly, ambitious goblin necromancer. He's toughened his skin and extended his life, and he wears armor of enchanted bones. Instinct: to gain and keep dominion
- cast a spell of poison, darkness, or the grave
- lay a hex or curse
- call up dark spirits
- hide behind guards and minions
-
Goblin Ice-Knight Group, Small, Intelligent, Hoarder, Construct Frostblade (b[2d8+2] damage 1 piercing) 14 HP 4 armor Close Special Qualities: ice-blessed, frozen blood A psuedo-undead goblin changed by an ice witch, with icy armor and a broadsword of magical frost. Instinct: to serve and protect the shaman
- cast a globe of freezing magic
-
Goblin Cutter Horde, Small, Organized, Intelligent, Hoarder two daggers (b[2d6] damage 1 piercing) 3 HP 1 armor Close Special Qualities: vile bile A wicked little thing with a mouthful of poison, it carries two razor-sharp daggers and moves surprisingly fast. Instinct: to slay enemies of the clan
- move with inhuman speed and grace
- gang up on a vulnerable target
-
Goblin Guard Horde, Small, Stealthy, Organized, Intelligent, Cautious, Hoarder spear (d4 damage) 3 HP 2 armor Close, Reach Special Qualities: vile bile A small, wicked thing with a tough hide and dripping teeth, it carries a rough wooden buckler and a lashed-together spear. Instinct: protect the clan
- shriek or run for help
- slip in close
- surround an enemy