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  • Tainted Group, Intelligent
    Fists and teeth (d6 damage) 6 HP 0 armor
    Close

    The hopeless victims of the Cairn's call are not even aware what they are doing. At least that is most likely the case... Instinct: To heed to call of the Cairn

    • Burst into uncontrolled violence
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  • Promethean Titan Solitary, Organized, Intelligent
    Huge Guns (b[2d10+4] damage 3 piercing) 16 HP 5 armor
    Close, Forceful, Near, Far

    Before the Prometheans perfected mecha technology these terrors were the pride of the Promethean infantry forces. The still strike terror into any Promethean enemy who lives long enough to feel anything. Instinct: to go where no other soldier may dare

    • Fill the air with hot projectiles
    • Lead elite forces
    • Smash though obstacles
    • Soak up bullets
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Promethean Mech Solitary, Huge, Organized, Intelligent, Construct
    Mecha Sized Weapons (b[2d10+7] damage ignores armor) 28 HP 5 armor
    Reach, Forceful, Near, Far
    Special Qualities: Flight

    The height of Promethean military science. This ghastly machine can turn the tides of battle single handedly. Fortunately for the Prometheans, they can field hundreds of these mechanical demons. Instinct: to break the backs and wills of the enemy

    • Sear the enemies of the emperor
    • Lead the Promethean charge
    • Unleash a missile barrage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Promethean Captain Solitary, Organized, Intelligent, Hoarder
    Spit Shined Rifle (b[2d10] damage 1 piercing) 12 HP 4 armor
    Close, Near, Far

    The brass of the Promethean war machine. They all fought to get to where they are, so you know they aren't gonna go down easy. Instinct: to gain glory in the name of the emperor

    • Command lethal forces
    • Summon all the soldiers
    • Wield the best tech
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Promethean Soldier Horde, Organized, Intelligent
    Standard Issue Rifle (d6 damage 1 piercing) 3 HP 2 armor
    Close, Near, Far

    The backbone of the Promethean armed forces. They don't excel in any particular area except for perhaps their hatred of non-humans and their overwhelming mediocrity. Both can be attributed to the top tier Promethean military training regimen. Instinct: to uphold the will of the emperor

    • Fire without caution
    • Call for reinforcements when things get hot
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Promethean Spy Solitary, Stealthy, Organized, Intelligent, Hoarder
    Hidden Knives (b[2d10] damage 1 piercing) 12 HP 0 armor
    Close

    Promethean spies are well, trained ruthless and, like all Prometheans, have a burning hatred for non-humans. Unlike other prometheans though, they can disguise their hatred. They can appear anywhere: the dark corner, the room over, some nearby flora, or maybe even a conveniently placed trash receptacle. Instinct: to undermine non-humans and their sympathizers

    • Be you neighbor, the newspaper boy, or your best friend
    • Produce the exact gadget she needed
    • Call backup from the shadows
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  • Remoran Looter Group, Small, Stealthy, Intelligent, Hoarder
    Scavenged Knife (w[2d8] damage) 6 HP 0 armor
    Close
    Special Qualities: Deep Lungs

    A Halfling sized Beast-Man who shares his ancestry with Remora or 'Shark Suckers'. Whilst actually as tall as a dwarf, their slim bodies and hunched over posture makes them much smaller. Remorans are opportunistic scavengers who often follow around Selachii and act as servants and lackeys in exchange for the scraps left behind by their viscious masters. Whilst their Selachii lords cause bloodshed and mayhem, Remorans can often be found looting corpses or attempting to take weapons away from their owners. Instinct: Gather Wealth

    • Pilfer Equipment
    • Distract Someone
    • Escape by Diving
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Great White Selachii Solitary, Large
    Shark Jaws (b[2d10+2] damage) 16 HP 1 armor
    Special Qualities: Deep Lungs

    Great White Selachii are immense beast men who share their ancestory with Sharks. Comparable in intelligence to Ogres, Selachii are hunch-backed monsters with jaws big enough to snap an unwary sailor in half and sharp skin-scales that make every strike feel like a collision with a bed of nails. Once a Selachii gets the taste of blood in its mouth, it is liable to lose control of itself and fall into a berserk hunger. Instinct: To Consume Flesh

    • Drag beneath the Waves
    • Acheive Blood Frenzy
    • Attract Remoran Servants
    • Skin like Knives
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Capitano pirata Solitary, Stealthy, Intelligent, Hoarder
    sciabola (b[2d10] damage 1 piercing) 12 HP 3 armor
    Close

    Tipico comandante dei pirati dei sette mari, bucaniere navigato. Instinct: sete di ricchezza, senza scrupoli

    • esperto spadaccino
    • fintare e attaccare
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  • spiderling Group, Small
    spikes (d8 damage) 6 HP 0 armor
    Close

    Humanoid monster has the body,legs and arms of a human but a head of a Spider with 4 spider appendages coming out of the upper back and shoulders. Instinct: to feed

    • web
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