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  • Seeker Solitary, Tiny, Magical, Organized, Hoarder, Planar, Terrifying, Amorphous
    sonar blast (d12-2 damage) 15 HP 5 armor
    Hand, Ignores Armor, Near
    Special Qualities: tentacled, monstrous floating creature

    A terror conjured by Hermaeus Mora to defend the halls of Apocrypha, the Seeker absorbs the forbidden knowledge held in Mora's library, corrupting even its deformed mind. Able to shift into invisibility, the Seeker assaults its foes with sonar attacks and drains their minds using its aura. When near death, the Seeker can pour the last of its strength into summoning a clone to aid it in its last stand. Instinct: to guard the forbidden knowledge

    • shift plane
    • seeker drain
    • create clone
    • summon forbidden knowledge
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  • Corrector Group, Magical, Divine, Intelligent, Planar, Terrifying, Amorphous
    Stun Spell (d8+2 damage) 9 HP 7 armor
    Close, Reach, Near
    Special Qualities: They look like smoky shadows of despair with the voices of a bad phone connection.

    A vaguely humanoid form of smoke and black vapor, these guards of otherworldly prisons make sure their wards do not escape or break any of The Rules. They wield a spell called Stun which has a range of Near and causes the victim to be stunned senseless for a brief moment, enough time for them to link hands around the victim and make sure they are in their proper place. Instinct: To guard planar prisoners

    • A planar prison guard
    • If three or more correctors link hands around someone, they can teleport that person to a jail cell or outside the prison.
    • Insubstantial - Hack and Slash, and Volley won't work on these guys.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Binky Solitary, Large, Devious
    Hoof Stomp (d8+2 damage) 24 HP 0 armor
    Forceful

    Binky is Death's steed, named so by Death because it is "a nice name". Binky is rather more intelligent than most horses and is pure, milky and white. He can fly by just creating his own ground-level, as well as travel through time and across dimensions, sometimes leaving glowing hoof prints in his wake, but is in all other respects a perfectly ordinary horse. He is well-treated, and loyal to his master. His shoeing is done by Jason Ogg, the Lancrastian blacksmith of mythical skill. Binky is not immortal, but while in Death's service does not age. Binky gains part of his powers by sharing one of Death's qualities: he's so much "realer" than ordinary things such as walls, great distances, or time that he can simply ignore them. Instinct: to serve as Death's mount.

    • Unimpeded Phasing
    • Take Flight
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Draugr Horde, Cautious
    Ancient Nord Sword (d6 damage) 7 HP 2 armor
    Close

    Not quite a Zombie, the undead of the old Nordic religions prowl their resting places, protecting the riches of the overlords with the violent spirit of old Skyrim. Once footsoldiers for a lord long gone, they still defend the buried places their people built. Instinct: to defend the ancient halls

    • defends the ancient halls
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  • Skeever Horde, Tiny, Organized
    Gnawing teeth (d6-2 damage) 3 HP 0 armor
    Hand

    Oversized rats, Skeevers patrol the sewers, forests and deep dark places of Skyrim. Alone, they are no threat to an armed fighter, but when they gather a full swarm, even a hardened party will struggle to hold back the tide. Instinct: to feed

    • hunts dark places in swarms
    • screeches for the pack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Diablous Machina Solitary, Large, Organized, Intelligent, Construct
    Cannon (d10+4 damage 3 piercing) 27 HP 4 armor
    Forceful, Far
    Special Qualities: Metal, Daemonbound

    The Ancestors bound a Daemon of Strife to the Bandit's cannon as part of their contract. Now the deadliest weapon of these thieves must be chained down for fear it will break loose. An aura of rage surrounds the implement, an anger so great that it can inspire even the dead to move. Instinct: To lay ruin

    • Fire flaming cannonballs
    • Raise dead bandits
    • Smash through obstacles
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bandit Leader Group, Organized, Intelligent
    Whip and Pistol (d8+2 damage) 10 HP 1 armor
    Close, Forceful, Near

    Bigger than the average bandit. Instinct: To raid

    • Use another Bandit's move.
    • Use another Bandit as a meat shield.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bandit Rifleman Group, Organized, Intelligent
    Flintlock rifle (d8 damage 1 piercing) 6 HP 1 armor
    Far, Reload

    A bandit with a gun in the Copperleaf Woods. Never has quite enough powder. Instinct: To raid

    • Lay srupressing fire.
    • Call for defenders
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bandit Slicer Group, Organized, Intelligent
    Twin swords (d8 damage 1 piercing) 6 HP 1 armor
    Close

    A humble bandit that makes camp in the Copperleaf Woods. Probably wishes they weren't here. Instinct: To raid

    • Deal harsh, bleeding wounds.
    • Shout for help.
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  • Infested Cadaver Group
    Grasping hands (d8 damage) 14 HP 0 armor
    Close

    Infected by the corrupted strain of plants in the Copperleaf woods, these cadavers obey the whims of the Dryad. Instinct: to spread the infestation

    • Vomit choking spores.
    • Gang up on the wounded.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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