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Ogrekin Savant Group, Large, Stealthy, Devious, Intelligent, Hoarder, Terrifying Modified Varmint Rifle (b[3w[3d6+2] damage) 10 HP 3 armor Forceful, Far Special Qualities: Severe mutation, Deformed The nature of ogrekin means that sometimes, the random dice rolls of their genes leads them to be very gifted. They are still saddled with various deformities and mental shortcomings, but in some areas they excel beyond all expectations. Instinct: To serve family
- Set traps
- Scout
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Ogrekin Magus Solitary, Large, Magical, Intelligent, Terrifying Magic blast (d8+2 damage) 16 HP 0 armor Forceful, Ignores Armor, Far Special Qualities: Severe Mutation, Deformed Ogrekin are just as capable of becoming mages as ogres. But putting so much power in the hands of someone so prone to severe mental detoriations is asking for disaster. With their magical prowess, they often lead others, either with brute magical force or actual guile. Instinct: To lead family
- Cast Necromancy
- Cast Teleportation
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Ogrekin Guardian Horde, Large, Intelligent, Terrifying Varmint Rifle (d4+2 damage) 7 HP 3 armor Forceful, Far Special Qualities: Severe Mutation, Deformed Ogrekin can grow very territorial, violently so in some cases. With a complete disregard for others also comes a terrifying capacity for defending what they consider theirs. Instinct: To serve family
- Scout
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Ogrekin Mauler Group, Large, Intelligent, Terrifying Shotgun (d8+2 damage 1 piercing) 10 HP 1 armor Forceful, Reach Special Qualities: Severe Mutation, Deformed Ogrekin sometimes learn to channel their instability into vicious and dangerous combat skills, with just enough hint of pure ameturism that it can utterly befuddle the proffesionals. Instinct: To serve family
- Hurl stuff
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Ogrekin Brute Horde, Large, Intelligent, Terrifying Shotgun (d6+2 damage) 7 HP 0 armor Forceful, Reach Special Qualities: Severe Mutations, Deformed Ogrekin, or child of ogre kin, are the sad end product of ogre inbreeding. Due to their species' low genetic diversity, if ogres are not careful they risk fostering the malformed beings known as ogrekin. Even more prone to mental instability, psychosis and malformed bodies than their parents, the ogrekin are either pitied or shunned depending on the society. Still, they should not be underestimated. Instinct: To serve family
- Hurl stuff
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Goblin acolytes Horde, Small Dagger (w[2d6] damage) 3 HP 0 armor Close Acolytes listen to Moldoch's every word. Instinct: to serve Moldoch
- Surround and attack
- Protect Moldoch
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Moldoch Solitary, Small, Magical, Devious Dark bolt (d8 damage) 6 HP 0 armor Close, Far Moldoch is the keeper of knowledge of the goblin tribes. He is surrounded by acolytes that listen as he dictates the prophecies of the dakr stone calendar. Instinct: force goblins to the surface
- Hide behinf allies
- Use the power of the dark stone
- Command acolytes
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Ozruk's Bodyguard Group, Small, Intelligent Swords and javelins (d8 damage 1 piercing) 6 HP 1 armor Close, Reach Loyal soldiers of Ozruk Instinct: to protect Ozruk
- Surround
- Throw javelin