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Warg (Dire Wolf) Group, Organized, Intelligent Bite (b[2d8+2] damage) 6 HP 1 armor Close The Warg, or Dire Wolf, is an animal with above-average intelligence and the capacity to wolfpack prey. While you're watching the big one, three smaller ones get you from the flanks. Don't run - you'll just die tired. Instinct: To harry prey
- Track unceasingly
- Howl for the pack
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Monstrous Spider Solitary, Tiny, Stealthy, Devious, Hoarder, Terrifying Bite (d8 damage) 12 HP 2 armor Hand Special Qualities: Web-walking, All the arachnophobia! Instinct: Capture and drag away
- Poison prey
- Attack from ambush
- Paralytic poison
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Monstrous Toad Solitary, Large, Stealthy, Devious Sticky Tongue + Bite (d8 damage) 16 HP 1 armor Near Special Qualities: Amphibeous The Monstrous Toad is a horror to those who dwell in the marshes and dark places it calls home. Instinct: To consume large prey
- Engulf prey whole
- Attack from ambush
- Grapple and drown prey
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Chartreuse Chaos Snakes Group, Stealthy, Magical, Intelligent, Planar, Terrifying Degenerating fangs (d8+2 damage 2 piercing) 10 HP 2 armor Close Special Qualities: Disquieting hues Chartreuse Chaos Snakes as the learned call them are a strange extraplanar creature that decays all that it comes across in some kind of predatory fashion. How and why is unclear but they seem determined to unseat all order that they find, perhaps it is just in their nature. Some whisper that there is a greater plan amidst their ways. Instinct: To destroy order
- Magically enforce peace and balance
- Be impossible to predict
- Undermind order from sheer contact
- Creep in through cracks and pores
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Nehwon Cold Woman Solitary, Large, Stealthy, Magical, Devious, Hoarder, Amorphous Acid (w[2d8] damage) 20 HP 1 armor Ignores Armor, Far Special Qualities: Charm, Paralyze, Amorphous This creature is basically a huge white (black) pudding. Her powers include illusion generation and charm as per the spell. Fire does double damage to the creature. Cold, of course, does not bother her in the least. Her corrosive secretions dissolve any prey she cannot charm/seduce for mating. The Cold Woman lures persons into her lair with gems and jewelry, which are scattered about her cave. She then paralyzes them and inserts one of her eggs into the body. In a day's time the egg hatches and her spawn (a white pudding) eats the host. The egg is easily removable and the spawn will die if exposed to the air before hatching. In the Frozen Wastes, it is often said that the evil or greedy fall prey to her power most often. She always abandons a lair after laying one batch of eggs. Legend has it that there is only one Cold Woman at a time; all the rest await her death, and then the strongest one becomes the mother. Her young white (black) puddings are known as Cold Spawn and are also immune to the cold. Instinct: Mate
- Seduce and paralyze
- Implant fatal eggs
- Dissolve
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Nehwon Bird of Tyaa Unkindness Group, Devious, Hoarder Claws (d4 damage) 6 HP 0 armor Close Special Qualities: Claws are poisoned, Targets shiny objects for theft This avian flock is closely related to the raven, but has a much higher level of sentience. It is commonly found in the mountains and hills. The bird flock's claws are poisoned, as it is able to crush some types of deadly berries for that effect. The DM may choose any venom from the Thief's arsenal. The bird swarm knows how to strike for exposed body ports and uses a diving attack. These evil birds are among the followers of the evil demon goddess Tyaa. Instinct: Steal valuables for Tyaa
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Nehwon Behemoth Horde, Large Bite (d8+2 damage) 16 HP 0 armor Special Qualities: Adaptive Predator Imagine a killer whale with four stubby legs and no fins and you have a perfect picture of a swamp behemoth. These fearsome mammals are easily capable of crossing water, marsh grass, and quicksand. A behemoth always attacks the largest thing In any given group. It has a white cousin of the snowy North which has a thick coat of fur and short claws on its feet. This snow beast is known to hunt during the fiercest of blizzards. There is also a jet black species with much longer legs that inhabits the plains and hills of Nehwon. Instinct: Devour
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Nehwon Astral Wolf Group, Small, Organized, Planar Bite (1d8 damage) 6 HP 0 armor Close Special Qualities: Roams astral plane These creatures are wolves that have died hungry and now roam about the wastelands in astral form, seeking to fill the" now ever-empty bodies. All attacks are made in isolated areas. These creatures are able to force sleeping humans into the astral plane when there are five or more wolves concentrating on the act (defy danger vs. wisdom applicable). When humans are attacked in this other plane, their earthly bodies will show the damage of the wolves' fangs. If the wolves are killed or driven off their victims' spirits will revert back. Instinct: Ravage
- Hunt
- Summon pack
- Pack can force prey into the astral plane
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Melnibonean Vampire Tree Solitary, Huge Blood Drain (1d8) 16 HP 1 armor Reach, Ignores Armor, Far Special Qualities: Tree Immobile, Flame does double damage These creatures use their leaves as attacking weapons. They are released from the branches to float downward and attempt to attach themselves to a body. When attached, they suck blood. Damage is automatic after the first successful attack. Vampire trees suffer double of damage done by flame. They fear fire, and will never send their leaves near flame. Only by killing the tree can the leaves be stopped. Instinct: Drain blood