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  • Dude Group, Stealthy, Organized, Intelligent
    Stab or shank (b[2d8] damage) 6 HP 1 armor
    Close, Near
    Special Qualities: A knowledge of the streetss

    Instinct:

    • Fight Dirty
    • He can fall back to fight another day, with back hp.
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  • Vampire Lord Solitary, Magical, Stealthy, Devious, Intelligent, Cautious, Hoarder, Terrifying
    Rapier,Claws,Varied Spells (b[2d10+2] damage 3 piercing) 20 HP 5 armor
    Close, Forceful, Ignores Armor, Far
    Special Qualities:

    Instinct: Keeps things 2dark4edgy

    • Pursue Eternal Night
    • Charm and illusions
    • Lightning based spells
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  • Solitary, Stealthy, Terrifying
    (b[2d10+2] damage 2 piercing) 12 HP 1 armor
    Close, Near, Far
    Special Qualities:

    Slither leaf blah blah blah Instinct:

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  • Slitherleaf Solitary, Stealthy, Terrifying
    Strangle and bite (b[2d10+2] damage) 12 HP 1 armor
    Close
    Special Qualities: It looks like a cluster of spiky leaves

    Slither leaf blah blah blah Instinct: To protect its territory

    • Spit poison
    • Camouflages in the forest
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  • Solitary, Intelligent
    (b[2d10] damage) 12 HP 2 armor
    Close

    Instinct:

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  • Sergeant Solitary, Intelligent
    Greatsword (b[2d10+2] damage) 12 HP 2 armor
    Close

    Instinct: Secures sites for ritual

    • Security
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  • Conscript Group, Organized, Intelligent, Cautious
    Spear (d8 damage) 6 HP 4 armor
    Close, Reach

    Instinct: Protect

    • Guard Holy Sites
    • Reinforce
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  • Trogladong Group, Large, Cautious, Construct
    Arakh (b[2d8+4] damage) 10 HP 4 armor
    Forceful
    Special Qualities: Made for war

    Instinct:

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  • Fire Mage Solitary, Stealthy, Magical, Intelligent, Hoarder
    Fire whip (d10 damage) 12 HP 0 armor
    Close, Reach, Far

    Instinct:

    • Illusions
    • Fire
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  • Wild Loftwing Group
    Razor beak (w[2d8] damage) 6 HP 0 armor
    Close

    Descendants from the Skyloft species from high above, the wild loftwings live most commonly atop high mountain peaks and are considerably more independent and interact with people far less often than their brethren do. Alone they are flighty, but in groups, especially families, they are notably fierce and can prove dangerous. With great and powerful wings they would have no issue with a rider atop their back but unlike their ancestors they are notably difficult to train although when they are they are fiercely loyal. Instinct: to soar

    • Take to great heights
    • Intercept an attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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