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  • Demon of the Void Solitary, Huge, Magical, Planar
    Claws (b[2d12+7] damage 1 piercing) 24 HP 6 armor
    Reach, Forceful, Ignores Armor, Near

    When they first accept the offer to join the Void, they begin to shed their human-form, becoming less and less human. Eventually, they are stripped down to a hard, winged husk similar to a bat, which becomes their 'true-form'. Instinct: to do as its Master wishes

    • Spawns from a portal to decimate enemies of its Master.
    • Mentally manipulates humans
    • Spawn minions from the void
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  • Sea Witch Group, Stealthy, Magical, Intelligent, Hoarder
    floating just beneath the water's surface, then drowning unsuspecting travelers by overturning boats, or dragging them under swifly and silently. (b[2d6] damage) 10 HP 2 armor
    Close, Ignores Armor, Near

    "From beneath the waves they came for mankind. Wishing only to feed the beasts below, they watched and waited. Sinking their fingers into the legs of unwary travelers and dragging them down, down and into the dark." Instinct: It wants to feed the monsters of the deep.

    • drown people
    • Melting into the surrounding water.
    • Can manipulate sea water from long distances, causing floods and using the water like hands.
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  • Amoron Infantry Horde, Organized, Intelligent, Disciplined
    Edged Weapons (d6 damage) 4 HP 2 armor
    Close

    Once common men and women, the Foot Soldiers of the Amoron army have been tempered into disciplined and capable warriors by the constant wars Amoron is embroiled in. The Amoron Infantry are known for their stoic resiliency and grace under pressure. However, their loyalties are first to kin, then to country. Instinct: To conquer, to survive, to protect

    • Overcome the Odds
    • Hold the Line
    • Prioritize an instinct
    • Fight as One
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ansem the Malevolent Solitary
    Eye of Bahamut (b[2d8+4] damage) 125 HP 7 armor
    Hand, Forceful
    Special Qualities: Immune to Dark Attacks Vulnerable 5 to Light Attacks, When his phantom attacks it curses its opponent with a little demon that attacks them every turn (2d4 dark damage) to break one must hit him and then DD constitution to curse him instead

    Dark Form of Xemnas the Wise, when he becomes engulf in darkness and looses control of himself within this stage he becomes not only more powerful but he relentless and merciless, however his weakness to light which is the most important thing to remember when fighting him Instinct: It wants to become a god at all cost

    • Uses powerful weapon to relentlessly attack opponent (used only after separated from pupil)
    • Meteor: Deals 2d12 Piercing 3 to all enemies in an area (damage does not spread
    • Phantom Guardian Stance: At the beginning of the encounter he summons a powerful phantom that attacks and guards him (1d8+4)
    • Phantom Rush: He lunges himself at his opponent engulfed in powerful dark Aura (done on a 7-9 against an attack 4d6 dark damage)
    • Phantom Clone: He summons 2 extra deattached phantoms to fight along side him, they can't curse and they only can attack
    • Master and Pupil: once he reaches half his HP (62) it detaches to his phantom and they act as two individual beings (20 HP and phantom cannot die, he regenerate the next round)
    • End of the World: on a -6 The Phantom and Ansem combined forces to generate a powerful ball of darkness that onces it impacts it deals 5d10 to all opponents and curses all enemies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Xemnas the Wise Solitary, Magical, Divine, Devious, Intelligent, Hoarder, Amorphous
    Hands of God (b[2d8+4] damage) 125 HP 7 armor
    Close, Forceful, Reach
    Special Qualities: Immune to Light Based Attacks, But Vulnerable 5 against Dark Attacks

    Xemnas the Wise is the Eldest and most powerful of all the Members in Libra, known to have lived for more than 150 years he was one of the original members the establish the capital and form their alliance with it. To many it is unknown how come he has manage to stay young and strong for so long, but the truth is that for a long time has has learned magic that has allowed him to stay alive at the cost of so much chaos being unleashed to the world. Xemnas sole purpose for many years now has been to reach Godhood, he feels the world can no longer offer him a challenge and feels that the only way to change that is to ascend and to become the overlord of the universe since there is no better prepared individual for the task than him. He no longer looks at Lux as Omnipotent but as his equal and hopes to reach to prove it by becoming a god himself. Instinct: To Obtain Godhood and become the most powerful being in the Universe

    • Evokes Photon Fire Swords and does multiple attacks against opponents
    • Dark Transformation: Once Defeated he Transforms into his next form
    • Light Vortex Stream: Attacks with a ray distorted light at any range (3d6 damage)
    • Photon Lasers: (on a 7-9 once per round) He shoots multiple fire based laser at opponents at any range (3d6 +4 damage)
    • Surge Ball: on a -6 on an attack it shoots a powerful ball of Electric energy at his enemy in any range (3d10 Fire Damage)
    • Electric Cage:on a -6 on any action it teleports to you and prison you in a shocking cage that deal 2d4 damage( piercing 2) each turn, requires a hold 3 to defend or DD cons to break out of prison
    • Mirror Clone: Once Electric cage is activated he summon a clone to fight for him, they shame same HP and stats, can only attack and use Holy Guards
    • Holy Guard: on a 7-9 from an attack it can use guard to nullify all damage and retaliate (it can only use this every other round)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Large, Stealthy
    (d10 damage) 16 HP 3 armor

    Instinct:

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  • Horde, Small, Stealthy
    spear (d6 damage) 3 HP 1 armor
    Close

    Instinct:

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  • Vexen the Intelligent Solitary, Magical, Organized, Intelligent, Cautious, Hoarder
    Frozen Pride (d8 damage) 17 HP 5 armor
    Close
    Special Qualities: He is has Resistance 4 to Ice Damage, Frozen Pride: Give Resistance 2 to Ice and Fire, This shield can be use as a weapon as well (add 1d8 to attack)

    Vexen the Intelligent is a scientist, even from before he join Libra he was a scientist and it has been a passion of his since he can remember. However, when he enter Libra he hoped to accomplish something more than just simple science, he wanted to know how much can science push man and so he started the experiments with the capital in order to push humanity to beyond the limits of a simple human, this all in the order of surpass even Gods. One day the capital gave him this option and unknown to his brothers in Libra he carried this experiment in order to surpass even gods. He is clever and resourceful and he does not care about anything more than his goals, he is vicious and should be avoided at all time. Instinct: To Follow the Capital's Orders

    • It uses its Shield to do one devastating blow on its opponents
    • Icicle Pillars: Summons Ice Pillars that Hurt Opponents from far Away (2d6 Damage)
    • Summon Monster: When he is Alone on the Battlefield he summons a Monster to aid him, roll 1d4 on a: 1) Frankezombie 2) Chimera 3) Killer Croc
    • Freeze: He freezes his opponent (DD Str, on a 7-9 he attacks, on a 10 target escapes)
    • Sheer Cold Blade: +1 damage to weapons of allies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Marluxia the Elegant Solitary, Magical, Intelligent, Hoarder
    Graceful Dahlia (b[2d10+2] damage) 20 HP 2 armor
    Close, Forceful, Reach, Near
    Special Qualities: Graceful Dahlia: +1 to damage per enemy defeated in battle in encounter (Max. 20); once per encounter can use the Blooming Rose ability

    Marluxia the Elegant is one of the elder members of Organization Libra, and the apprentice of Xemmnas the Wise, he from very young seek power in order to be free form the oppression of anyone and this lead him to sacrifice his childhood for the soul purpose of becoming a Scythe Master, and so when he graduate as an elder he achiever title and his new weapon of great power. However Marluxia never truly believed the way of Lux he only enter the organization seeking power and now the capital has offer him even more power. He could not refuse this and so his loyalty lies with the capital not Libra and so this makes him a wild card and definitely someone to one should not trust Instinct: The become stronger by following the Capital's commands

    • He relentlessly attacks opponents with his Scythe
    • Full Bloom: He shakes the earth surrounding hims an from it releasing a chain of powerful energy to its enemies (2d10 damage to each)
    • Blooming Rose: releases a vortex of petals that deals damage to all opponents in range (3d4 + damage bonus accumulated, splits damage) count bonus goes to zero after attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Prison Post Guard Group, Intelligent
    Adamentine Sniper (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close, Far

    These are stage at the different tower post of the ground zero prison, they open fire when hostility is required to incapacitate inmates. Their shots hit their mark and are deathly at best. These enemies should not be taken lightly, however under Instinct: Keep stability at the prison at all cost

    • It Snipes at enemies form far away
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