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  • Dragon of the Council Solitary, Huge, Magical, Intelligent, Cautious, Hoarder, Terrifying
    Teeth & Claw (b[2d10+7] damage 2 piercing) 24 HP 5 armor
    Reach, Forceful, Near
    Special Qualities: Despite its already fearsome appearance, its long life has come with ragged scars and other signs of struggle

    The only dragons left alive were the ones intelligent enough to keep their greed in check and consider the larger picture. They live to preserve dragonkind and will do anything necessary to do so. While they are smart, diplomatic, and reasonable, their instinct for survival is greater than all. They avoid danger at all times, but will risk resorting to violence if the greater good is threatened. Razor sharp teeth and claws are their main offense, but when push comes to shove they will release the hell known as dragonfire. This breathe attack is so hot that stainless steel turns to ash if exposed for a mere few seconds. It has been known to disintegrate a person instantly. Their thick and shield-like scale hide makes it nearly impossible for blades or arrows to harm them, and they are completely immune to fire. Their only true weak spots are their eyes and open mouth. This is why they protect the Burning Blade of Ruin so fiercely, as it is the only known weapon that can penetrate their hide and kill them instantly. Instinct: To protect dragonkind

    • Warn others not to interfere with its affairs
    • Fly to a safe distance to plan their attack
    • Swoop down onto an enemy with teeth snapping and claws swinging
    • Breathe dragonfire that turns steel to ash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bladelord Solitary, Relentless, Amorphous
    Bladelords spawn weapons as they need them making them very adaptable and unpredictable. (b[2d10+2] damage 1 piercing) 12 HP 4 armor
    Close, Near

    It appears to be a large, mobile set of dull armor. Once its made aware of someone or something that seems like it could put up a fight it engages the target by spawning various weapons from its body. It knows instinctively what the best armament for the job is and will not stop until either it or its opponents are destroyed. Instinct: It has an unnatural lust for battle.

    • Engage multiple targets at once.
    • Spawns the right weapon for the situation.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rakani River Drake Group, Large, Magical, Hoarder
    Vicious bite (d8+2 damage) 10 HP 2 armor
    Special Qualities: Waterproof wings and fins

    The Great river Rakan brings bountiful harvests to its people, but also attracts many creatures. The Drakes of the Rakan are a constant threat, attacking anyone who comes near their territory which they consider to be the entirety of the river. Descended from Dragons, the Drakes are driven by a lust for gold and precious items as well as the flesh of whomever carries them. But they do not simply attack, they ambush from the water and don't stick about if its clear they're not going to get away with their lives. Instinct: Guard their territory

    • Move with a burst of speed
    • Spit acid at foes
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  • Marine Group, Organized, Intelligent
    Bow or Blade (b[2d6] damage) 3 HP 2 armor
    Close, Near

    "The marines that I have seen in this world have had the cleanest bodies, the filthiest minds, the highest morale, and the lowest morals of any group of animals that I have ever seen! Their shields are smart; their blades sure. May the gods bless them!" ~ Lady Leanore Beare Instinct: to fight gloriously

    • Hold the line
    • Sound 'All Hands on Deck'
    • Charge!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Xion the Protector Solitary, Divine, Magical, Intelligent, Cautious
    Short Sword (d8+2 damage) 110 HP 5 armor
    Close
    Special Qualities: Anti-Form: weapon takes forms of claws and can relentlessly attack opponents (4d4 damage), deals 6+ damage to light creatures, and cannot used any other attack , Angel Form: Weapon takes form of Bastard sword and attack strongly with it (d12+ 3 damage), +4 to all magic attacks and against Evil creatures

    Xion the Protector is partner of Roxas in most missions, she is also part of Organization Libra, and she used to be called the Champion's shield, no longer however. She is as her alias shows a protector, she plays the roll of defense and protects and supports Roxas in battle but she is a terribly good magic user, she is the only one besides the so called champion to grasp some order magic and even alone she can prove to be a tough opponent to beat. Instinct: To Protect the balance of the world, follow the orders of its superiors

    • Fireball: Shoots a undodgeable fireball that targets one opponent can only be used under retaliation (2d8 damage)
    • Reflect: when defending it can nullify and redirect it at opponent it can only be used once per round and only when opponent gets a 6- on attack
    • Lighting Burst: Sends out a surge of electricity to all being that surround her, it can only be used as a retaliation (2d6 damage)
    • Blizzard: It sends out a powerful blast of cold wind that deals damage to opponents (2d6 damage)
    • Drive Form: Toss Coin, Wielder transform depending on Result, Heads: Angel Form, Tails: Anti-Form
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Duke Gundar Solitary, Magical, Stealthy, Devious, Terrifying, Amorphous
    Kiss of bereavement (d10+4 damage 2 piercing) 19 HP 5 armor
    Close, Forceful
    Special Qualities: Foreboding Aura

    Horrible taxes, enforcers, control and such. The domain of Gundarak is not a land filled with superstitions, bodies found with the blood drained, nor of monsters that lurk in the night. Yet that is exactly what Duke Gundar is, an ancient nosferatu - thou the peasants know nothing of such, nor suspect. The true horror that is Duke Gundak is only known to those who have dared to revolt, and then not live to tell the tale. Instinct: Survive on the blood of innocence

    • Maintain fear and order
    • Become a swarm, distract, retreat, reposition.
    • Enthrall the weak
    • Infect via tooth and claw
    • See ones weaknesses, exploit vice
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Roxas The Berserk Solitary, Divine, Intelligent
    Dual Blades (b[2d10+4] damage) 129 HP 3 armor +1 against dark attacks
    Close, Oathkeeper: 3+ to damage against dark creatures, once per encounter can use Holy ability

    Roxas the Berseker, you boy from Organization Libra, a Lux cult that is dedicated on protecting the balance of the world, he got the Title of beserker for his fury in combat, which is both as relentless as it is deathly, he used to be called the Sword of the mighty champion but that title is long lost after he lost his champion. Instinct: To maintain balance in the world by following orders from his superiors

    • Break Counter: Triggers when enemy takes 30 or more damage per round, next sucessful attack is nullified
    • Reversal Counter: Trigger on a 7-9 opponent attack, oponent misses and takes retaliation (once per round)
    • Strike Raid: Trigger when opponents attack is 6-, it attacks opponent at range
    • Darkness: Until the end of the encounter you can take damage (up to 10) to deal double that extra damage to opponent when attacking
    • Holy: Evokes powerful surge of divine light at one dark creature, deals 4d10 damage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nira Melubb Solitary, Stealthy, Intelligent, Hoarder
    Longsword (w[2d8] damage) 12 HP 1 armor
    Close

    Now the polite moneychanger, but was once a thief. Or, is he still a thief? Does launder money as well as exchange it? Instinct: To steal, lie, and cheat

    • Changes money
    • Sneak attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblyn Horde, Stealthy, Organized, Terrifying
    Bite (b[2d6+2] damage) 3 HP 0 armor
    Close
    Special Qualities: Infravision, Obey orders fearlessly, do not sleep, tire, or become bored., Remorseless

    These creatures are formed by powerful evil magical items and spells which transform humans into these twisted beings. This transformation causes them to become very evil and totally submissive to their masters every whim. Goblyns have a telepathic link with their masters and, through him, with all of the other goblyns he controls. Goblyns can go for a considerable amount of time without food or drink. Instinct: Fulfill its masters every whim with evil glee and emotionless devotion.

    • Feast upon your face
    • Skulk in the shadows, move without sound.
    • Make aware other Goblyns all that it sees, via master.
    • Flash teeth, cause terror
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Spider Wasp Solitary, Small
    Stinger (d6+2 damage 1 piercing) 10 HP 0 armor
    Close
    Special Qualities: Flyer, Agile, Paralytic Poison

    The Giant Spider Wasp is know most for its favorite prey: giant spiders. If none are available, these dog-sized wasps may also target large herbivores, people, and domestic animals. They sting their prey to inject a paralytic poison, then drag the victim to a nest (or build a nest around it, if it's too large to be moved). In the nest, it lays a single egg on the host's abdomen. The egg hatches, and the larva eats the victim over the course of several weeks, leaving the nervous system and major organs for last. Speaking of the sting, the sage Schmidt the Just described the pain of it as "blinding, fierce, and shockingly electric." Instinct: to find food for its young

    • Paralyze a host creature
    • Drag away a poisoned victim
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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