• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Blood Hag Solitary, Stealthy, Magical, Intelligent, Terrifying
    Fiery Spells (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Immune to fire, Wears the skin of her victims

    Blood hags, known to some as soucouyants, prefer to live near isolated human communities or on the edge of civilized lands. A blood hag takes the appearance of a young woman by day. At night, she assumes her true form, as her skin peels back and sloughs off to reveal the monstrosity beneath. A hunting blood hag preys on unsuspecting neighbors during the night, sneaking into their homes and feeding off their blood or burning them alive. When a blood hag finds a particularly choice victim, she forgoes simply feeding on her, and instead abducts her, spiriting her away to the hag's hidden lair, where she'll be tortured and drained dry of blood over the course of days or weeks. Once the hag has properly prepared the victim's skin, she wears it. Bold and particularly clever blood hags attempt to masquerade as their victims for a time. Instinct: to bleed the beautiful dry

    • Drain a victim's blood
    • Appear as a beautiful young woman
    • Become a ball of fire
    Tweet
  • Mugger Group, Divine, Organized, Intelligent, Hoarder
    Shiv Floorer (b[2d8+2] damage 2 piercing) 12 HP 2 armor
    Close, Forceful

    The mugger is big mean ugly and always hungry. Not for flesh or souls but for money,the dirtier the better. If you're poor and broke , you probably will never be the victim of one. If you a nice heavy pocket of coin, watch out. Do you earn your coin as a dealer of death? Then you have a high chance of coming across a mugger. Muggers are not strictly nocturnal or city dwellers but that is where you are most likely to find one. Usually muggers travel alone but they have been known to hunt in packs. Best thing to do with a mugger is to give up your loot, they will kill just to improve the taste of your coin. Muggers are as tall as a human when standing but spend most of their time on their bellies. They have short toothy snouts and scales that are either coppery or brassy. They can’t talk like humans but they can comprehend speech. Not that a mugger has much interest in conversing. They make great bloodhounds, bounty hunters and trackers but very expensive. Instinct: Eats currency and will kill for it. Infact the bloodier the money the better

    • It can smell and track currency. If money was obtained through death and violence the better the Mugger can track it.
    • Gang Up
    Tweet
  • Spectral Knight Solitary, Magical, Intelligent, Cautious, Construct
    Spectral Weapons (b[2d10+4] damage) 12 HP 6 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Knows the will of its Master, Commands lesser undead

    When a vital or favored minion of a powerful being (lich, dragon, god, etc.) is killed, they may be given another chance to serve their master in death. The spectral knight is a champion of their master's cause. Though they are often given great latitude in how they carry out orders, the spectral knight's entire existence is intimately tied to the will and well-being of their master. Those whom fail in their given duties may well be thrown into oblivion. Indeed, should their master ever be destroyed, the spectral knight's doom is also certain. Instinct: To serve its Master.

    • Steal the life essence of the living.
    • Smother an enemy in the Chill of the Grave.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • AncientTemple Guardian Solitary, Large, Magical, Construct
    Stone Fist, Horns or Hooves (d10 damage 2 piercing) 24 HP 4 armor
    Special Qualities: Guardian, Stone, Magic, Ancient

    This monster is the last of the guardian statues guarding the entrance to an ancient temple. A hulking Minotaur made from pure enchanted stone. While it once might have been swift, it is lumbering and slow, but still just as powerful and impenetrable as the day it was made. It will try to crush heroes, and is immune to physical damage but because of how old it is, it's incredibly slow. The heroes will have time to try to figure out how to destroy it or incapacitate it, but must stay ahead of it. Instinct: Bars Entrance, Protects Treasures and Secrets.

    • Animate from Stone
    Tweet
  • Oni Yai Solitary, Huge, Stealthy, Magical, Intelligent, Hoarder
    Elemental Magic (d10+7 damage) 24 HP 2 armor
    Forceful, Reach, Ignores Armor, Near
    Special Qualities: Flight

    Countless oni stalk the world, slaking their greed and bloodlust to the misery of humanoids. The great leaders among the oni, beings known as daimyo, are as numerous as the nations of the world, and all oni seek to climb the rungs of power to become such powerful entities. The following list includes oni daimyo that have power in ways that make them known and feared outside their own domains. Most of these nefarious oni command armies or control points through which other oni can enter the world. Instinct: To obtain power and wealth

    • Command elemental magic
    • Turn invisible
    • Pull tricks by changing shape
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Gaslight Troll Solitary, Small, Stealthy, Devious, Intelligent, Cautious, Amorphous
    Gaslight Tango (w[2d8+2] damage) 19 HP 0 armor
    Close, Reach, Ignores Armor, Near, Far
    Special Qualities: Tacky , Likes awful food., Smiles a lot when nervouse

    Gaslight, is squat with a little bit of William Shatner and a little bit born again christian Juggalo. They are all named Edward Brandon, no matter their sex or gender. They are fun and charming and a little weird at first but in little time they will do all they can to suck the life out of you until your are empty or they bored. Although they seem harmless they can be very intimidating and pushy. Their only weakness is assertiveness, self respect and confidence. After a while one can break out of their draining spell and quickly recover their life force by confronting this monster. Confrontation makes the EB Gaslight tremble and impotent. They will yield if they sense they are in danger. The best thing is to destroy them at that point, otherwise they just find another host.Best methods to kill a Gaslight decapitation, immolation or, preferably, defenestration. If the gaslight troll touches you take a -2 Wisdom if you have, the troll gets +2 charisma. Instinct: To consume the self esteem of its prey and grow it own power to bend reality.

    • Verbally Abuses its prey and manipulates its prey into questioning their sanity there for paralizing them with guilt and shame
    • Flattery to charm its prey.
    • Verballyand Emotionally Abusive,Slowely Drains Self Esteem and Life Force
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Glorianan Solitary, Organized, Intelligent
    A monarchists masterwork saber (b[2d10+2] damage) 12 HP 2 armor
    Close

    Instinct: To punish nobility

    • Land a punishing blow
    • Lead the Rebels into battle
    Tweet
  • Commander Mog Horde, Stealthy, Devious, Organized, Intelligent, Cautious
    A Star-Forged Blade (b[2d6+2] damage) 11 HP 6 armor
    Close
    Special Qualities: Unable to die

    The Deathless Soldier. Lady Margaret Vrataski. 4th Baroness Melinoe in her own right. 13th Marchioness of Gorgyra by marriage. She is the last surviving member of both the ruling houses in Melinoe and Gorgyra. Those lands have fallen into rebellion, and her family has been slain. She marched to war early in the rebellion with farmhands and labourers, and has forged them into 300 of the most hardened veterans in the whole of the former nation of Adaliah. They call her the Deathless Soldier. Whether by grit, or by luck, no injury she has sustained yet has killed her. The rumor is, she may not be able to be killed at all. Instinct: to quell rebellion

    • Gain tactical superiority
    • Offer an alliance
    • Command genuine loyalty
    • Call for reinforcements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Killer Stump Solitary, Large, Stealthy, Amorphous
    Root Tentacles, Teeth (d10 damage) 27 HP 2 armor
    Near
    Special Qualities: Reproduce through ingested seeds

    Killer Stump appears to be a regular cut tree stump, however when it strikes any illusion that it is a regular stump is finished. Usually tries to lure its intended prey with something that they would find valuable; trinkets for intelligent beings and smaller beasts for the creates of the wild. Instinct: Trap and Feed

    • Offer prey something valuable
    • Wait motionless for prey to approach
    • trap and constrict prey
    • Eat prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Giant Leech Group, Small
    Teethed Sucker (d8 damage 1 piercing) 6 HP 0 armor
    Close

    Instinct: Feed

    • Attach on host
    • Suck blood from host
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next