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  • Shadow Mage Group, Magical, Intelligent
    Shadowbolt (d8 damage) 6 HP 0 armor
    Close, Ignores Armor, Far

    Instinct: to serve their master

    • Manipulates the shadows
    • Can envelop enemies in darkness
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  • Bola Solitary, Huge, Divine, Intelligent, Planar
    Claw (w[2d12+7] damage 2 piercing) 26 HP 1 armor
    Reach, Forceful, Near

    Unknown ancient monster Instinct: blood

    • eat human
    • Death grasp
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  • The Blood Knight Solitary, Magical, Intelligent
    Rend (d10+2 damage 1 piercing) 12 HP 2 armor
    Close, Forceful, Near

    Instinct: to gain eternal life through power

    • Harvest the Blood
    • Uses blood for powerful attacks
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Undead giant warlord Solitary, Huge, Intelligent, Hoarder
    bronze weapon (d12+7 damage) 28 HP 2 armor
    Reach, Forceful

    Dead giant, now summoned from beyon the grave Instinct: to be respected once more

    • dominate by size and power
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  • Blizzard wraith Solitary, Magical, Devious, Terrifying
    freezing gaze (d10 damage) 16 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: cannot be destroyed by normal weapons, cause halucinations

    Wrath of the Blizzard embodied. Instinct: to end all warmth

    • embody the wrath of the Blizzard
    • control cold and ice, summon the undead
    • Heartfreeze gaze and touch
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  • The Fire Mage Solitary, Magical, Intelligent, Hoarder
    Fire (b[2d10] damage) 12 HP 4 armor
    Close, Ignores Armor, Far

    The mage wore darkened robes, his large pointed hat slanted on the crown of his head as he turns towards the intruders. A crazed smirk passes over his lips as flames encompass him, setting blaze to nearby flammable objects. Only the maniacal laughter can be made out through the hellfire. Instinct: Destruction and Control

    • Fire: uses fire spells to isolate and burn enemies.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fire Elemental Solitary, Large, Magical, Planar, Construct, Amorphous
    Fire (b[2d12] damage) 19 HP 5 armor
    Ignores Armor, Far
    Special Qualities: Empowering Flames: +d2, Master's Call: The magical bonds cause the elemental to do whatever its master commands.

    The flame rises from the ashes, blazing to life from his master's summoning. As they command, a phrase that is unspoken as it grows into triple the size of the intruders, ferocious fire licking at the setting around him, feeding off of the fuel offered to him. It hadn't eyes, nor mouth, but two large whips of arms flicking out of the body, ravaging flames ready to attack. Instinct: to burn everything

    • Living Flame: Everything flammable is victim now.
    • From the Elemental Planes: The fire elemental has been bonded by a master but wishes to return to its world.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Divine, Intelligent
    Sword (b[2d10+2] damage) 14 HP 4 armor
    Close

    Instinct:

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  • Ashen Monk Solitary, Magical, Intelligent, Construct, Amorphous
    Ashen Strike (b[2d8] damage 1 piercing) 17 HP 7 armor
    Close, Reach, Near
    Special Qualities: Insubstantial, Vulnerability to water

    An order of monks cremate their dead. Some of their master monks have the ability to animate the ashes their bodies have been reduced to, and act as deathless guardians for the order's sacred places. If their funerary urns are disturbed they swirl forth as a whirlwind of grey dust, dust that continually forms and reforms into a manlike shape that seems to only be solid while delivering flurries of furious blows.

    Instinct: Guard the orders sacred places

    • Whirlwind of blinding dust and ash
    • Choking cloud of ash and wind
    • A shadow of the man I once was
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Digger Horde, Tiny, Terrifying
    Claws & Teeth (d6-2 damage) 7 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Burrowing, No Two Alike

    Diggers are tiny creatures formed from the strange matter of chaos. While they share common characteristics, such as conical heads, over sized hands and feet ending in large claws, and lamprey like mouths filled with sharp teeth, no two are exactly alike. They exhibit multiple limbs of various number and placement. Their large claws and over sized hands and feet allow them to burrow through any loose soil as fast as a man can run. They prefer to attack victims en mass by bursting out of the earth around them. Instinct: Consume the Unwary

    • Boil Forth from Below
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