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  • Medusa Solitary, Stealthy, Devious, Terrifying
    Asps, d3 damage & poison with bite 12 HP 0 armor
    Close, Near
    Special Qualities: Gaze petrifies humans, Face is a horrid visage

    Medusae are hateful humanoid creatures which dwell in dark caves or caverns, venturing forth on occasion to seek prey. They try to beguile humans to look into their eyes. The gaze of a medusa's eyes will turn creatures to stone. If an opponent averts her/his eyes, the medusa rushes up so that its asp-like head growth can bite at the victim. The asps attack at close range. If the medusa's gaze is reflected back, the creature will turn itself to stone! Medusae speak both their tongue and the common one. Medusae are able to see astral and ethereal creatures, and their petrifying gaze is as effective an those planes as it is on the material. Instinct: To beguile humans

    • Petrifying gaze turns humans to stone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Malvenu, Agent of Skanz Solitary, Divine, Intelligent, Cautious
    Mind Break (d10+2 damage) 16 HP 1 armor
    Close, Far
    Special Qualities: Water Breathing, Chitinous Shell, Doesn't Feel Pain

    Malvenu was once a simple scientist, working tirelessly on efforts to cure his son Berethet of an unknown illness. When Berethet passed away, Malvenu sank deep into his studies, to the point of obsession. He eventually found logbooks of a man who claimed to speak with a deity from beyond the known world that could heal any disease, cure any wound, and even command the dead to "draw breath once more". "Skanz". The name stuck in his mind as he pored over countless source books and logs all in search of Skanz and any morsel he could find of this entity. After much searching, he finally gave up in a desperate moment, attempted to end his own life by walking into the ocean. As he sank, a voice called out to him "Do my bidding, and I will return Berethet to you whole. Be my agent, and spread my word, and I will grant you the power you seek." Over many years, and three times as many experiments, his lower half has become merged with the sea with a large crustacean body, complete with crab-like appendages and hard shell, and several legs carry his now malnourished and misshapen upper half around as he completes experiments on his many hapless victims, using what remains of his mental fortitude and the dark blessings of the deity known as Skanz. Instinct: To enslave and perform operations on innocents in the name of Skanz

    • Break Spirit
    • Scuttle
    • Pincer Grab
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Swamp Heron Group, Large
    Razorbeak (d8 damage 1 piercing) 10 HP 0 armor
    Special Qualities: Feathers that blend with its surroundings, an aura draining magic energy

    Giant Herons that grow to be three to four meters tall, covered in feathers capable of changing with it's living conditions. Their plumage makes them incredible hard to see as they stand motionless, blending in with their surroundings, waiting for prey to wander in front of their razor sharp beaks. In the swamps they inhabit, small fish gather a mineral, that absorbs magical energy, as they feed on them, they enrich this material within their bodies, leading to them to emanate an aura of antimagic. Instinct: to feed on unsuspecting prey

    • Wait for prey, motionless, unseen
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  • June, Manticore Keeper Solitary, Cautious
    Weapon (d10 damage) 12 HP 3 armor
    Close

    June's lot in life is simple. But only as long as the Manticore obeys. So far, Redmane has. Instinct: To serve Lord Scar

    • Control the Manticore (as best as possible)
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  • Annat, The Wereboar Solitary, Stealthy, Intelligent, Hoarder
    Weapon, or Charge/Gore (b[2d10] damage) 12 HP 1 armor
    Close, Near

    Annat will accomplish the mission. You can bet on that. His kind are superior. Not dogs. Rats. Nothing like that. He is special. You are offal. Instinct: To protect the master's interests at all costs

    • Serve the master, with extreme cruelty
    • Shapeshift into human or Great Boar
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lyoden Gant (Ice Giant) Group, Huge, Divine
    Frost Hammers, conjured out of thin air. (d8+5 damage 2 piercing) 20 HP 3 armor
    Reach, Forceful

    The Lyodengant. Creatures of ice, imprisoned by the Zloti Pazhar. Long dead, but never dead conjurers of frost hammers and ice breath. You seek the Kalig Verglas? Good luck. It belongs to them, fool. Instinct: Kill anything that lives

    • Haunt the Zloti Pazhar
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  • Liosan Paladin Group, Divine, Magical, Organized, Intelligent, Cautious
    Mace (d8+2 damage) 6 HP 5 armor
    Close, Far

    Instinct: To pass judgement

    • Invoke Justice
    • Smite the unholy
    • * Sound the alarm
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  • Braxat Solitary, Huge, Magical, Intelligent, Hoarder, Planar
    Splintered tree trunk (d10+7 damage) 20 HP 3 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Corrosive spit

    Braxats are enormous creatures resembling a cross between an ogre, a Triceratops, and an armadillo. Hailing from a distant world across a great sea of stars, braxats wield terrible psychic power and nasty caustic spit, and come with a sadistic streak to boot. Instinct: To subjugate

    • Spit a noxious poison
    • Telekinetically launch something
    • Deflect a blow with its thoughts
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  • Wyvern Solitary, Tiny
    Claws (d10 damage) 12 HP 1 armor
    Hand

    Instinct: Hunt

    • Eat
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  • Shadows of Enx Group, Magical, Divine, Planar, Amorphous
    Death Touch (d10+2 damage) 9 HP 5 armor
    Close, Ignores Armor

    Instinct: To drain life and spirit

    • Protect what Enx owns
    • Necrotic Ray
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