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Alfred Sycamore Solitary, Devious, Intelligent Knife Stab (d6 damage) 12 HP 0 armor Close Alfred is Silver's elderly and devoted valet, who takes harsh and frequent criticism from his employer. Alfred served more than a lifetime ago in the Watch. Alfred is originally from Überwald, and he is also a vampire with a rampant addiction to fresh human blood, which he purchases illegally from Sissy Trebecht's husband Bluto. Instinct: to perform his duties as a valet.
- Make a perfectly balanced drink at the bar.
- Call in a favor from his extremely aged Watch buddies.
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Sir Jerrid 'Jerry' Grant of Quirm Solitary, Stealthy, Devious, Intelligent Halberd Tear (b[2d8+4] damage 4 piercing) 16 HP 3 armor Close, Forceful, Reach, Near, Far Sir Jerry is the arch-nemesis of Silver Knight, and lead field agent in the League of Orderliness in Knowledge & Investigations of Quirm, or LOKI of Quirm. He is a highly skilled weapon master, and is a master in observation and deductive reasoning. He has blonde hair and a well oiled suit of leather armor he carries a vicious looking halberd and a one-of-a-kind composite longbow, capable of hitting it's target from impossible distances. Instinct: to make Silver Knight's life hell, and than kill him.
- Develops a false identity and enters deep cover.
- Secretly infiltrate a safe location and set up an ambush.
- Attck from extreme distances with a modified longbow.
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Olga Von Grimmelshausen Solitary, Stealthy, Devious, Intelligent Sai Flourish (b[2d8] damage 2 piercing) 12 HP 2 armor Close Special Qualities: Olga has an uncanny ability to disappear in a crowd. In her pursuit of Silver Knight for Duke Ivanankov for the Secret People of Überwald Olga fell in love with Silver. Now Olga has spent the last few years rising through the ranks of the SPU, waiting for her chance to meet Silver on the field of spies. Olga is a superior spy and seductress. She has incredible athletic and acrobatic ability to go with her incredibly deadly skills with her sai's. Instinct: to tell Silver Knight how she feels about him.
- Deliver several slashes in quick succession.
- Ambush and garrote.
- Slash tendons and joints.
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Mr. Sexton Solitary, Stealthy, Devious, Organized, Intelligent, Cautious Rapier Lunge Thrust (d8 damage 1 piercing) 12 HP 1 armor Close, Reach, Near Special Qualities: Has diplomatic immunity as a delegate from Quirm. Mr. Sexton is a kind of renaissance man. A man of the hunt, an artist, a musician, and a brilliant mind for battle. He is the Executive Chairman for the League of Orderliness in Knowledge & Investigations of Quirm or LOKI of Quirm. Mr. Sexton runs a tight ship, making LOKI possibly the most efficient of the espionage agencies. Mr. Sexton also has an on again, off again relationship with Maggie Knight and could possibly be the father of Silver Knight, Instinct: to make LOKI the premiere espionage agency on the Disc.
- Disarm with charm and jokes.
- Use gathered intelligence to blackmail.
- Sudden flourish, knocking opponent off balance.
- Summon members of LOKI to his aid.
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Duke Ivanankov Solitary, Stealthy, Devious, Organized, Intelligent Slashing Saber (d8 damage 1 piercing) 16 HP 1 armor Close, Near, Far Special Qualities: Has diplomatic immunity as a delegate from Überwald Duke Ivanankov is the current head of the Secret People of Überwald, the major espionage agency within Überwald. The Duke is a hot tempered alcoholic that does not except incompetence among his underlings-- no matter how incompetent he is. He lusts after his former lover of Maggie Knight, and the Duke is potentially the father of Silver Knight. He uses the S.P.Ü. against the other espionage societies that have cropped around Überwald in order to preserve the interests of Überwald. Instinct: to lead the S.P.Ü., and win the affection of Maggie Knight.
- Activate an S.P.Ü. sleeper cell.
- Stealthily puncture a victim with a poisoned needle.
- Fire bolts from a hidden hand crossbow.
- Rally S.P.Ü. agents to his side.
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Sissy Trebecht Solitary, Stealthy, Intelligent, Hoarder Slap (d4 damage) 8 HP 0 armor Close Sissy is a Seamstress that is often employed by Silver Knight. She's a foul mouthed and crass woman of the world. She is clever and devious and she looks out for herself first. Her husband Bluto is her body guard. Instinct: to make her way up the heirarchy of the Guild of Seamstresses.
- Summon her husband Bluto to deal with an unruly customer.
- Slice the tender bits with a hidden blade.
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Captain Dempsey Solitary, Stealthy, Devious, Intelligent Brutal Club & Dagger Combination (b[2d8] damage 2 piercing) 14 HP 3 armor Close, Far Special Qualities: Has a knowledgable informant in most civilized and semi-civilized areas on the Disc. Captain Dempsey is a former agent of the Commission of Undisclosed & Beneficial Espionage who now works as a freelance bounty hunter. He wears an all brown adventuring suit with a brown cape. He carries a seemingly endless supply of throwing daggers and a particularly menacing looking shillelagh club. Captain Dempsey has a full head of dark brown hair that is graying at the temples and he wears an eyepatch over his scared right eye. Instinct: to maintain a professional relationship with Maggie Knight.
- Quickly and brutally disarm and subdue a target.
- Weave through shadows unseen.
- Throw a clouds of daggers with blinding speed.
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Don Conestoga Solitary, Devious Cane Smack (d6 damage) 12 HP 0 armor Close Don is a nice and sweet guy, and the husband of Maggie Knight. While his kindness and friendliness is his strength, it comes off as a weakness to most people. Don owns and manages several luxury horse and wagon dealerships in Lancre, Uberwald, Quirm, and Pseudopolis. He has built a wealth that enables him to take it easy and enjoy his later years with Maggie whom he continually tries to persuade away from her service to Ankh-Morpork. All though his past is sketchy, Don resolves to be (almost) clean in his old age. Instinct: to enjoy his golden years with Magaret Knight.
- Call in a favor from the Guild of Merchants.
- Hire a group of ruffians to handle problems.
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Lizard Hound Group, Small, Devious, Construct Serrated teeth (b[2d6+2] damage) 10 HP 2 armor Close Special Qualities: Thick scale-like thorns, weapons get stuck "I finally have my own wretched army" said the wizard, moments before a Hound lunged at his throat, followed by the rest of the animals he had just transformed. No one knows where this experiment took place, nor the time it happened, but now there're rumors of deadly, scaled dogs attacking the cattle. They are vicious and powerful, being able to kill an owlbear if there are enough of them around. Normal weapons hardly do anything and ussually get stuck between the scales of this hellish creature. Instinct: to shred to pieces
- Bite to the neck
- Venomous tail
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Gau Kleeoch Solitary, Large It's heavy two handed axe (d10+4 damage) 16 HP 2 armor Forceful Instinct: To die for the Cagewrights
- To charge with it's horns, to crush bones with her hooves