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Crazy Ivan Group, Stealthy, Devious, Intelligent Straight Razor Slash (b[2d6+2] damage 2 piercing) 10 HP 0 armor Close, Forceful Ivan is perhaps the craziest member of the Doom Patrol. He wears a rough wool sweater, torn canvas pants and a raggedly patched up oliver cap. Ivan gets excited by the concept of killing, and he gleefully laughs at simply talking about torture and killing, it makes him giddy. Ivan has no clear vices and is well built, if maybe a little scrawny. He carries many knives from butcher knives to stiletto, but the knife he uses most is his straight razor. Instinct: to kill, murder, torture, mutilate and mangle.
- Break bones violently.
- Rip and bite.
- Bully and instill fear.
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Joey Grease Thumb Group, Stealthy, Intelligent Knife Slashes (b[2d8] damage 1 piercing) 10 HP 1 armor Close, Near, Far Joey Grease Thumb is allegedly the runner-up for leader of the Doom Patrol, and he’s Tony’s second-in-command. Joey has long black greasy hair, a green cloak with gray trousers and a white shirt. Joey is overweight and always eager to fight, brandishing a sturdy looking dagger at the first sign of trouble. He has a kill first and ask question later mentality that has worked out well for him up to this point. Joey also carries a hidden hand crossbow in his cloak. Joey is mean tempered, foul mouthed, and perverted. Instinct: to exert his power over others.
- Attack suddenly and swiftly with brutal efficiency.
- Thunderclap the ears.
- Shoot hand crossbow.
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Tony the Saint Group, Stealthy, Devious, Intelligent Stiletto Stab (b[2d6] damage 2 piercing) 13 HP 1 armor Close Tony is the leader of the Doom Patrol, he wears a gray cloaked suit with pink pinstripes and detailing. He wears a gold chain, and a lot of jewelry. He possesses quite a bit of ill gotten wealth and he ruthlessly directs his men. He carries a very long stiletto knife and is extremely deadly with it. He has a very sharp and witty mind, and is surprisingly wise beyond his years. His cleverness is only surpassed by his arrogance. Although bossy, sarcastic and a bit fussy he is the most competent man of the group, possessing the most self control. Instinct: to carry out the will of Justice Rotten.
- Brutalize the innocent.
- Throw a blinding powder in the eyes
- Rally the Doom Patrol for an ambush.
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Saraswati, Naga Queen Solitary, Large, Magical, Stealthy, Divine Inflict Wounds (b[2d12+4] damage) 26 HP 5 armor Ignores Armor, Far Instinct: To destroy sapient civilization and gather their wealth
- Wrack with magical pain
- Create fields of illusions
- Cast a spell of powerful dark magic
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Yaun-Ti Sword Dancer Group, Stealthy, Organized, Intelligent Dual Scimtars (b[2d8+2] damage 1 piercing) 6 HP 1 armor Close Instinct: To advance the plans of its master
- Lacerate an opponent
- Envenom with poisoned blades
- Slink away to fight again another day
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Raptor Group, Stealthy, Organized teeth & claws (b[2d8+2] damage) 6 HP 1 armor Close They were instinctive hunters and never passed up prey. They killed even when they weren't hungry. They killed just for the pleasure of killing. They were agile, tireless runners and incredible jumpers. They had lethal weapons on each of their four limbs; a strong punch with one of the forearms could lacerate a man. And had powerful jaws that ripped meat instead of biting it. Instinct: to hunt
- stalk prey silently over long distances
- prefer to use ambush tactics and distractions
- can call on its pack members to aid it in hunting
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FANG Marksman Group, Devious, Intelligent Composite bow (b[2d6] damage) 6 HP 1 armor Close, Reach, Far Special Qualities: Hidden crossbow You lose your weapons, your pouch, suddendly you're stuck in place, all in the blink of an eye. Don't look down, there's another arrow coming your way. Instinct: to hunt magical creatures
- Attack weak points
- Multiple targets
- Increased agility
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FANG Warrior Group, Intelligent, Cautious Enchanted edge machete (b[2d8+2] damage 1 piercing) 10 HP 3 armor Close Agressive, defiant, un relenting. His job is to keep the vicious creatures at bay, while the rest of the team gets the job done, but if he can do some damage to weaken the beast, he has the means for it. Instinct: to hunt magical creatures
- Charge
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FANG Stalker Group, Stealthy, Intelligent, Hoarder Shiv (b[2d8] damage) 6 HP 1 armor Close What's better than facing a monstrous creature with the best hunters in the realm? Reaching it's weak points before they can tell you are there. Poisons, traps and trinkets to gather the most valuable pieces from the wilderness are the means of this specialist. Instinct: to hunt magical creatures
- Backstab
- Illusion backstab
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Rincewind Solitary, Stealthy, Magical Weak Octarine Sparks 1 damage 12 HP 0 armor Close A cowardly 'wizzard' who is always running away from various dangers. Rincewind has the ability to pick up the essentials of foreign languages quickly and fluency only slightly less quickly, and appears to have the ability to blend in with any situation. Rincewind is also fairly streetwise. He is often depicted as a harsh critic of the selected stupidities surrounding him, even though he can't help but comply with whatever absurdity that arises. Rincewind has received several titles during his stay at the Unseen University; some of them because nobody else wants them, others to keep him busy doing work unrelated to magic. These titles and their accompanying tenure include the condition that he cannot have any salary, influence, or opinions. They do, however, include meals, his laundry done, and (as a result of all the impressive-sounding but essentially meaningless titles that have been bestowed upon him) up to eight buckets of coal a day during the entire year. Instinct: to find somewhere where he can relish boredom in peace and quiet.
- Runaway from danger and don't look back.
- Inexplicably have an unknown benefactor deliver him.
- Sense magical energies.