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  • Human Town Guard Group, Organized, Intelligent, Cautious
    Longsword (d8 damage 1 piercing) 6 HP 3 armor
    Close

    Instinct: Enforce the law

    • Arrest
    • Guard Whistle
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  • Captain Gustav Solitary, Intelligent
    Greatsword (b[2d10+2] damage) 12 HP 3 armor
    Close, Forceful

    Instinct: Enforce the law

    • Command
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  • Kobold Raiders Horde, Small, Stealthy, Organized, Intelligent, Hoarder
    Bone-tipped Spears (d6 damage) 3 HP 0 armor
    Close, Reach, Near

    Kobolds are small draconic humanoids that live in massive warrens, with tens to hundreds of individuals in a tribe. They guard their territory jealously, protecting it with traps, trained animals, and bone weapons. Instinct: Defend Territory

    • Attack En Mass
    • Spring Trap
    • Summon Reinforcements
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  • BlightCrows Horde, Tiny, Devious, Organized, Hoarder
    Beak and talons (d4-2 damage 1 piercing) 3 HP 0 armor
    Hand, Ignores Armor

    These are crows that have been mutated by the Blight. Their feathers are moldy, molted, filthy. Their claws are extra long and talon-y, while their beaks are extra sharp. They attack as a flock, blinding their victims with wings and beaks, and their cries invariably summon the Reaper of the Fields. Instinct: To harry the living

    • Peck at eyes
    • Blind a victim.
    • Summon the Reaper
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  • Dork Orc Group, Construct
    They Punch Things (w[2d8] damage 2 piercing) 6 HP 0 armor
    Close
    Special Qualities: Dangor a Kinda Mad Wizard

    Smaller orcs that do not really know of battle. Instinct: Kinda fight

    • Kinda Attack
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  • A small child
    Slap (w[2d4] damage) 1 HP 0 armor
    Close

    Instinct: Get underfoot

    • Cry for Mother
    • Cry for Father
    • Hold a grudge
    • Become obsessed with bats
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dangor a Kinda Mad Wizard Solitary, Magical, Divine, Intelligent, Cautious, Hoarder
    Energy magnification (d8 damage) 14 HP 1 armor
    Close, Ignores Armor, Far
    Special Qualities: Kinda mentally a bit off

    Instinct: To mix things up

    • Ability to absorb magic
    • Enegy swords
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dangor a Kinda Mad Wizard Solitary, Magical, Divine, Intelligent, Cautious, Hoarder
    energy magnification (d10 damage) 14 HP 7 armor
    Close, Ignores Armor, Far

    Instinct:

    • H
    • Swords of Hate
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  • O'tina a quirky Orc Solitary, Magical, Intelligent, Construct
    Ice blasts (w[2d4] damage) 12 HP 2 armor
    Close, Near
    Special Qualities: She can sense magic

    A creation of a mad... well I guess a kinda upset wizard. This wizard is draining the evil of this orc tribe for generations causing them to be a more domestic breed. This breed of Orc is slimer and more timid than typical orcs. O'tina is the only mage of her tribe. Her power comes from a moon ruin on her upper chest and neck. Due to Orcs not being not typically magic users it does have some adverse side effects. For one even by this breed she is the runt of the litter. As well she is blind but can use her magic to see lifeforce. Instinct: Meet People

    • Can See energy
    • Can control water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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