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Human Town Guard Group, Organized, Intelligent, Cautious Longsword (d8 damage 1 piercing) 6 HP 3 armor Close Instinct: Enforce the law
- Arrest
- Guard Whistle
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Captain Gustav Solitary, Intelligent Greatsword (b[2d10+2] damage) 12 HP 3 armor Close, Forceful Instinct: Enforce the law
- Command
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Kobold Raiders Horde, Small, Stealthy, Organized, Intelligent, Hoarder Bone-tipped Spears (d6 damage) 3 HP 0 armor Close, Reach, Near Kobolds are small draconic humanoids that live in massive warrens, with tens to hundreds of individuals in a tribe. They guard their territory jealously, protecting it with traps, trained animals, and bone weapons. Instinct: Defend Territory
- Attack En Mass
- Spring Trap
- Summon Reinforcements
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BlightCrows Horde, Tiny, Devious, Organized, Hoarder Beak and talons (d4-2 damage 1 piercing) 3 HP 0 armor Hand, Ignores Armor These are crows that have been mutated by the Blight. Their feathers are moldy, molted, filthy. Their claws are extra long and talon-y, while their beaks are extra sharp. They attack as a flock, blinding their victims with wings and beaks, and their cries invariably summon the Reaper of the Fields. Instinct: To harry the living
- Peck at eyes
- Blind a victim.
- Summon the Reaper
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A small child Slap (w[2d4] damage) 1 HP 0 armor Close Instinct: Get underfoot
- Cry for Mother
- Cry for Father
- Hold a grudge
- Become obsessed with bats
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Dangor a Kinda Mad Wizard Solitary, Magical, Divine, Intelligent, Cautious, Hoarder Energy magnification (d8 damage) 14 HP 1 armor Close, Ignores Armor, Far Special Qualities: Kinda mentally a bit off Instinct: To mix things up
- Ability to absorb magic
- Enegy swords
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Dangor a Kinda Mad Wizard Solitary, Magical, Divine, Intelligent, Cautious, Hoarder energy magnification (d10 damage) 14 HP 7 armor Close, Ignores Armor, Far Instinct:
- H
- Swords of Hate
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O'tina a quirky Orc Solitary, Magical, Intelligent, Construct Ice blasts (w[2d4] damage) 12 HP 2 armor Close, Near Special Qualities: She can sense magic A creation of a mad... well I guess a kinda upset wizard. This wizard is draining the evil of this orc tribe for generations causing them to be a more domestic breed. This breed of Orc is slimer and more timid than typical orcs. O'tina is the only mage of her tribe. Her power comes from a moon ruin on her upper chest and neck. Due to Orcs not being not typically magic users it does have some adverse side effects. For one even by this breed she is the runt of the litter. As well she is blind but can use her magic to see lifeforce. Instinct: Meet People
- Can See energy
- Can control water
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