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  • Bright Fang Solitary, Huge, Magical, Divine, Devious, Organized, Intelligent, Hoarder, Terrifying
    Claws, Bites (d10+5 damage 3 piercing) 26 HP 4 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Howl to the moon: +wis. 7-9 petrified by terror 6- flee, run, we are all dead!

    It was the first . The oldest son of the bloody moon . All werewolves are his children . All he wants is to devour the world . Escape while you can . his hunger never ends . Instinct: Hunt beast and human

    • mangles bones , flesh and metal
    • Custom Move: (When a lycanthrope bites you, ROLL+WIS. On a 10+, you repel the curse. On a 7-9, you go into a bloodthirsty rage for murder until you sleep/fall unconscious. On a 6-, the next full moon will see you join the lycanthrope family.)
    • Use werewolves as allies
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  • Fanatic Priest Group, Divine, Magical, Organized
    Holy Fire (d8+2 damage) 6 HP 0 armor
    Close, Ignores Armor, Near

    "Fool, You will find that my gods, the true gods, are both greater, and less lenient than your own pathetic spirits. You have set foot in my lord's holy temple, desecrated it with your barbaric taint, and spilled the blood of my kinsmen. You are nothing more than a heretic, and so, you will die like one." Instinct: To worship

    • Cast a spell to bless himself and allies
    • Channel his god's power into himself
    • Call upon fanatical worshippers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Warp Horse Group, Magical, Organized, Intelligent, Planar
    Attack From The Warp (d6 damage) 10 HP 0 armor
    Close, Reach, Near, Far

    These muscular horse-like creatures live in "the warp" and only come out to feed on vegetation. When threatened they return to "the warp" where they can call on other Warp Horses to aide them. They speak the languages of your plane as well as many others so that they can barter their natural teleportation ability in exchange for favors. Be careful when dealing with these beasts, you never know what kind of creatures they have befriended on the other side of "the warp". Instinct: To leave would be riders stranded in other planes

    • Teleports away from danger
    • Bring forth powerful allies from other planes
    • Push an enemy into another plane
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Priestess Josephine M'Lar Group, Divine, Devious, Organized, Intelligent, Cautious
    Divine Spear (b[2d6+6] damage 2 piercing) 8 HP 6 armor
    Close, Forceful, Reach

    There are none more feared in the holy battalion than Priestess Josephine M'Lar. Entrenched in the divine magics of her deity and trained from a young age to master the battlefield in combat, this battle priestess commands the respect of her soliders and they will follow her to their deaths. She is known to survey a battle before acting, but does so with grace and precision. If she deems that her safety has been compromised, she will use a powerful holy hex compelling her soliders that their god himself has commanded them to protect her. She is adorned in shimmering plate armor, a blue tabard embroidered with gold and red religious symbols, and she wears an elaborate helmet with a dyed-red horse's tail decorating the top of it. Instinct: To defend the tenants of her faith

    • Carefully watch enemies to determine their tactics
    • Cast a godly aura around herself that negates the next time she takes damage
    • Cast a rallying hex that causes her soldiers to defend her at all costs
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  • Uncle Greg Solitary, Large, Terrifying
    Bone Thrust (b[2d10+2] damage) 20 0 armor
    Special Qualities: Made up of rotting flesh and a haunting bone protrusion

    Instinct: To touch you in your special places

    • Weird Touching
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Burrowing Titan Solitary, Huge, Cautious, Terrifying
    Crushing Fist (b[2d10+7] damage) 24 HP 6 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Its body is covered in rock hard plates making it invulnerable to physical attacks unless they are directed to its softer underside, Covered in rock-like spines with massive claws and a face full of black insect eyes and sharp teeth

    The Burrowing Titan is one of many anomalies in the world. While the average person knows of the titans, very few have seen them because an encounter with one typically ends in death. The Burrowing Titan lives its life beneath the surface in deep underground caves that it discovers through digging. Once it has found a habitat it likes, it will protect the surround area from interference of any kind. Its body is covered in rock-hard plates with the only exceptions being its stomach. When overwhelmed, the Burrowing Titan can roll into a giant ball and bowl through its enemies. Instinct: To protect its forest home

    • Crush and devour all who enter the forest
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  • Ren Featherleaf Solitary, Small, Magical, Stealthy, Devious, Intelligent, Hoarder
    Sectumsempra Spell (w[2d8] damage) 12 HP 6 armor
    Close, Ignores Armor, Near, Far

    Ren Featherleaf years for knowledge. As a young halfling, he spent hours upon hours reading and learning what he could about the world. This continued as he got older and ventured out into the world to collect forgotten knowledge and eventually ancient books, relics, and knick knacks. Ren deemed himself a scholar of the unusual as his interests seemed focused on ancient myths, lore, and secrets. He is a scraggly fellow with beady eyes and a disheveled appearance, and his severe lack of social skills make him uncomfortable to be around. He is not, in any sense, an evil halfling, but knowledge and secrets are his only interest at all times. If he knew someone's death would lead him to some new or interesting information, he would gladly let them die. Instinct: To learn the unknown

    • Collect knowledge and secrets
    • Vanish into the darkness
    • Rewind time by a few brief moments
    • Cast powerful forgotten spells
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  • Involuntary Mutant Solitary, Construct, Terrifying
    Huge Teeth (d8+2 damage 2 piercing) 12 HP 0 armor
    Close
    Special Qualities: Inhuman reflexes, Originally human, Scientific/Magical Experiment, Distorted

    You can only stare in horror as the person in front of you begins to twist and distort, their face melting away to reveal a constantly shifting visage, with the only constant being an unnaturally wide jaw, filled with long, sharp teeth. The pained screaming is constant, the once human voice shifting into something that sounds more like a reptilian screech. As they clutch at their head, they fall silent for a moment, their clothes hanging ragged and torn from their now grotesque, misshapen body. Finally they look up at you, one eye almost human, the other gleaming red. Then, they charge. Instinct: To lash out from the pain

    • Bite with huge jaws
    • Choke with hands
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Other Group, Terrifying
    Clawed Hands (d8+2 damage 1 piercing) 10 HP 0 armor
    Close, Reach
    Special Qualities: Night-vision, Insatiable hunger, Disfigured, Emaciated

    They come at night, scratching at the locked doors, howling and mindless. No-one alive has seen them up-close; not their mottled, grey flesh, their emaciated forms, the claw-like nails erupting unnaturally from the tips of their fingers, not even their blood-stained, needle-like teeth. The only familiar part of their appearance is their infamous eyes: huge, yellow, pupil-less and glowing in the darkness. Instinct: To tear the living limb from limb

    • Tear through flesh
    • Howl with fury
    • Charge on all fours
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cthulu the Elder God Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Terrifying
    Insanity Glare (d12+9 damage 3 piercing) 26 HP 4 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Unthinkable Size

    A monster of vaguely anthropoid outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind. Instinct: to cause insanity

    • Drive men insane who behold it
    • Causes hallucinations
    • An Elder God from beyond Time
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