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shadow soldier Group, Magical, Devious, Intelligent, Construct, Terrifying, Amorphous soul eat (d6 damage) 13 HP 5 armor Close, Ignores Armor, Far Special Qualities: made of darkness, frightening born from the shadows . Tries to kill you , to feed your soul . if it touches you feel an endless chill. Do not let them catch up or you become one of them. Instinct: hunt living things
- cause fear, make a new shadow from a dead
- soul eating
- paralyze if hit
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Decimar, Sentry of Ice Solitary, Intelligent Ice encrusted halberd (b[2d10+4] damage) 16 HP 5 armor Close, Forceful, Near Special Qualities: Armor fused with ice The chamber stirs idly. Frozen ice runs along the walls into the basin below. In the center protrudes a large knight. As you pass by, the ice around the joints shatter as it begins to move. Instinct: To protect the frozen fortress
- Cast the icy winds
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Hidden Hand Thief Group, Stealthy, Devious, Intelligent, Hoarder Curved Dagger (d4 damage 1 piercing) 6 HP 2 armor Close Thieves of The Hidden Hand are mere whispers heard in the shadiest of locales. They have tasked themselves with righting wrongs and stealing for the benefit of those less fortunate. Members of the guild wrap themselves in dark fabrics that cover their body and face. They wear a long satchel wrapped around their backs and carry a single curved dagger, lock picks, and other thieving tools. Instinct: To steal
- Infiltrate a location
- Use shadows to hide
- Fast, sneaky, and stealthy
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Soldier of the Holy Battalion Horde, Divine, Intelligent, Cautious Long Sword (b[2d6+2] damage) 5 HP 3 armor Close Soldiers of the Holy Battalion follow their god and their commanding officer--without question. The are adorned in scale armor, gold and blue tabards, carry round shields approximately 2' in diameter. Instinct: To follow the orders of their commander
- Attack with bravery and determination
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Fifty Shades of Nymph Group, Stealthy, Magical, Devious, Intelligent, Hoarder Riding crop (d8 damage) 10 HP 0 armor Close Special Qualities: Pheromones released by shaking her hair Instinct: To avenge the trees
- Seduce the literate
- Invisible until she lets her hair down
- Always shares your interests
- Enthrall them
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Lube Cube Solitary, Large, Magical, Devious, Construct, Amorphous Gel slam (d8 damage 1 piercing) 23 HP 0 Ignores Armor Special Qualities: Frictionless, Assorted Flavors, Made to fit large, long monsters into tight dungeon passageways, Water soluble Instinct: To stop
- Fill every crevasse
- Causes a warm tingling
- Cause helpless slipperiness
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Womb Stealer Solitary, Huge, Stealthy, Devious, Intelligent, Planar, Terrifying, Amorphous Tentacle binding (d10+3 damage 1 piercing) 23 HP 1 armor Reach, Ignores Armor, Near Special Qualities: use humanoids to reproduce, Looks like a giant, tentacled vagina Instinct: To reproduce
- Inject with orgasmic neurotoxin
- Blend into its environment
- Extract a womb
- Connect with the hive mind
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Mister Whispers Solitary, Magical, Intelligent, Amorphous Large claws (b[2d12+2] damage 4 piercing) 23 HP 5 armor Close, Reach, Near Special Qualities: Cloak of Shadows, Fear inducing "Call your children and lock your doors for the sun begins to set. Wander not the streets at night and this is no empty threat. Mister Whispers walks at night and you must never forget. To close your mouth and bow your head or it's you that he will get." Parents tell their children many myths and tales to warn them of the dangers that life holds for them, but none is more dreaded than "The Wandering Mister Whispers". A formless shadow that roams the streets at night, searching for bad children that leave their homes after the sun goes down. Should one encounter the monster their head will be filled with strange whispers, however those that do not bow their heads to the creature and remain quiet will fall to his long black claws. Instinct: To kill
- Shred apart
- Jump into Shadows
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Galvar Solitary, Large, Intelligent Spikes (b[2d12] damage 2 piercing) 16 HP 2 armor Reach, Near, Far Special Qualities: Camouflage A reptilian creature designed by nature to hunt and nothing else. It can forge and store spikes within his body that are shot with such force from multiple orifices in its body that they can easily punch through steel. It has the ability to change the color of its scales as camouflage and will stalk a prey before shooting and eating it. Instinct: To hunt
- Snipe
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