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  • Gnoll Matriarch Solitary, Organized, Hoarder
    Razor Whip (b[2d10] damage) 12 HP 1 armor
    Close, Near

    The female leader of a gnoll hunting pack. Instinct: to capture and torture prey

    • Lead the pack
    • Call the pack
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  • Hyena Horde, Small, Stealthy
    Bite (d6 damage) 3 HP 0 armor
    Close

    A Hyena, trained by a pack of gnolls to be used as a tracking animal. Instinct: to hunt

    • Track prey for their gnoll masters
    • Play dead
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  • Cultist of An-Katul Group, Stealthy, Magical, Devious, Organized, Intelligent, Cautious, Hoarder
    magic offencive spells (b[2d6+2] damage) 6 HP 1 armor
    Close, Reach, Ignores Armor, Near, Far

    Cultists wearing the sign of An-Katul an bearing some of its powers to summon demonic finds, wears an all black robe and has its faces burned till unrecodnisible Instinct: Power and Demonic Divine favors

    • Summon - Summon a grup of skelletons
    • Smoke - Summons a smoke clound around him
    • Darkness Ray - Shoot a darknes ray that stuns the enemy
    • Summoning Skeleton minios
    • calling for help - 10+ 3d6 cultists come to help, 7-9 1d6
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  • Mithril Golem Group, Large, Cautious, Construct, Amorphous
    Spiked Fists (d8 damage) 8 HP 4 armor

    Created by Arma to patrol the Silver-Steel Caves. Their Mithril bodies allow them to withstand most physical attacks. They can detect magical essences and are highly agile. Instinct: To protect and patrol

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Vile Ghoul Horde
      Acid Claws and Fangs (d6+2 damage) 4 HP 0 armor
      Close
      Special Qualities: Acidic Blood, Rotting flesh

      The result of a Ghoul's Exposure to "Ramza's Watcher" their veins flow with acid strong enough to melt skin. Instinct: to devour flesh

        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • Caleb's thug Group, Stealthy, Intelligent
        Sword (d8 damage) 6 HP 1 armor
        Close

        Instinct: Steal, murder, rape

        • Attack with sword
        • Back attack
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      • Jannes the deviant Solitary, Stealthy, Magical, Intelligent
        Flying rocks (d10 damage) 12 HP 1 armor
        Close, Far

        A powerful human Earth Wizard, whose commitment is to protect his brother and cause trouble when he can. Instinct: Protect his brother Caleb and create trouble

        • Launch earth-based magics
        • Casts "Mimic"
        • Casts "Earthquake"
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      • Dark Touched Human Group, Intelligent, Hoarder
        Swords (d8+2 damage 1 piercing) 6 HP 2 armor
        Close

        Instinct: To hunt and feed.

        • Stalk in the shadows looking for the perfect moment to strike.
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      • Magma Shark Solitary, Large
        Teeth (d12+4 damage 3 piercing) 20 HP 0 armor
        Forceful, Ignores Armor

        Instinct: To protect itself and it's domain.

        • Uses it's powerful magma covered teeth to rip through metal and flesh.
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      • Caleb Solitary, Stealthy, Devious, Organized, Intelligent
        Shoryuken punch (b[2d8+2] damage) 50 HP 2 armor
        Close, Forceful

        This dirty arena fighter is known to be unfair and willing to win by any means, including the forbidden ones. Often, his group of thugs has been reported to steal and create trouble during the competitons, inside and outside the arena. Instinct: To win a match, with any mean

        • He wants to win by any mean.
        • A magician will support him, unseen
        • Unfairness: throws dirt to blind you
        • Magic help: he'll ask a magician to help him, unseen
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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