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Gnoll Matriarch Solitary, Organized, Hoarder Razor Whip (b[2d10] damage) 12 HP 1 armor Close, Near The female leader of a gnoll hunting pack. Instinct: to capture and torture prey
- Lead the pack
- Call the pack
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Cultist of An-Katul Group, Stealthy, Magical, Devious, Organized, Intelligent, Cautious, Hoarder magic offencive spells (b[2d6+2] damage) 6 HP 1 armor Close, Reach, Ignores Armor, Near, Far Cultists wearing the sign of An-Katul an bearing some of its powers to summon demonic finds, wears an all black robe and has its faces burned till unrecodnisible Instinct: Power and Demonic Divine favors
- Summon - Summon a grup of skelletons
- Smoke - Summons a smoke clound around him
- Darkness Ray - Shoot a darknes ray that stuns the enemy
- Summoning Skeleton minios
- calling for help - 10+ 3d6 cultists come to help, 7-9 1d6
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Mithril Golem Group, Large, Cautious, Construct, Amorphous Spiked Fists (d8 damage) 8 HP 4 armor Created by Arma to patrol the Silver-Steel Caves. Their Mithril bodies allow them to withstand most physical attacks. They can detect magical essences and are highly agile. Instinct: To protect and patrol
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Vile Ghoul Horde Acid Claws and Fangs (d6+2 damage) 4 HP 0 armor Close Special Qualities: Acidic Blood, Rotting flesh The result of a Ghoul's Exposure to "Ramza's Watcher" their veins flow with acid strong enough to melt skin. Instinct: to devour flesh
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Caleb's thug Group, Stealthy, Intelligent Sword (d8 damage) 6 HP 1 armor Close Instinct: Steal, murder, rape
- Attack with sword
- Back attack
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Jannes the deviant Solitary, Stealthy, Magical, Intelligent Flying rocks (d10 damage) 12 HP 1 armor Close, Far A powerful human Earth Wizard, whose commitment is to protect his brother and cause trouble when he can. Instinct: Protect his brother Caleb and create trouble
- Launch earth-based magics
- Casts "Mimic"
- Casts "Earthquake"
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Dark Touched Human Group, Intelligent, Hoarder Swords (d8+2 damage 1 piercing) 6 HP 2 armor Close Instinct: To hunt and feed.
- Stalk in the shadows looking for the perfect moment to strike.
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Magma Shark Solitary, Large Teeth (d12+4 damage 3 piercing) 20 HP 0 armor Forceful, Ignores Armor Instinct: To protect itself and it's domain.
- Uses it's powerful magma covered teeth to rip through metal and flesh.
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Caleb Solitary, Stealthy, Devious, Organized, Intelligent Shoryuken punch (b[2d8+2] damage) 50 HP 2 armor Close, Forceful This dirty arena fighter is known to be unfair and willing to win by any means, including the forbidden ones. Often, his group of thugs has been reported to steal and create trouble during the competitons, inside and outside the arena. Instinct: To win a match, with any mean
- He wants to win by any mean.
- A magician will support him, unseen
- Unfairness: throws dirt to blind you
- Magic help: he'll ask a magician to help him, unseen