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The Slayer Solitary, Intelligent Slicing punch (b[2d10+4] damage 1 piercing) 40 HP 0 armor Close, Forceful An arena fighter, known for its absolute horror arm, whose hand was severed and substituted with some sort of scissorhand. Instinct: To kill, and win a figh
- To cut opponent in two
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The Undertaker Solitary, Intelligent Uppercut punch (b[2d10+2] damage) 30 HP 0 armor Close, Forceful An arena fighter, known for its violence and lack of mercy. Instinct: To win a fight contest
- Hits with terrible punches
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Adult Abyssal Dragon Solitary, Huge, Intelligent, Cautious Massive Claws (b[2d10+7] damage) 24 HP 4 armor Reach, Forceful Special Qualities: Amphibious, Boiling Blood, Make several hard moves A species much debated wether an actual dragon or not. A large sea creature covered in hardened black skin, small flickering lights dotting the length of its body, fins twist in anticipation as it raises its massive jaw and its huge empty eyes gazes at you. Scholars hypothesize that these creatures might act like deep sea magma vents, providing warmth and there-fore the posibility of life in evne the deepest recesses of the sea. Instinct: to amass power
- Bellow forth scalding steam
- Have blood burst forth in boiling geysers
- Distort the senses of the living
- Make a deal saving its life
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Abyssal Dragon Whelp Group, Large, Cautious, Terrifying Jaws (d8+2 damage 1 piercing) 10 HP 2 armor Special Qualities: Amphibious, Boiling Blood, Mucus Layers A species much debated wether an actual dragon or not.These creatures are more fishlike than reptillian, and lack much of the general impressiveness of dragons. Their skin is pale and semi-transparent, their eyes are huge baubles, the jaws large and filled with syringe-like teeth, and these creatures even lack the iconic wings of the dragons, having gills and fins instead. But what they do have in common is their cunning, patience and the scope of their ambitions. Scholars hypothesize that these creatures might act like deep sea magma vents, providing warmth and there-fore the posibility of life in evne the deepest recesses of the sea. Instinct: to grow in power
- Bellow forth scalding steam
- Have blood burst forth in boiling geysers
- Wiggle and slip away
- Whine and call out to it siblings
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Varlan Group, Tiny, Stealthy, Intelligent Claws,Teeth (d6 damage 2 piercing) 5 HP 1 Armor Hand Instinct: To protect it's home and surrounding land.
- Hit and Run : The small Varlan run at you and use quick strikes before running off.
- Misdirection : Will use it's kin to distract you and go in for the kill.
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Crazy Ivan Solitary, Stealthy, Intelligent Actuated slicer fists (b[2d10] damage 2 piercing) 16 HP 3 armor Close Ivan is an underground bot fight participant. he's not entirely stable after one too many blows to the head, but he seems to be having a good time. Instinct: to have a good time
- Smashes with his actuated fists
- sweep the leg!
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The Stone Colossus Solitary, Large, Magical, Construct, Amorphous Crushing fists (d10+4 damage 2 piercing) 27 HP 5 armor Forceful Special Qualities: Arcane construction The Stone Colossus is the fusion of tried and true design married with arcane artifice. Golems have been used in the seven duchies for many years for menial and dangerous tasks. They could rarely be used for anything that would require wit, as the process that governs their thought patterns is described as glacially slow on the best of days. The other issue presented is that most golems are made from materials that don't particularly lend well to dealing with damage. The Colossus sidesteps this in a few ways. First, the Colossus is constructed of material mined from a traprock deposit discovered deep on the main island. Second, a magical circlet, worn by a master, lets that person override the baser Intelligence that typically resides in a golem and control it's movements. The second part has been a topic of discussion between the more academically minded of the magical community. The consciousness, if it could be called that at all, within the golem seems to be almost entirely dormant now, to the point that it can no longer maintain cohesion when not directly commanded. Whether this is a subversion of a magically granted Intelligence or not is up for debate. Instinct: to destroy opponents
- Obey the master
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Double Blessed Solitary, Cautious, Construct Fist and metalic feathers (b[2d10+4] damage) 20 HP 5 armor Close, Forceful, Near Special Qualities: It has the wings of the airborn Created by the great wizard Arles. This creature is double blessed by the air and by the earth. Therefore it has the wings and physique of the Airborn and the metalic and resistant skin of the Earthborn. This first succesful creation of him, protects him in his experiments and anyone that wants to harm him. Instinct: to protect
- Hold someone with unrelenting strength
- It can form a protective cocoon with its metalic wings
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Brohn, The Red Minotaur Solitary, Huge, Intelligent, Terrifying Halberd (b[2d12]+5 damage 1 piercing) 18 HP 2 armor Reach, Forceful A this red beast stands at 15 feet tall. Clad in iron armor and wielding an nearly as big as himself, he is truly a fearsome sight! Instinct: to cause havoc and serve the highest bidder.
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Bugbear Champion Solitary, Intelligent, Cautious, Large Battle Hammer (b[2d10+2] damage) 12 HP 5 armor Close The fiercest fighter of the goblinoid race, they are highly ferocious and a master of combat. You can usually find them covered in full plate armor, armed to the teeth and stand at 8 feet tall. Instinct: To fight worthy opponents
- Throwing javelins (4 uses, d8 damage, far)
- Dual knives (d4 damage, close)