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  • Desmoth, Chaos Prince Solitary, Huge, Magical, Divine, Planar, Terrifying
    Mental Spear (d12+5 damage) 22 HP 4 armor
    Reach, Ignores Armor, Far
    Special Qualities: Demon Prince

    Desmoth Is known within the demonic circles as the harbinger of chaos. Being within his aura is enough to inspire madness. Instinct: Chaotic Ailment

    • Destroy Order
    • Very Chaotic Effects
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  • Hell Knight Solitary, Cautious, Planar, Amorphous
    Astral Weapons (b[2d10+2] damage) 19 HP 7 armor
    Close

    A Hell Knight is a living representation of raw fighting prowess. Supernatural energy blended into a physical form it uses dark energy to create different weapons in order to defeat its foe. Instinct: To Destroy the Living

    • Summons Supernatural Weapons
    • Morphs Weapon to Fit the Situation
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fury Group, Magical, Devious, Planar
    Dark Void (d6 damage) 6 HP 0 armor
    Close, Far
    Special Qualities: Wings for flight

    A fury is essentially a harpy of the underworld. They often filter through dimensional cracks and lurk in high places near by. They often attack in small groups, using their ability of flight they will attack from a distance with bolts of negative energy that implodes upon impact. Instinct: Defend it's territory

    • Take the to shy
    • Pulls Enemy Forward
    • Flight keeps it at a distance
    • Uses Dark energy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jaguatirica Warrior Horde, Small, Intelligent
    Obsidian sword (b[2d6+4] damage 1 piercing) 3 HP 0 armor
    Close, Forceful

    Halfling warriors wearing a small feral cat pelt. Defenders of the temple of the bloody god of the sun. Instinct: To defend

    • Defend the high temple of Popacatl
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  • High Priest of Popacatl Solitary, Small, Stealthy, Divine, Magical, Organized, Intelligent
    Bleed spell (d10+2 damage) 12 HP 0 armor
    Close, Ignores Armor, Near, Far

    The High Priest of the temple of Popacatl, bloody god of the sun. The highest authority in a halfling society from distant western jungles. Instinct: To sacrifice

    • Rip out hearts in a complex ceremony
    • Activate temple traps
    • Use blood magic
    • Call the Jaguatirica Warriors of the temple
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mossgrove Dungeon Guardian Solitary, Huge, Magical, Devious, Amorphous
    Fists (d8+5 damage) 27 HP 5 armor
    Reach, Forceful

    The Mossgrove Dungeon Guardian builds itself as it sense dangers. Rocks jolt out of the ground and form into a human shaped structure. Between each of the large stones, a strong bond of moss joins them together. Using planar forces it pull rocks out of the walls and fling it at his opponents. Otherwise he bares down on his pray with his mighty fists of stones. Instinct: To Protect

    • Rock Smash
    • Stone Fist
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  • Silver Eagle Solitary, Huge, Magical, Divine, Intelligent, Cautious, Planar, Construct
    Razor sharp talons (w[2d10+5] damage 2 piercing) 22 HP 5 armor
    Reach, Near, Far
    Special Qualities: Silver wings, Act as a gm console

    Instinct: To root out sparrows

    • Destroy illusions and enchantment
    • Instantly decree lies
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  • Bonelord Solitary, Devious, Intelligent, Hoarder
    claws (d8+2 damage) 12 HP 4 armor
    Close, Forceful

    Instinct: eat the living

    • howl and reanimate dead people
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dweller of the Underworld Group, Stealthy, Devious, Intelligent
    claws (b[2d6+2] damage) 10 HP 0 armor
    Close

    Instinct: prey who enter in its territory

    • await for prey and make ambush in caverns
    • teleport himself for short distances
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Battle Priestess Group, Divine, Magical, Devious, Organized, Intelligent
    Divine Spear (d6+4 damage 2 piercing) 12 HP 5 armor
    Close, Reach, Near

    There are none more feared in the holy battalion than the Battle Priestess. Entrenched in the divine magics of her sect and trained from a young age to master the battlefield in combat, the priestess commands the respect of her soldiers and they will follow her to their deaths. She is known to survey a battle before acting, but does so with grace and precision. If she deems that her safety has been compromised, she will use a powerful holy spell convincing her soldiers that their god himself has commanded them to protect her. Instinct: To protect the tenants of her holy command

    • Godly Relief - The priestess' deity bestows an aura of protection on her instantly healing her with 1d6 HP anytime she takes damage.
    • Rallying Hex - The priestess calls on her soldiers to defend her and her deity fills them with uncanny resolve.
    • Her combat endurance is relentless and her powerful spells make her difficult to kill.
    • *See
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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