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Cemetery Angel Solitary, Magical, Divine, Intelligent, Planar Stone Sword (w[2d10] damage) 18 HP 4 armor Close Special Qualities: Confined to cemetery A cemetery angel is a statue made of stone that decorates a graveyard. These statues depict an angelic woman holding a stone long sword in its grasp. The statue itself is possessed by a spirit and stands guard as a sentinel defending the cemetery from grave robbers, and those disrespectful to the dead within the cemetery in general. Instinct: to persecute
- Only targets cemetery offenders.
- Life Draining Ray
- Can advance to a target's position in an instant
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Minions of Absence Group, Small, Planar Claws (d8+2 damage 1 piercing) 14 HP 1 armor Close Minions of Absence are off-shoots of Absence's black soul (Absence, the God of Darkness). The stand at around 3-4 feet tall and are summoned but Absence herself. Because of their strong connection to Absence, they attack who Absence wishes them to and this wish can be transmitted simply through Absence's thoughts. They are vicious and aggressive and will stop at nothing to fulfil Absence's demands. Instinct: To kill
- Claw with sharpened black nails
- Deafening Screech
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Soaring Book of Knowledge Group, Tiny, Magical, Cautious, Construct, Amorphous Magic Missile (d8-2 damage) 9 HP 2 armor Hand, Near, Far Special Qualities: It was created by the master of the knowledge it holds Soaring Books of Knowledge are found in the libraries that they are created in. They attack with sharp, striking, lightning-like attacks with the purpose of defending the pages which make them up. They are leather bound and are found in various colours and styles dependant on who their creator was Instinct: To protect knowledge
- Attack with aggressive magical strikes
- Colourful rays of lightning
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Soulless Goblin Group, Small, Terrifying Hacking & Slashing (b[2d8+2] damage 1 piercing) 14 HP 1 armor Close, Far Special Qualities: Empty Eyes Soulless Goblin's are pawns to Absence, the God of darkness. She creates them by extracting their souls and forcing them to do her bidding. The stand at around the height of a halfling and wear nothing but black. Their skin is stained black and the walk around with their heads down until they sense a threat. When this happens, they lock onto their targets with their empty eyes and attack with relentless endurance. They will attack until either their opponents or themselves are dead. Instinct: to kill
- Attack with black rusted knife
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Abomination Solitary, Huge, Terrifying , Slow Hands (d10+5 damage 2 piercing) 24 HP 0 armor Reach, Forceful An Abomination is quite simply a meat Golem. It is the reconstituted remains of the undead which could not be resurrected whole as one being. It's gigantic size is met by its gigantic strength as it lumbers towards terrified mortals to rip them asunder. Instinct: To Maim
- Terrorise
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Draug Horde, Cautious, Hoarder Sword (b[2d4] damage 1 piercing) 7 HP 3 armor Close, Near A Draug is an undead warrior summoned to this mortal plain by a supernatural force. While it's flesh may have rotted away, the weapons and armour it was buried with have survived the passage of time. While it is a shambling corpse, it retains some understanding of how to use weapons and shields. While it exists to do it's masters bidding, Draugs have been known to engage in battle to search for lost honour. Instinct: To Kill
- Skill with Swords
- Skill with Shields
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Revenant Horde Teeth (d6 damage) 7 HP 0 armor Close, Near Resurrected by a supernatural power, the revenant is the reanimated corpse of the recently deceased. A shambling mass of decomposing flesh and mud, the revenant exists only to fulfil the bidding of it's Master. It will attack namely through biting foes with teeth. Instinct: To Swarm
- Bite
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Ranger Captain of Valour Group, Intelligent Bow (b[2d10] damage 2 piercing) 6 HP 2 armor Close, Far Ranger Captains are the only command structure that Rangers of Valour need to follow. Hooded and clad in a dark green garb they are dangerous and stealthy marksmen. They strike from the shadows with an overwhelming volley. They do not take prisoners. Instinct: Precision Shots
- Volley of Arrows
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Mokujin Solitary, Construct Fists (d10 damage) 16 HP 0 armor Close, Near Special Qualities: To Destroy Mokujin is a wooden golem created in the visage of a human. its hands are gnarled branches that it uses to pummel its fleshy opponents into a bloody pulp. The ferocity of it's attacks are said to be based on natures rage towards mortal disrespect at forests of the world yet it is loyal to it's creator. Being a creature of nature, Mokujin has a natural regeneration ability yet is susceptible to fire. Instinct: To Pummel
- Punching
- Regenerate 1d4 HP