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  • Clay Golem Solitary, Large, Cautious, Construct
    Fists (d8+2 damage) 20 HP 1 armor
    Forceful, Reach
    Special Qualities: To Do Masters Bidding

    The Clay Golem is a creature sculpted from simple clay into a humanoid visa and afforded life through supernatural magics. The Clay golem does not possess a mind of its own, bending to its creators wishes to crush those who stand before it, sweeping them with a mud arm. Instinct: To Crush

    • Pound with Hammer Fists
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rancor Solitary, Huge, Terrifying
    Claws and Teeth (d10+7 damage 3 piercing) 24 HP 2 armor
    Reach, Forceful
    Special Qualities: terrifying roar

    Rancors were large carnivorous reptomammals native to the planet of Dathomir. They were usually born brown, but in special circumstances, such as the mutant rancor, jungle rancor, and the bull rancor, their color may have differed. Rancors walked on two relatively stubby legs, with longer forelimbs utilized for catching prey, though they also walked on all fours at times and had a short tail. A rancor's flat face was dominated by a large mouth full of razor sharp teeth. Although it had sharp teeth, it would often swallow smaller prey (such as humanoids) whole. The skin of a rancor was tough enough to deflect blaster bolts, making it an efficient killing machine—and an excellent source of leather for expensive vests and boots. At least on Dathomir, rancors had good night-vision, but their eyesight was not as sharp as a Human's in daylight. Perhaps the most famous such rancor was the one owned by Jabba Desilijic Tiure, who kept it in a pit beneath his palace courts, dropping in victims who displeased him in some way in order to feed it. His rancor was cared for by Malakili, a famous beast tamer who had traveled with the Circus Horrificus. Malakili formed an unlikely bond with the animal, even going so far as to sneak the rancor out of Jabba's palace for a run in the desert, and wept when the beast was killed by Luke Skywalker. Instinct: to devour

    • Swallow whole
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  • Acererak God Golem Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Construct
    Soul stealing touch. Life ending glance. (b[2d12+5] damage) 30 HP 4 armor
    Reach, Ignores Armor, Near
    Special Qualities: Divine automaton,, The body of a God.

    Instinct: Ascend to dark Godhood

    • Devour souls and channel the divine.
    • Rewrite history to fit his needs.
    • Devour Souls, Disrupt magic, and life.
    • A plan perfected over all time.
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  • Valkyrie Solitary, Divine, Intelligent, Undead
    cursed glaives (d8+4 damage ignores armor) 18 HP 4 armor
    Close, Necrotic, Reach
    Special Qualities: Terrifying, Six wings

    Six-winged angels of black glass. They wield longspears and glaives in their crusade to bring fresh souls before Herne the Hunter. Instinct: to gather souls

    • Dive through the Abyss
    • Necrotize living flesh
    • Predict a foe's actions
    • Claim a soul for Herne
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Unquiet Ghost Group, Divine, Undead
    cursed swords (d8 damage) 11 HP 1 armor
    Close
    Special Qualities: terrifying

    Ghosts of black glass, swearing allegiance to the god of death. Instinct: to linger

    • Haunt the living
    • Dive through the Abyss
    • Flock to death
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Leprechaun Solitary, Small, Stealthy, Magical, Devious
    Confusing touch (d6 damage 1 piercing) 12 HP 0 armor
    Close
    Special Qualities:

    Instinct: Steal items

    • Make mischief
    • Mislead
    • Become invisible
    • Cause temporary confusion
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  • Marshmallow Solitary, Large, Consruct, Amorphous
    Claws (d10+4 damage) 23 HP 3
    Forceful, Close

    Marshmallow is an enormous icy snowman born from Elsa's powers. He serves as a brute bodyguard charged with keeping intruders away from her ice palace. The menacing white beast doesn't say much, but he packs a powerful punch.

    Instinct: Chase off any intruders

    • Protect the Queen
    • Throw chunks of ice
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dakthur the Spider Ancient Solitary, Large, Intelligent, Terrifying
    Mandible Mastication (d10 damage 1 piercing) 16 HP 1 armor
    Far
    Special Qualities: Web Hunter

    Dakthur is a giant, black, spider. It's thick carapace offers some protection in battle while the hairs on it's body seem suited to sense changes in the environment. However, being Ancient is not without its drawbacks as the passage of time has taken it's toll on Dakthur. It's eyes have become a dull grey as blindness sets in, it's once powerful bite weakens with each passing decade and it's paralytic venom also has reduced potency. Beyond this, Dakthur has been hunted many times, it's carapace is scarred and it is missing a leg. As such Dakthur is less inclined to charge into battle, especially when outnumbered. Dakthur will slip silently into small camps to pick off the easiest of targets. It will also spin great webs of fine, almost invisible, silk across paths to ensnare or it will rig its web to a prize corps and wait for others to come and investigate. Any way Dakthur can take advantage of its surroundings to hunt it will as it has had eons to perfect it's Huntscraft. Instinct: To Lunge When the Time is right

    • Wrap Victims in Web
    • Weak Paralytic Poison
    • Weak Bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Demonic mole Group, Small, Stealthy
    Claws (d8 damage) 6 HP 0 armor
    Close, Far

    These moles just stay below ground level, waiting for any living being to be near to stealth attack legs and feet, to slow it down. Then, when the being is tired, bloodless or wounded, these moles come off the ground and slowly eat it alive. Instinct: Feed on flesh

    • Attacks from burrow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slivath The North Wind Solitary, Huge, Magical, Intelligent, Hoarder
    Teeth claws tail breath (w[2d12+5] damage) 24 HP 2 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Glacial scales

    The North wind is a massive ice dragon but unlike other dragons it loves its solitude, she doesn't like to be disturbed. For centuries she has stood her guard against any who would try and claim her hoard. Though in recent years all lore masters know that her eggs have been stolen to use as finery by kings and queens alike. The dragons anger at the loss of her children is endless and even though she is typically peaceful she will rend anyone she believes as a threat to her babies. Instinct: To protect its young

    • Summon blizzards
    • Mastery of ice
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