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The thing with 50 eyes Solitary, Large, Hoarder fangs and clawed spider limbs (d10+2 damage 2 piercing) 16 HP 1 armor Reach, Ignores Armor Special Qualities: Camouflage A large, black spider-like creature with treebark-like textured hide. Big enough to take down even a large battle steed. Prefers to pin its victim down and then fang it to inject paralytic, dissolving poison fluid. But if it is threatened or confronted with superior numbers, it can vent its poison into an aerosol form that it is immune to. This airborne attack causes organic material to melt, including plant life and flesh. But this leaves it unable to use poison further for at least a day while it refills its poison bladders. Then it can only defend itself in close and is likely to run away, especially up into a large tree and get itself to a sheltered position that is dangerous to reach. Is good at jumping from tree to tree if it needs to, although it tires quickly, maybe can jump 2-3 treetops. Instinct: To feed on the hapless and distracted
- Eat unwary travelers by the roadside.
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Champion Arakhez Solitary, Magical, Intelligent Bare Fists (b[2d10+4] damage) 20 HP 4 armor Close, Forceful Special Qualities: Dragon Scales Arakhez was once an orc before imbuing his body with dragon genes making him more formidable than ever. Before his transformation he was a "Chosen of Ohnt'laor" giving him a heightened infinity for magic and greater intelligence. He is one of many test subjects to receive the "Scale Plague" but the only one so far to have taken on the new aspect with seemingly no negative side effects. Instinct: To evolve
- Breathes acid
- Mimics Spells
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Shell Golem Group, Large, Magical, Intelligent, Construct Slashing fist (d8+4 damage 2 piercing) 18 HP 4 armor Forceful Special Qualities: Shell Golems are created to protect and not let anyone enter the heart of a Labyrinth. The shell Golem comes in threes they are raised by magic to protect the corridor that leads to the center of the labyrinth. They are large and attack in a manner that shows intelligence. they will continue attack relentlessly even if they are missing body parts including its head. After taking too much damage 3 golems that have take too much damage will merge to become on golem again. Instinct: Protects the entrance to the center of the Labyrinth
- Hammer fist
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Thornax Solitary, Large, Intelligent, Cautious Pincers, Bite (d10+4 damage 1 piercing) 20 HP 3 armor Forceful, Near Special Qualities: Venom A vicious predatory insect that has evolved to unnatural size. It has large forepincers like scythes, rows of multiple teeth to shred flesh, and a toxic venom to paralyze its victims. The creature is easily 8 feet long and 4 feet high. It is covered in hardened, chitinous scales, an exoskeleton protecting its innards. Instinct: to consume flesh
- Devour
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Siren Flower Solitary, Large, Devious, Amorphous creepers (d8 damage) 23 HP 1 armor Ignores Armor Carnivorous plant that uses scents and lights to attract creatures in its branches. Traps the victim and grinds slowly. Secretes an enzyme that dissolves the flesh. You can cut all the branches, but regenerates over time, the plant dies if the roots are burned Instinct: to absorb
- Attract and entangle
- meat-melting acid
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Scaled Bear Group, Large, Cautious Claws (b[2d8+4] damage 1 piercing) 14 HP 3 armor Forceful, Reach Special Qualities: Scaled Hide The Scaled Bear is an abomination created by a dragon cult splicing dragon genes in with a normal bear to create a more perfect monster. This beast is more aggressive than normal bears due to the excruciating pain caused by the scales. Instinct: To survive
- Roar viciously
- Rend flesh
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Namear, Necromechcanical Construct Solitary, Huge, Intelligent, Construct, Amorphous Slash with arm-sword (b[2d10+7] damage) 27 HP 3 armor Reach, Forceful A man obsessed with ridding himself and the world of flesh, created an array of horrible experiments to show the limits of flesh. Eventually created a giant suit of brass, a combination of an ancient race's work and his own, and locked himself away until the day someone discovered his tomb. Instinct: To rid the world of flesh
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Panitzetch, Being of Insanity Solitary, Magical, Stealthy, Devious, Intelligent, Planar, Terrifying sanity afflictions, claws, horrendous gibbering (d10 damage 1 piercing) 20 HP 4 armor Close, Ignores Armor, Far Special Qualities: boneless yet humanoid form, moving orifices The demonic form of insanity, Panitzetch has but one goal, to drive the world into chaos through insanity. It is a mass of boneless flesh, eyes, sores, and mouths yet it still holds an elongated humanoid figure. Panitzetch will avoid direct confrontation through use of horrific illusory magic or using the raving mind slaves he has collected. Panitzetch can resort to using his claws and liquid form to combat to tackle the luckier adventurers. Instinct: to infect the sane
- Spread insanity through cultic methods
- illusory magic
- ethral tendrils, flesh sculpting
- permeates insanity
- Calithic Knowledge
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The Swarm Solitary, Huge, Cautious, Terrifying, Amorphous Thousands of small jaws. (d10+5 damage 2 piercing) 27 HP 4 armor Reach, Forceful, Near Special Qualities: Split itself apart., Thousands of small demons make up its composition The Swarm is made of thousands upon thousands of small imp or bug like creatures who thrive in the dark, known as Darklings. Should the Darklings be desturbed in their realm, they will screech and combine themselves into a large beast and attempt to devour whatever disturbed them. Instinct: To consume
- Devour