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Sitra Achra Marauder Group, Intelligent Sword (b[2d8+2] damage) 6 HP 1 armor Close Ashen skin, milky eyes, blackened veins, branded skin. Instinct: Opening the Obsidian Gates
- Crazed Slashes
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Failed Demilich Solitary, Magical, Stealthy (b[2d10+2] damage) 26 HP 4 armor Close, Forceful Special Qualities: Human shell: It may bind to a humanoid and does not have to make a disguise roll, Lich regeneration, Phylactery, Soul Gems Made from a lich performing an incorrect ritual to ascend to demilich status where the soul gems merge with the phylactery on a physical and arcane level, the soul gems binding the soul of the lich to the gems as a graveknight is bound to his/her armor. The lich can never destroy these gems, and to do such is to reduce them to a mere ghost that will fade out of existence into the fauge plane. The lich however can use the newly made gems and set them into a piece of jewelry to take over a humanoid foolish enough to wear it. This action is negated by a successful roll adding wisdom modifier Instinct: To gain power
- Dominate Person
- Fireball
- Polymorph
- Dominate Magical/Beast
- Dispel Magic
- Summon Monster
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Greed Shadow Solitary, Magical, Divine, Hoarder, Amorphous Magic Daggers (d10 damage ignores armor) 25 HP 5 armor Close, Ignores Armor, Near, Far Instinct: Collect others personal wealth
- Absorb Stats
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Water Drake Solitary, Huge, Divine, Magical, Intelligent, Hoarder tearing with claws (d12+7 damage 2 piercing) 26 HP 2 armor Reach, Forceful Special Qualities: draws power from standing water Commonly found in arid environments with little water, Water Drakes jealously guard their lake or oasis and will violently strike anyone who approaches, especially creatures it knows need great quantities of water (such as humanoids). Instinct: to protect its source
- create a torrent of water
- summon a downpour
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ManBearPig Solitary, Large, Divine, Terrifying claws, tusks (b[2d12+6] damage 1 piercing) 24 HP 1 armor Forceful Special Qualities: It's half man, half bear, half pig! The mythological creature known as ManBearPig is as old as time. Very rarely sighted, rumors revolving around the creature have been around for years. It's horrid stench and visage is enough to make any man cower and the sound it makes is that of a thousand men, pigs and bears screaming, squealing and roaring all at once. It is as big as the legendary giant bears of the deep forests but is also able to stand upright. It has two front paws and two back hoofs. It's face is half-bear and half pig, revealing some very nasty teeth and tusks in it's mouth. It's sole purpose is killing humans. Instinct: Attack and kill people without reason
- Drive horses wild
- Scare weak-willed people away
- Tackle them and eat their face
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Stygian Watchdog Solitary, Large, Devious, Terrifying Icy Bite (d8+2 damage) 20 HP 2 armor Special Qualities: Hide of shadow, Deathly howl Prowling along the shores of the rivers of the underworld, these three-headed, giant canines have served as guardians of secret passages in the dark depths since times immemorial. Always bound by ancient chains, mortals should keep their distance. They breath the black ice of the river Styx, freezing flesh and memories alike - but the bite of their teeth is no thing to be trifled with, either. Instinct: To tear apart what comes in reach
- Snap with three heads
- Breath black ice
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Gnoll Imperial Guard Group, Cautious Spear and Claw (d8 damage 1 piercing) 10 HP 3 armor Close, Reach The Gnoll Imperial Guard are no simple canines. Imbued by the shadow shamans with demonic powers, they no longer age or die, need neither food nor sustenance. With their jagged shields they defend the crucial bastions of the empire, with their ironwrought spears they put down rebels and scoundrels - and the occasional foreign threat. Their fighting style is unique and iconic, a graceful dance on all their limbs; deadly instruments, savage claw and tail striking unrelentlessly and leaving no opening. Instinct: To defend the Empire
- Halt their advance
- Refuse to die
- Dance like the hyena
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Weyland Corp Mechasuit Solitary, Large, Intelligent, Cautious, Construct Machine Gun (d10+2 damage 2 piercing) 20 HP 6 armor Forceful, Reach, Near Special Qualities: Psionic Attacks, Protect Weyland personnel This is a Weyland Co. mechasuit. Instinct: To protect Weyland interests
- Crush and constrict
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Fungus ogre Group, Hoarder, Amorphous (d8+4 damage 1 piercing) 13 HP 2 armor Close, Forceful Instinct: to spread the fungus