• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Group, Hoarder, Amorphous
    (d8+4 damage 1 piercing) 13 HP 2 armor
    Close, Forceful

    Instinct:

    Tweet
  • fungus troll Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • when you deal more than 1/4th it's hp in damage, you are sprayed with fungus
    Tweet
  • Stone Automaton Group, Large, Construct
    Fist Pound (d8+5 damage) 10 HP 3 armor
    Close, Forceful, Reach
    Special Qualities: Stone

    Instinct: To Guard

    • Pretend to be a wall carving
    • Block someones path
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Geralt Whiteborn, White Dragon Knight Solitary, Magical, Organized, Intelligent, Hoarder
    Immense Halberd (b[2d10+2] damage 1 piercing) 16 HP 5 armor
    Close, Reach
    Special Qualities: Chill Aura

    Instinct: To rule

    • Breathe life into the dead
    • Breathe a cone of frost
    • Summon the Winter Wolves
    • Command the Frozen Dead
    • Cripple the Dominated
    • Make an Offer of Mercy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Gelatinous Cube Solitary, Large, Hoarder, Amorphous
    Engulf (d10+1 damage) 20 HP 1 armor
    Ignores Armor

    Instinct: To clean

    • Fill an apparantly empty space
    • Dissolve
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Large Myconid Group, Devious, Cautious
    Improvised Weapon (d6 damage) 6 HP 1 armor
    Close
    Special Qualities: Darkvision, Fungal Existance

    Instinct: To use corpses to grow

    • Pick up something and throw it
    • Cause a Parasitic Infection
    Tweet
  • Small Myconid Group, Small, Parasitic
    Fungal Fists (d4 damage) 3 HP 0 armor
    Close
    Special Qualities: Darksight, Fungal Existance

    Instinct: To use corpses to grow

    • Shove someone over
    • Cause a Parasitic Infection
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Imperial Republic Navy Centurion Marines Horde, Stealthy, Organized, Intelligent
    N70 Laser Carbine (b[2d6+2] damage 1 piercing) 3 HP 3 armor
    Close, Reach, Near, Far
    Special Qualities: Powered Armour, Sonic and Flash Grenades, Communicator

    The Imperial Republic Navy Task Force 100 Task Group 100, "The Centurion" Marines are elite front line shock forces at the command of Admiral Sartorius. They are some of the best in the entire Imperial Republic Navy, and are each hand picked by the Admiral for their loyalty. Instinct: To follow orders

    • Shock and awe
    • Precision strikes
    • Call for reinforcements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Admiral Sartorius Solitary, Technological, Stealthy, Devious, Organized, Intelligent, Cautious
    Laser pistol (d8+2 damage 1 piercing) 12 HP 3 armor
    Close, Reach, Near, Far
    Special Qualities: Rear Admiral of the Imperial Republic Navy, personal energy field, personal computer, communicator

    Rear Admiral George Rose Sartorius commands the Imperial Republic Navy Task Force 100 Task Group 100 nicknamed the Centurions. This mission of this task group is to find a form of interstellar travel that does not require the cooperation of the Stardust. The Admiral himself is a big man, with the marks of a long stressful career written all over his face. His peppered hair has a bit of wave to it, and his face is covered with a grizzled beard in need of some attention. He commands the respect of the Centurions based on a career of military successes and accolades. He is known for revealing plans executed to perfection long after anyone could stop them. He seeks control over all things in his life; from the rules he sets for the Centurions, to the tactics and schemes and missions he maneuvers himself into. Instinct: To control

    • Give an order
    • Reveal a preparation or plan already completed
    • Coordinate a tactical strike
    • Offer to negotiate. Demand concession or obedience.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Predator of the Deep Group, Large
    Pincers and Teeth (d10+2 damage 2 piercing) 10 HP 4 armor

    The Predator is an ancient Insectoid with 6 legs and a tough exoskeleton that appears to be as strong as rock. Normally hunting in groups of 3-4, the Predator prefers to dig into the earth using its forward pincers and counter-rotating double jaw with razor-sharp teeth. Instinct: To breed

    • Attack from below
    Tweet
Previous
Next