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  • Djanni Group, Small, Planar
    Flesh-rending claws (d10 damage 1 piercing) 6 HP 2 armor
    Close
    Special Qualities: A horn of blackened stone

    The Djanni are the chaotic minions of the Desjadin. Instinct: To serve its master

    • Swarm and attack
    • Gather chaotic energy
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  • Desjadin Solitary, Large, Magical, Divine, Intelligent, Planar, Terrifying, Amorphous
    Chaotic Energies (d12+2 damage 2 piercing) 25 HP 5 armor
    Reach, Ignores Armor, Far
    Special Qualities: Be terrible to behold

    The Desjadin is an elemental manifestation of chaos and pure evil. It desires nothing more than a doorway into this world so that it can tear reality asunder. Thus far it has been unable to find a mortal being insane enough to help it, that all changed when it discovered the tainted summoner Sevekor. Instinct: To tear down the fundament of reality

    • Sunder reality
    • Channel warped energy
    • Change to universe to suit its whim
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Djanni Acolyte Group, Intelligent
    Flail (b[2d8+2] damage) 6 HP 1 armor
    Close, Forceful, Reach

    The Obsidian order has been infiltrated by a group of madmen that wish to use the power of the Black Pyramid to summon a race of transplanar demons to lay waste to the world. These insane individuals wield chains and flails with zeal and skill that few can match/ Instinct: To destroy enemies madly

    • Whirl into combat
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  • Sky Megaloden Solitary, Huge, Divine, Construct, Terrifying
    Bitey Teeth (b[2d10+5] damage 3 piercing) 22 HP 1 armor
    Reach
    Special Qualities: It's mechanical, shiny, clockwork and steamy. It's really hard to tell at first though. It's shiny, too! It seems to be of some kinda bandit-o purpose., It's a big scary shark.

    aaa Instinct: To eat delicious food. Particularly sapient creatures.

    • Bite the fuck outta stuff.
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  • Big Sky Lobster Solitary, Huge, Cautious, Terrifying
    Big O' Lobster Claws (d10+7 damage) 20 HP 4 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: It's super spiky, huge and ominous! Black plating and the like! AaAAAAaaAAA!

    It's a large, alabaster (or ebony) flying lobster. It's appearance is magnificent and terrifying. Instinct: To protect its territory

    • Snap at folks and sailboats with claws.
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  • Multispider Solitary, Huge, Organized, Hoarder, Terrifying
    Tiny stinging bites (d10+7 damage) 24 HP 0 armor
    Reach, Forceful
    Special Qualities: Formed of many smaller spiders, Thousands of spiders, THOUSANDS

    "At first there's one and you barely notice it beyond the glowing yellow symbol on its back. Then there's two, five, twenty, a hundred, and soon you give up counting. Then they all swarm together and then the biting, oh not the biting. Instinct: To bring others to web to consume

    • Unleash a flurry of a thousand tiny bites
    • Call upon others to reform or grow larger
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  • Dragon Divination Stalker Solitary, Divine, Magical, Intelligent, Cautious
    Dragon Scale Sword (b[2d10+6] damage 3 piercing) 18 HP 6 armor
    Close, Forceful, Near
    Special Qualities:

    A hunter, searching for the one prophesied by the dragons to bring calamity and destruction. Instinct: To hunt those that the Dragons have claimed will bring doom

    • Foresee the future
    • Calling upon the strength of the Dragons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nuvian Solitary, Large, Magical
    Antlers (b[2d10+4] damage 3 piercing) 20 HP 4 armor
    Forceful
    Special Qualities: Massive antlers, Bark plated

    Instinct: To guard the grove

    • Fend off interlopers
    • Unleash nature's wrath
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Belfry Gargoyle Group, Intelligent
    Lightning spear (d8 damage 2 piercing) 6 HP 1 armor
    Close, Near

    These gargoyles protect the top of the bell tower in the Cross-Planar Cathedral. They are about 8 feet tall and lanky. They carry spears which spark with lightning. Instinct: To protect the bell tower

    • Drop them from the bell tower
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  • The Skin Taker Solitary, Stealthy, Intelligent
    Hooked blade (b[2d12+2] damage) 16 HP 1 armor
    Close
    Special Qualities: Can feel no pain

    This is the Skin-Taker, legendary boogeyman of the village of Candle Cove (and its surrounds). He wears a patchwork cape made from the skins of his victims. His nose, lips and eyelids have been sliced off. He has oversized crystals in place of his eyes. He always telegraphs a kill by screaming "I'M GOING. TO GRIND. YOUR SKIN!" Instinct: To grind your skin!

    • Tear your skin
    • Ambush from the dark
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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