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Onikuma rider Group, Stealthy, Intelligent, Hoarder corrosive fire globes and spell staves (b[2d8+2] damage) 6 HP 3 armor Close, Ignores Armor, Near, Far Onikuma riders are the insane acolytes of the rogue theurge Edrigor. They serve with fanatical abandon, often carrying a staff imbued by Edrigor with destructive magic, a bone dagger, or globes full of alchemical green fire. Instinct: to serve Edrigor
- Attack indirectly
- hidden weapons
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Onikuma Solitary, Large, Terrifying Crushing Charge (d10+2 damage) 16 HP 3 armor Forceful Special Qualities: Spiky armored plates A creature, all armored plates and spiky protuberances surrounding a single cyclopean eye, comes charging around, crushing and smashing everything in its path. A rider is just barely visible behind a bony ridge on the thing's head. Instinct: to rampage
- Charge!
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Ederalian Assasin Group, Stealthy, Intelligent Poisoned dagger (b[2d8] damage 1 piercing) 10 HP 1 armor Close, Near Instinct: To assasinate for gold
- Ambush
- Throw a smoke bomb
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Obsidian Initiate Solitary, Divine, Magical, Intelligent, Hoarder Activating a defensive rune (d10+2 damage) 12 HP 0 armor Close, Ignores Armor, Far These higher-level members of the cult are still unaware of the greater machinations of the cult leaders but they have been initiated into the lower mysteries Instinct: Punish outsiders
- Utilize the power of the pyramid
- Summon power from the shadows
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Obsidian Cultist Horde, Divine, Organized, Intelligent, Hoarder Obsidian cleavers (d6+4 damage) 3 HP 0 armor Close These rank-and-file cultists of the dark gods are mere pawns in the schemes of their leaders. Instinct: To follow their leader
- Surround and attack
- Run for help
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Snap Dragons Group, Small Shock Tails (d8 damage 1 piercing) 6 HP 1 armor Close, Reach, Ignores Armor Special Qualities: An electric shock The Snap Dragon is a a small airborne predator that hunts the shifting dune sea outside Al-Shadizzar. It normally hunts small lizards and the like but if pushed it will attack even armored adventurers with its claws and a powerful electric shock. Instinct: To drive prey to their death
- Swoop in and shock
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Treesquid Solitary, Small Vicious Beak (d6 2 piercing messy) 4 HP 0 armor Close, Near Special Qualities: Nimble, Fast, Stealthy Treesquid are one of the stranger, but more common, of the new species in this area. Originally spotted far north of Arizona Bay, in the temperate forests of Old Cascadia. Treesquid are known for their eight grasping arms and two extremely strong tentacles tipped with a hooked climbing claw, made of a material similar to their beaks. These quick, nimble creatures swing from branch to branch and leap from tree to tree in the forests, eating small birds, rodents, and pretty much anything else they can catch. A common tactic is to track prey for several miles and then drop on their head or some other exposed weak point when they stop to rest. When it is unable to strike from stealth, treesquid use the suckers on their arms, and the climbing claws on each tentacle to inflict wounds. Treesquid are not usually dangerous to people, though small children have been attacked in the past. Instinct: to hunt prey
- drop on them from above
- grasp and tear
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Anti-Commerce Golem Solitary, Huge, Hoarder, Construct massive fists (d10+5 damage 1 piercing) 24 HP 3 armor Reach, Forceful, Near Special Qualities: made of metal Seems an inventor was scorned greatly by the shopkeepers and wealthy, and unleashed these beasts on the world. Instinct: halt trade and services
- destroy merchant's belongings
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Sky Serpent Solitary, Huge, Magical, Intelligent tremors (d12+7 damage 2 piercing) 20 HP 1 armor Reach, Forceful, Near Floating islands are one of the longest dreams of the Hazriel people, but their expeditions have never returned. They remain tragically ignorant to what lurks in the skies; a grand serpent that feeds on earth whenever it sees it. It inspires terror and awe in all who see it, daring them to defy its ancient might. Instinct: to soar and feed
- Consume the Floating Earth
- bring down divine lightning
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Scissor Spider Horde, Small, Planar, Amorphous scissor legs (d6 damage 1 piercing) 10 HP 4 armor Close Instinct:
- It can sense fear through walls.