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  • Tainted Golem Solitary, Huge, Magical, Divine, Construct, Terrifying, Amorphous
    Fists (d10+9 damage 2 piercing) 33 HP 5 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Tainted, Marked by daemons

    Instinct: To protect it's ordered location

    • Defend location
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jackal guard Group
    Trident (d6 damage) 10 HP 1 armor
    Close

    A human jackal hybrid soldier Instinct: Follow orders

    • Whip strike
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Statue of Anubis Solitary, Huge, Divine, Cautious
    Crushing blow (d10+7 damage) 30 HP 4 armor
    Reach, Forceful

    An animated statue, brought to life to defend Anubis Instinct: To defend

    • Protect its master
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Anubis Solitary, Large, Magical, Intelligent
    Sickening blast (d10 damage) 16 HP 4 armor
    Ignores Armor, Near, Far

    Anubis, plague bringer and master of undead forces rules over his corner of the Nile empire, raising undead hybrid creatures to fight in his armies. Instinct: To Rule

    • God King
    • Crippling Poison
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  • Lullivan Warrior Solitary, Stealthy, Intelligent, Amorphous
    Sword (d10+2 damage) 19 HP 3 armor
    Close, Forceful, Near

    An assassin for the Lullivan family. Instinct: take out a target.

    • Strike with unnerving accuracy.
    • Unviel a hidden gadget.
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  • Daggerback Solitary, Large
    Vicious claws (d10+4 damage) 16 HP 1 armor
    Forceful
    Special Qualities: Quilled hide

    A nasty monster raised by the Salizzi family to fight in the pits. Instinct: To smash the foe to bits

    • Sweep a foe aside.
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  • Prince Danicolo Solitary, Organized, Intelligent
    Longsword (b[2d10] damage 1 piercing) 12 HP 5 armor
    Close

    The fancy prince of one of the families. Instinct: To gain power for his family

    • Bark an order to a servant
    • Shriek for help
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  • Family Footsoldier Group, Organized, Intelligent, Cautious
    Sword (b[2d8] damage) 6 HP 3 armor
    Close

    A footsoldier for one of the many Families. Instinct: To prevent uprising

    • Quell resistance
    • Call for reinforcements
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  • Lord Magnus Shadowheart Group, Magical
    Black steel sword (d8+2 damage 2 piercing) 6 HP 4 armor
    Close, Near

    Lord Magnus is the king of the House of Sparrows, he is obsessed with having things done his way. He has a list of names who have upset him in some way and he uses his patrons power to eliminate people and cross them off the list. His trademark demon is a large brutish bodyguard with a massive fel axe. This demon is never to far from his masters side. Instinct: To cross names off his list

    • Tap into his patrons power
    • Use forbidden shadow magic
    • Call forth demons
    • Ask his patron for answers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Eagle Legionere Horde, Organized, Intelligent, Cautious, Hoarder
    Pierce with spear (b[2d6+2] damage 1 piercing) 3 HP 4 armor
    Close, Reach, Near

    The Legionnaire of the Eagles Empire can be found anywhere he can serve his Emperor. Instinct: To serve the Emperor

    • Throw Pillum (b[2d6+2] damage 2 piercing)
    • Legionerre Assemble - calls nearby legioneres into his aid, transforming them into legionere formation monster
    • Turtle formation - as part of the turtle formation he recieves +3 armor and is immune to common arrows
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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