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Toldrammil, High-elf Mummy Solitary, Magical, Divine, Devious, Intelligent, Hoarder, Terrifying Spells of gnawing ice and sand (d8+2 damage) 18 HP 4 armor Close, Ignores Armor, Far Special Qualities: Withered skin and bones held together by arcane scrolls Once a prince of Brae, Toldrammil was slain during the Clouded War by a soothsayer. His family brought him back to his homeland and laid his magically-preserved body to rest, along with his favorite artifacts and relics. In a mark of honor, he and his crypt were enchanted to awaken and protect their funeral wealth against intruders. Instinct: to curse those who awakened it
- Drain an item of its magic
- Cast a spell to freeze metal and armor
- Suck the breath from its foe's frozen lungs
- Hang a sword of creeping doom over his foe
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Trickster Solitary, Stealthy, Devious Knives, throwing daggers (d8 damage 1 piercing) 12 HP 0 armor Close, Ignores Armor Tricksters laugh as they watch you die, then roll you over to pluck their poisoned blades out of your back. Nowhere else will so much flowing silk conceal so many hard points and quick deaths. Instinct: to best by trickery
- Attack from behind
- Dash between foes to turn their attacks on each other
- Poison her foes
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Skird Raider Group, Stealthy, Intelligent Spear, teeth, claws (2d4 damage 2 piercing) 6 HP 0 armor Close, Near Special Qualities: Wolf mount Raiders form close pacts with their wolves, and fight in perfect tandem. Whether scouting the veldt or rushing to the front line, the raiders' speed is unmatched. They will harry foes from a distance with nips and thrusts before dismounting to flank their quarry up close. Instinct: to outrun her prey
- Pounce on a downed foe
- Flank an enemy between her spear and her wolf
- Race the wind
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Skird Warchief Group, Organized, Intelligent, Cautious grandword, war banner, horn of command (b[2d6] damage) 8 HP 2 armor Close, Reach, Near When it comes to battlefield presence, warchiefs are second only to jarls. Adorned in massive pelts of wolves and ermine, they wield grandswords and blood-red banners of their clans. Most dangerous are the banded horns they wear at their hip; one trumpet blast, and their army arrives to repel any foe. Instinct: to fight for glory
- Plant a banner that magically walls the battlefield
- Blow his horn to summon aid
- Trip and weaken an enemy
- Fend off many foes at once
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Dire Millipede Solitary, Large, Devious, Terrifying Bite, Trample (d10 damage 1 piercing) 16 HP 1 armor Near Special Qualities: It's unnaturally large The dire millipede scuttles through the dark forest alone. One of the few of its kind leftover from an age long gone where arthropods ruled the world. It isn't hostile on its own unless it is hunting or defending itself. It has teeth that inject venom into it's prey but its most dangerous feature is its many legs which it uses to trample its foes. Instinct: Feeds on villagers
- Burrow, Poison, Feed, Trample
- Poisonous
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Etiri Glitterwing Group, Tiny, Magical, Stealthy, Intelligent, Hoarder Shadow Dagger (d8-2 damage 1 piercing) 6 HP 4 armor Hand, Ignores Armor Etiri Glitterwing aka Kim Cho is a prankster both on and offline. She rolled the pixie race knowing nobody else would because of their size and low damage. She is a paper at heart but is close friends with Arthas from another game and joined his guild at his request. Her hair and wings are neon pink color and she wears little in the way of armor but her size and illusions prevent most blows from landing. Instinct: to make mischief
- move unseen
- Steal an item
- create illusions and deceit
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Willip the Whisp Group, Stealthy, Magical, Intelligent, Cautious Rapier (d8 damage 2 piercing) 6 HP 1 armor Close, Reach, Near Willip the Whisp aka Brandon Johnson is a shy reserved person in the era world. he has rolled a bard so that he can force himself to be more social and make some real friends. He has played many mmos in the past usually playing the rogur or assassin type classes so he could avoid people as much as possible. he dresses flamboyantly and as flashy as possible he gave himself the title of whisp so that he could be famous. Instinct: To connect
- Draw attention with charm and grace
- dirtiest fighter in the game
- shift luck either positive or negative
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Zigram Iornbreaker Solitary, Divine, Intelligent Warhammer (b[2d12+4] damage) 18 HP 3 armor Close, Forceful, Ignores Armor Zigram Iornbreaker aka Brittany Ramirez grew up in a house full of brothers and was always a tomboy irl, she rolled a dwarf beserker because it was the strongest class and nobody would look down on her for being a girl. she has a strong devotion to her friends and family and will do anything to protect them. the stout dwarf with a large crimson beard is the typical beer swilling fight happy dwarf. Instinct: To Defend loved ones
- Shrug off Blows
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Elayian Starborn Group, Magical, Devious, Intelligent, Hoarder Dragon Claws (w[2d8] damage) 6 HP 4 armor Close, Ignores Armor, Near, Far Special Qualities: flight, time sight Eleyna Starborn aka Jillian Oconner is a paralyzed nine year old in the real world. Her uncle Mathew brought her into the vr weld so she could expierience a world without limitations. she does not understand why this wonderful world could turn against her. A shy but intelligent child she has the tattoo of a clocks gear on her cheek and another of dragon wings on her back. she rolled a prodigy mage because it sounded the coolest combination. Instinct: to understand why
- Take the for of a dragon
- control the flow of time.
- all places all times.
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Arthas Pendragon Group, Divine, Organized, Intelligent, Cautious Lance or Greatsword (d8+4 damage 1 piercing) 10 HP 6 armor Close, Forceful, Reach, Near Arthis Pendragon aka Mathew Oconner is a man who firmly believes in justice. A lawyer in the real world before the death game began he rolled a Knight to protect the weak and innocent. His shining white plate mail emblazeed with his Guild sigil of the scales of law he rides into battle atop his steed. Instinct: to save the world
- lead a battle from horseback
- Rally his army for aid