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  • Stardust Solitary, Cosmic, Construct, Intelligent, Cautious
    Gravametric Burst (1d12+2 damage) 20 HP 4 armor
    Close, Forceful, Reach, Ignores Armor, Near, Far
    Special Qualities: Fly through space unharmed, Enter a spaceship and grant it FTL capabilities, Nanite body, Reform from a single intact nanite cell

    Stardust are nanite life forms. They are a collection of single cells like any other life form but can also dissipate into "dust". Each single cell nanite has the stored data of the whole and can assume control of the whole. The Stardust can dissipate and ride the gravity fabric of the universe or enter a star ship's systems and guide the ship through interstellar space.

    The Stardust monopolize interstellar space lane knowledge and conditions, and police interstellar travel, to a point. While travel is a service they provide, the Stardust's primary concern is the protection of the Cosmic Lattice of Spacetime from which their powers flow.

    Stardust work mostly alone because they are needed to transport. Their numbers are few, and they are spread thin. A ship hires a Stardust. And a Stardust will travel to their location and take over the ship systems, allowing an interstellar jump. Sometimes a group of Stardust will form to tackle a "mission" to preserve the Lattice. Stardust always observe and make notes about the area they have just traveled to or from and report it back to the others; curating the collective knowledge of the Stardust. Instinct: Guard the Secrets of the Cosmic Lattice

    • Ride the gravity fabric of the universe to instantly travel through interstellar space
    • Access the collective knowledge of the Stardust
    • Bend gravity to their whim
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sasquatch Solitary, Large, Stealthy, Terrifying
    claws (d10+2 damage) 20 HP 1 armor
    Special Qualities: covered in fur

    Instinct: to not be discovered

    • Evades detection
    • Disappears
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  • Mountain Hyena Group, Small, Stealthy, Organized
    Bite, claw (b[2d8+4] damage 2 piercing) 6 HP 1 armor
    Close, Forceful

    The mountain hyena is a primarily nocturnal animal, which typically only leaves its den at the onset of total darkness, returning before sunrise. It crushes long bones into fine particles and swallows them, though sometimes entire bones are eaten whole. It's not entirely known how they ended up on this mountain, but hey, there they are. Instinct: To feed on weaker prey

    • Bite at the throat and legs
    • Wait for dark
    • Call for mate
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  • Leopard Solitary, Stealthy
    Bite, claw (b[2d10+2] damage 2 piercing) 12 HP 1 armor
    Close, Reach, Near

    Inhabiting the mountainside, these large cats usually prey on mountainside herd animals, like deer... usually. You should avoid the teeth. Instinct: To hunt

    • Overpower prey
    • Attack from the tree-tops
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  • Vampire Lord Solitary, Stealthy, Divine, Intelligent, Planar, Terrifying
    teeth, claws, any weapon it can find (b[2d12+4] damage 4 piercing) 22 HP 2 armor
    Close, Forceful, Far
    Special Qualities: un holy vampiric power, Pale skin, long fangs (usually dripping with blood, Red eyes

    It has lived long and killed many, often taking its' place in the histories among the most brutal conflicts known to any race. Its long life grants it wisdom, cunning and battle skill far superior to any human. Powerful, tough and close to invincible; its a true nightmare bond to fleash. Instinct: Manipulation, consuming blood

    • Drinks blood, manipulate to gain advantage, protect resting place
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark Wizard Solitary, Magical
    Health Drain (d12 damage) 12 HP 0 armor
    Close, Ignores Armor

    Staro človešku podobno bitje, ki je navidez u svojih 70 letih ampak je starejše več tisočletji. Od rojstva hoče vladati svetu saj ga je izobčila družba. Proti družbi se bori že več tisočletji. Vsak ki mu nasprotuje umre čudne smrti ampak mu še vseno ni usepelo zavzeti kraljestva. Instinct: To rule the world

    • Dark spels
    • Darknes
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  • Janežić Solitary, Large, Planar, Terrifying
    Ogromne roke (d10+4 damage 2 piercing) 20 HP 0 armor
    Forceful, Near
    Special Qualities: He's huge

    U kno what it looks like Instinct: Iše pozornost

    • Stiska pa odzigva random fold
    • Je debiln
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  • Pyre Corpse Horde, Devious, Terrifying
    Swipe (d4+2 damage) 11 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Shambling burning corpse

    Resisting the will fire is all well and good. Succumbing to the flames after resisting however, is a different story all together. Your life burned away by the flames, all that's left IS the will-fire and its mission; to find a willing sentient mind to inhabit. A walking burning corpse that the flames never consume. It smells of burning flesh that will never die, not on its own anyway. Instinct: To spread will-fire

    • Seek out the living
    • Infect with will-fire
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  • Sõl Solitary, Huge, Magical, Stealthy, Organized, Intelligent, Planar, Terrifying
    Fireball (d12+5 damage) 24 HP 4 armor
    Reach, Ignores Armor, Near, Far
    Special Qualities: Body composed of Starfire,

    "The Father of Flames." He's intent on proving that to everyone. An Interstellar warlord born from our own star, Sõl has burned a name for himself among the stars and even other planes. Probably how he ended up in that canister. He's not above "rewarding" those in his service. Instinct: To conquer and engulf all in his flames.

    • Turn surroundings to flame
    • Infect with will-fire
    • Create a barrier of flames
    • Call forth Pyre Servants
    • Promise hearts desire for servitude
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  • Technician Group, Planar, Construct
    (w[2d8] damage) 6 HP 3 armor
    Close
    Special Qualities: Spark torch, Metal casing

    A strange construct. They appear around the artifact after a message blast clear within your mind, "CONTAINMENT MEASURES FAILING! RELEASING TECHNICIAN!" Whatever that means. These things for sure can move though. They don't like to walk, they'd rather teleport. Instinct: To repair

    • Attempt to repair prison
    • Teleport
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