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Mage of Clan Solgi Solitary, Magical, Organized, Intelligent Ice Magic(b[2d10] damage) 12 HP 4 armor Close, Ignores Armor Instinct: Use magic to disrupt enemies
- Uses Ice magic to numb enemies
- Will raise fallen allies
- A mage will yell for protection when an enemy closes in
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Warrior of Clan Solgi Horde, Organized, Intelligent, Cautious Broadsword or Bow (b[2d6] damage) 3 HP 1 armor Close Instinct: Fight together to end tyranny
- A warrior in trouble will yell for their comrades aid
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Massive Spirit Solitary, Huge, Magical, Stealthy, Intelligent, Terrifying, Amorphous Spirit Orbs (d10+3 damage) 23 HP 5 armor Reach, Ignores Armor, Far Special Qualities: Many spectral bodies make up its form. Instinct: To Terrify
- Spread Terror
- Pulls down skirts
- Ghastly blast
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Glazra, Ijs of The North Solitary, Huge, Intelligent Ice Breath (b[2d10+5] damage 1 piercing) 24 HP 3 armor Reach, Forceful, Far Instinct: To Dominate
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Aurumvorax Solitary, armored, Rare Bite(1d6),Claws (d10 damage 3 piercing) 16 HP 4 armor Close Special Qualities: heavy, agressive, territorial Despite being only the size of a large badger, the aurumvorax, or "golden gorger," is an incredibly dangerous creature. The animal is covered with coarse golden hair and has small silver eyes with golden pupils. It has eight powerful legs that end in 3-inch-long copper claws. The Aurumvorax's shoulders are massively muscled while its heavy jaw is full of coppery teeth. The creature weighs over 500 pounds. This incredible density provides the animal with much of its natural protection. This, combined with its speed, power, and sheer viciousness, makes it one of the most dangerous species yet known. Instinct: To consume Precious Metal
- Search for precious metals
- bite and hold victim
- rend held prey with claws
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Kidnappers Group, Stealthy, Devious, Intelligent Drug (d4 damage) 6 HP 0 armor Close, ignores Armour The thing Lane always hated was how folks assumed that people in his line of work didn't have a heart at all. Sure, he'd snatched a brat or two from their parents in a crowded market. Sure, he'd cheated so many Poker buddies and conned so many family members that his credit was no good anywhere. But, if all went according to plan, no one died when he was doing his job... which was more than the average soldier, guard, or hero could say. Besides, nothing teaches someone to appreciated their loves ones like a brick through the window wrapped in a blood-smeared note. 'Kidnapper' was such an ugly word. He liked to think of himself as a specialist in reunions. Instinct: to ransom
- Conceal motives with cheerful banter
- Create a diversion
- Manipulate the bonds of friendship or trust for personal gain
- Accidentally bond with captive
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Turret-Drone Horde, Small, Construct, Amorphous ZEUS-Class Machine Guns (b[2d6+2] damage 2 piercing) 6 HP 3 armor Close, Far Special Qualities: Guardian Instinct: To guard
- When an intruder approaches, sound the alarm.
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Husk The Oasis Dragon Solitary, Huge, Stealthy, Magical, Intelligent, Hoarder Steam (d12+5 damage) 20 HP 5 armor Reach, Forceful, Ignores Armor At first, Grayson heard only rumours: myths of a dragon with a palm tree oasis on its back, tales of travelers who chanced upon a spring where none had been before, which boiled as soon as they waded into it. He had been chasing the stories for years when he finally picked up Husk's trail in a forest just outside of Crystal Keep. The signs of its passage were everywhere: desiccated trees, soil that had dried into sand, and starving animals roaming the countryside. This was no ordinary dragon. In its swollen belly, it hoards a substance far more precious than gold: water. Instinct: to hoard liquids
- Vent steam from between its scales
- Raise a sandstorm to flee
- Bend sand and water to its will
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