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  • Badelo Solitary, Small, Stealthy, Devious, Intelligent
    small blade (d8+2 damage) 12 HP 1 armor
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    Majhno bitje podobno halflingu ampak pametnješe. Bori se v temi ali v sencah. Njegovo orožje ki ga najrajši uporablja je majhno rezilo spreten pa je tudi s večjimi rezili in celo s topim orožjem. Instinct: tretji čut

    • zmikant
    • Smihol
    • backstab
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  • Crab Folk Group, Intelligent, Hoarder, Terrifying
    useing wepons made to fit their deformed hands (d8+2 damage 2 piercing) 6 HP 1 armor
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    Special Qualities: crab legs and half claws, meld of crab an human features

    Instinct: loot, sail the seas, eat people

    • pilage, consume
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giantdad Solitary, Large, Cautious, Hoarder, Planar, Terrifying
    Uses Zweihander (b[2d12+4] damage 4 piercing) 24 HP 6 armor
    Forceful, Reach, Ignores Armor, Near
    Special Qualities: It's an undead

    The giantdad is an undead that wears the heaviest of armor and a long and powerful weapon, it's reach allows it to swing it wildly without being worried about taking hits, and even if they do take a hit, their armor is too strong for any damage to affect them. Instinct: Killing people

    • Endures attacks
    • Consumes Humanity to heal itself
    • Attacks in a wide arc
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Paladin Horde, Divine, Organized, Intelligent, Cautious, Hoarder, Planar
    Uses holy armament (b[3w[3d8+6] damage 4 piercing) 28 HP 6 armor
    Close, Forceful, Reach, Ignores Armor, Near, Far
    Special Qualities: Turns death blows into a petty debility

    The Paladin is an abusive holy-power user that forces people into his believings and destroys those who don't want to help him. Instinct: Zealously forces people to follow his religion

    • Being OP
    • Call obsessive religious people
    • Holy blessing
    • Holy healing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crab Hydra Solitary, Huge
    Claws (b[3w[3d10+7] damage 1 piercing) 24 HP 5 armor
    Reach, Forceful

    The Crab Hydra is a giant sea monster which is feared by many who dare sail the seas when it is awake and hunting. The fish that swim in the oceans are not enough to sate this beast; human flesh and the boats they ride on are what this beast feeds upon. It often leaves no survivors, only leaving some when it doesn't notice the prey is there whilst feasting on its friends. It has the properties of the hydras that are more well-known, but seems to resemble a crab. Has large pincers, chitinous plates, and seems almost emotionless as it swallows people whole. The pincers are large enough to tear whole ships apart. The only thing worse than being eaten by it, is having to tell the tale to the wives of those who were devoured. Instinct: To feed and destroy

    • Attack sailors
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  • Chain of Justice Solitary, Devious, Intelligent, Construct, Amorphous
    Coil around people (b[2d8+4] damage) 23 HP 4 armor
    Close, Forceful, Ignores Armor
    Special Qualities: It's made of darksteel, can't be destroyed.

    It's a darksteel chain that has a soul attatched to it, and it seeks to control and kill those who are against justice. Instinct: Control people

    • Take control of a target enemy
    • Choke the enemy
    • Disarm the enemy
    • Force the enemy to kill itself
    • Transfer damage to the enemy being controled
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Depleted Item Golem Solitary, Magical, Construct, Amorphous
    creaking fists full of arcane mayhem (d10+2 damage) 19 HP 2 armor
    Close, Near, Reach, Ignores Armor, Forceful
    Special Qualities: looks rather like a mummy, made of spent magic items

    Wizards make wands, staves, crystal balls, enchanted capes, magic amulets, spell-storing scrolls, and a thousand other magical macguffins. Even when their magic has been used, and their original usefulness spent, they retain a lingering arcane aura. If enough such items are combined, a little extra magic can give them all a new collective purpose... Instinct: to follow orders

    • counter an attack in a spray of spells
    • unleash an unpredictable magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Master Wizard Solitary, Stealthy, Magical, Organized, Intelligent, Cautious, Hoarder
    elemental spell (d10 damage) 12 HP 1 armor
    Close, Ignores Armor, Near

    I am no simple hedge mage! Instinct: to seek power

    • cast a divination
    • vanish from sight
    • change something's shape
    • conjure minions
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  • Acrid Slasher Solitary, Intelligent, Planar
    dripping acid and wicked claws (b[2d10+2] damage 2 piercing) 12 HP 1 armor
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    Special Qualities: acid-coated skin

    a warped demon, skinny in stature, fast, deadly, and quite pungent. Instinct: to mar, pock, scar and blister

    • move with frightening speed
    • corrode magic, tarnish miracles
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  • The Howling Machine Solitary, Huge, Construct
    Invisible force (d10+5 damage) 28 HP 2 armor
    Reach, Forceful
    Special Qualities: Trapped winds

    The Howling Machine is one of those poorly placed world bosses within the realms of Eternal Voyage 4. Rather than occupying a zone frequented by players interested in loot it patrols the lands between the PVP realms where it exists to constantly ruin perfectly good zergs and duels. With the trapping of players within EV4 the true size and menacing scale of the HOWLING MACHINE has finally been revealed. Three times the size of a Forgeborn and three times as loud the Howling Machine is an unstoppable screeching force that ruins both fun and the land it devours. Instinct: To Cleanse the lands

    • Create Destroying Winds
    • Switch from suck to blow
    • Vomit forth that which it consumes
    • Consume something smaller than itself
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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