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Infected Guard (Long Spear) Group, Intelligent , Medium Long Spear (d8 damage) 6 HP 2 armor Close, Reach Special Qualities: Swamp Walk One of the guards hired to protect the convoy, these mercenaries were among the first to be infected and quickly turned on the clergy they were hired to protect. More durable and well equipped then their companions, they still retain some of their former instincts and will charge into combat when approached. Instinct: Imapil at reach, Spread Infection
- Charge, the guard rushes at an enemy and attempts to knock prone. On a miss the guard is prone.
- Noctious Aura, anyone near this creature must make a CON save or become weak and take STR damage. CON Save ends condition.
- Bully, will attack any prone target. Gets advantage on damage against prone target.
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Infected Guard (Shield) Group, Intelligent, Medium Spear (d8 damage) 6 HP 2 armor Close Special Qualities: Swamp Walk One of the guards hired to protect the convoy, these mercenaries were among the first to be infected and quickly turned on the clergy they were hired to protect. More durable and well equipped then their companions, they still retain some of their former instincts and will charge into combat when approached. Instinct: To charge enemy and infect
- Charge, the guard rushes at an enemy and attempts to knock prone. On a miss the guard is prone
- Noctious Aura, anyone near this creature must make a CON save or become weak and take STR damage. CON Save ends condition.
- Bully, will attack any prone target. Gets advantage on damage against prone target.
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Infected Pilgrim Group, Intelligent, Medium Javelin (d6 damage) 6 HP 1 armor Close, Throw, Near Special Qualities: Swamp Walk One of the pilgrims that traveled with the clergy to the ruins. These poor souls have been infected by the chaotic growth and are now mindless slaves. The infection lets them traverse the environment easily. Their only goal is to consume life to feed the infection. Instinct: Spread Infection, consume
- Leaping Strike, jumps a short distance. Gains advantage on damage. Anyone attacking the Pilgrim gets disadvantage to hit this round.
- Noctious Aura, anyone near this creature must make a CON save or become weak and take STR damage. CON Save ends condition.
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Weregriffin Solitary, Intelligent Talons (d10+2 damage 1 piercing) 12 HP 1 armor Close, Forceful Special Qualities: Wings, Weak to Silver Strange rumours do abound sometimes about something that blurs the lines between man and beast - but more specifically between a person and a griffin, however the rarity of these rumours coupled with the supposed contagious nature of this form of lycanthropy poses a particular answer. Namely, such a peculiar lycanthrope is less subject to the wild and ghastly whims that a werewolf might be subject to - but moreover that those who fall under this 'curse' are either of a particular family or clan or organisation - and are careful to operate openly. Operating in secrecy, with this in mind it would be difficult at best to find them out, not to mention more than likely perilous - we should, at least for the moment, hope that like the noble griffin itself, that their motives are pure. If not, such a clandestine conspiracy could achieve.... great and terrible things. Instinct: To shed the appearance of barbarism
- Judge someone's worthiness
- Strike from above or within
- Transform to pass unnoticed as beast or man
- Survey a region like only a person or griffin could
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Seedling Spawn Group, Tiny Claws (d6 damage) 1 HP 0 armor Close Special Qualities: Swamp Walk A small insect like plant creature spawned from the pods of the larger hosts. These seedlings only instinct is to infect living creatures and spread their foul growth. Instinct: Spread foul growth
- Foul Spores, spews a small cloud of poison. d4 damage, ignores armor.
- Facehugger, latches onto face and lays spores.
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Reptilicus Solitary, Huge, Devious, Terrifying Sticky Acid Spray (d10+5 damage) 24 HP 3 armor Reach, Forceful, Ignores Armor Special Qualities: Magical flight, Twisted slimy visage This creature is a serpentine lesser dragon, with large scales and a slimy cast to its hide. It has four short, clawed legs, and a pair of fan-like wings protruding above its forelimbs. Its face is twisted into a perpetual snarling visage. Instinct: to consume vast amount of meat
- Birth a new Reptilicus from a fallen body-part
- Swallow them whole
- Rapidly heal wounds
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Hellergast Solitary, Magical, Organized Schegge di Ghiaccio (d12 damage 1 piercing) 12 HP 4 armor Close, Far Instinct: Servire la Strega dei Ghiacci
- Controllare il ghiaccio
- Chiamare la Grandine
- Evocare Spettri
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Goblin delle Nevi Horde, Small, Stealthy, Devious, Organized, Intelligent Arco corto (d4 damage) 3 HP 0 armor Close, Reach, Near Instinct: Saccheggiare e creare chaos
- Facciamo "casino"!
- Tendere imboscate e trappole
- Piazzare bombe
- Chiamare altri Goblin