-
[Xiuhcoatl] Frogoa - Warrior Solo or Group, Intelligent Spears (d8 damage) 6 HP 0 armor Close Special Qualities: Good swimmer, slimy poisonous skin The froglike warriors call themselves "Frogoa". They normally live in peace in the jungle, but will become aggressive if anyone endangers their spawning pools. They can be found in small groups of 2d6 Frogoa. Frogoa can change their gender as it fits the pool they live in. Language: Frogna, their shamans might translate with the help of animals Names: Bashjo, Frosch, Kroak, Reybit, Tooro, Swoaagh, Instinct: Protect the spawn
- Attack with tongue (poison)
- Frog Leap
- Pull under water (drown)
- Spit (poison)
-
Vampire Spawn Group, Intelligent, Magical Bite and claw (d8+4 damage) 6 HP 1 armor Close, Forceful Special Qualities: See in the dark Instinct: to satiate hunger
- Feed on humanoid blood
- Crawl on walls and ceilings
- To be overwhelmed by hunger
-
XVIII La Luna Solitary, Stealthy, Divine, Devious Usando Magia (d8+2 damage) 14 HP 1 armor Close, Far Instinct: Futuro
- Representar todo aquello que sueñan los hombres
- Representar la felicidad del pj
- Sueños
-
Cyclops Solitary, Large, Terrifying Club (d12+2 damage) 16 HP 0 armor Forceful, Ignores Armor Special Qualities: It only has one eye One-eyed giants, they are the sons of Poseidon and are very skilled blacksmiths, but not so much as elder cyclopes Instinct: to fill its stomach
- Stomps the ground to throw an enemy off balance
- Throw large rocks to crush their enemy
- Sweeps objects or their arms in order to send the enemy flying
-
Horribly Mutated Rat Solitary, Large Claws (d10+2 damage) 16 HP 1 armor Forceful, Reach One of the mutated rats never stopped growing, it grew and grew and grew to great size. In great pain and afraid of everything it lashes out to destroy all percieved threats. Instinct: To remove percieved danger
- Attack what scares it
-
Mutated Rat Horde, Small Claws (d4 damage) 3 HP 0 armor Close Rats mutated by ethically wrong biological experiments, horribly disfigured bipedal mutated rats with heightened intelligence. They scour the sewers for food and scraps. And should they find a cheese-warehouse... Instinct: Protect the cheese
- Claw and Bite
-
Civil Sheppard Group, Organized, Intelligent Shephard's Staff (w[1d6] damage) 8 HP 0 armor Close, Reach, Near A Civil Sheppard, tending to his flock of Sheep. Some variants tend to things other than Sheep. Some Variants tend to Sheep that are not Sheep. Beware they who tend to flocks of Sheep that are not sheep. May be a man, or a woman, sometimes of other species than human. Often wears robes. From the Staff often hangs a bell, that is sounded to call Sheep, or for help. Instinct: to tend the flock
- Herd Sheep
- Ring Sheep Bell
-
Fury Group, Intelligent, Terrifying Whip (d6 damage 1 piercing) 8 HP 0 armor Close, Reach, Near Special Qualities: They have wings that belong to either birds or bats. Their bodies are those of a dog. The furies possess the heads of whichever Erinye they represent, with bloody eyes and crown of serpents. Instinct: to punish
- Follows Hades' command
-
Chimera Solitary, Large, Intelligent, Terrifying Bites and fire (d10+4 damage 1 piercing) 14 HP 0 armor Forceful, Reach, Ignores Armor, Near Special Qualities: Poison, fire breathing, It is an amalgamation of three different creatures The chimera is comprised of the parts of three different animals. It has the body and maned head of the lion. A goat's head is attached to its back. It has the tail of a serpent. Instinct: to hunt
- It prowls around in search of prey