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Oread Earthcaster Group, Stealthy, Magical, Organized, Intelligent, Hoarder Stone shards (d8+2 damage 1 piercing) 6 HP 1 armor Close, Forceful, Near The high casters of the Oread command the earth in battle and make it flow like water. More powerful Earthcasters can create elementals to serve them. Instinct: to defend mountains
- Command an onslaught of earth
- Meld into stone
- Bring eath and stone to life
- Come to the aid of defenders
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Penguin Horde, Small, Organized Pecking (d3 damage) 1 HP 0 armor Close A normally black and white bird seen at anywhere from less than a foot tall to a rare whopping 3 feet tall. They have orange beaks normally, some species will have different colored beaks, and some will even have strange features to attract mates. They're known to flock in at least groups of 6, and maximums of, simply hundreds. Instinct: To survive
- Flap wings
- Cry an abnormal honk
- Swim
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Giant Scorpion Group Tail Sting (d8+2 damage 2 piercing) 10 HP 3 armor Close, Reach Special Qualities: Stinging tail The Giant Scorpion lives in warm desert like environments. It makes it's nest in black organic chitinous like hives that if forms from it's spittle. It is usually a solitary animal, however it is not uncommon to occasionally find nests of up to 5 or six of the creatures. As well as it's iconic stinging tail, it also has two large pincers that can grab and constrict it's victims. It often uses the rotting remains of it's latest kill as a nest for a clutch of eggs to that the hatch-lings have something to immediately feed on. Instinct: Lay it's eggs in rotting flesh
- Inject a nasty poison
- Grab and Crush
- Grab and Tear
- Lay eggs in dead flesh
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Oread Shieldwall Group, Magical, Organized, Intelligent, Cautious, Hoarder Spear (d8+2 damage) 6 HP 4 armor Close, Forceful, Reach These earthen defenders are tasked with building defenses in battle and denying the passage of enemies by calling forth stone walls. Instinct: to defend mountains
- Absorb attacks with earthen shield
- Shape the earth into a defensive position
- Form a defense with allies
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Oread Group, Magical, Organized, Intelligent, Cautious, Hoarder Spear (d8+2 damage) 6 HP 2 armor Close, Forceful, Reach Earth spirits tasked with the defense of the mountainous places of the world. They stand steadfast with others of their kind of form an unbreakable line of soldiers. Instinct: to warden mountains
- Crush with the strength of stone
- Turn the ground into a weapon
- Form a bastion of defenders
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Basic Bender Solitary, Magical, Intelligent Bending (b[2d10] damage) 12 HP 3 armor Close, Near Capable of bending the elements of Fire, Water, Air, and Earth. As for the elements of Water and Earth, these elements are of requirement for resources. However, the bending of Air and Fire are manipulated freely in the environment. Instinct: Bend Elements
- Element Bend
- Bending Art
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Solitary, Large, Stealthy, Intelligent 2d6+3, Messy 12 HP 1 armor Forceful The Skinwalkers are a race of supernatural, other-worldly Shapeshifters. Skin-walkers are known to feed off fear, growing more powerful the more revered they become. They are quite large, ranging from 10-12 feet in height, with thick, tree trunk-like limbs, and have sharpened claws at the tips of massive hands. It moves with the speed and grace of something half its size. Instinct: Gain Power
- Cause Fear
- Cause Pain
- Survive
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Skinwalker Solitary, Large, Stealthy, Intelligent Claws, "Cause Fear" Spell (b[2d12+4] damage 1 piercing) 20 HP 1 armor Forceful The Skinwalkers are a race of supernatural, other-worldly Shapeshifters. Skin-walkers are known to feed off fear, growing more powerful the more revered they become. They are quite large, ranging from 10-12 feet in height, with thick, tree trunk-like limbs, and have sharpened claws at the tips of massive hands. It moves with the speed and grace of something half its size. Instinct: Gain power through fear
- Cause Fear, Survive
- "Cause Fear" Move
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Bloodbender Solitary, Stealthy, Devious, Intelligent Bending (b[2d8] damage) 12 HP 2 armor Close, Near, Far Bloodbending is a sub-skill within the art of waterbending, which allows a waterbender to hydrokinetically take hold and manipulate the various fluids within an organism's body. This technique is referred to as the darkest and most powerful and feared of all bending techniques and the only known art to put the user's mental state at risk. Instinct: Control over others
- Bloodbend
- Control
- Control of Limbs
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Clyde “The Golden Snake Shifter” Solitary, Huge, Stealthy, Intelligent, Cautious, Amorphous Bite (b[2d10+7] damage) 23 HP 7 armor Reach, Forceful Special Qualities: Transform, Golden Clyde is a giant serpent who appears to be made of solid gold. He stumbles upon the characters on his beach and does not take kindly to their trespassing. The snake is capable of transforming into large and small creatures; he is also able to take human form as a source of defense and utility. On death, the creature shatters into 200 gold shards. Instinct: Protect his territory.
- Shapeshift