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  • asd Horde
    asdas (w[2d6+2] damage 2 piercing) 3 HP 2 armor
    Close, Forceful

    ASASD Instinct: asdas

    • asdasd
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  • Hobgoblin Group, Stealthy, Cautious
    Wicked Sword (b[2d8+2] damage) 6 HP 3 armor
    Close

    Merciless kin of the weaker goblins, hobs can commonly be found leading small units of goblinoids to pillage towns and villages for resources. Instinct: to Pillage!

    • Give a tyrannical order to an underling
    • Stab from behind
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  • Mob Goon Group, Intelligent, Organized
    Machette (d8 damage) 6 HP 1 armor
    Close

    When you look upon the Mob Goon, there’s clearly not much more than malice and hatred behind the small pig like eyes. Years of being the biggest and strongest street rat means that the local Mob Boss recruits them as bodyguards or enforcers of mob law. They'll take every opportunity to gain the upper hand, be it sand in your eyes, or a thrown bottle of strong spirits with a flaming cloth rag, after all dirty tricks and back-stabbing come as easy as breathing. Instinct: To dominate

    • Breaks bones
    • Call for aid
    • Dirty Tricks
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Puppet Horde, Small, Magical, Construct
    Shadow knife (d6 damage) HP equal to the damage that created it 1 armor
    Close, Ignores Armor
    Special Qualities: It is created by the Shadow Puppeteer to attack and kill its enemies.

    A shadow that either attacks independently, or through an animated puppet or marionette. Its sole drive is to kill, swarming its opponents with overwhelming force. Instinct: To kill

    • Swarm enemies
    • Absorb life to heal the Puppeteer (special hard move, only on a failure)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Doppelganger Group, Magical, Intelligent
    Shadow touch (2x[source character damage die] damage) 10 HP Armor = source character's
    Close, Near
    Special Qualities: Mimic

    Your shadow detaches from you, lightening from darkness into grays, then muted colors, until it takes a form indistinguishable from yours. In perfect mimicry of your voice, it speaks to your companions. Weakness: It cannot harm its own source character. Instinct: To destroy its source and take its life and identity.

    • Mimic a living creature
    • Transfer half of all damage it takes to its source character
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Puppeteer Solitary, Organized, Intelligent
    Life absorption (1d8 damage) 12 HP 0 armor
    Close, Ignores Armor, Near

    A shadow-touched puppeteer with rictus-like grin and deep-set eyes, the Puppeteer summons minions of shadow to do its bidding, perhaps even imbuing its lifelike marionettes with the stolen life force of its victims. Instinct: To convert life into shadows

    • Summons shadow puppets to do its bidding
    • Each time it deals damage, it summons a Shadow Puppet with hit points equal to the damage it dealt.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Shadowblooded Solitary, Small, Magical, Stealthy, Intelligent
    Absorbs the life force of others through its touch (d12 damage) 16 HP 4 armor
    Close, Ignores Armor, Near

    It appears as someone innocent, usually a child. Beneath its clothes, one might see a deep hole in its chest, with black mist where the heart should be. This mist seeps out during its attack, enshrouding its victim. Instinct: To absorb life

    • It steals life from others
    • Enthralls its victims through its innocent-seeming eyes.
    • Turns into black mist to escape (there is a way to trap it... what is it?)
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  • Fell Crows Horde, Small
    Claws (d4 damage) 3 HP 0 armor
    Close, Far

    Great crows of the Pine Barrens are called Fell Crows because in their lust for blood and eyeballs they do not always wait for the end of a skirmish before descending from the skies to feast on warriors. Instinct: To encircle battlefields.

    • Swoop down for eyes
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  • Barbarians of Fernkeep Horde, Organized, Intelligent
    axe (d6 damage) 3 HP 1 armor
    Close

    Barbarians of the Fernkeep rally under the flag of Ahma to loot and pillage the people living at the Pine Barrens. Instinct: To crush their enemies, to see them driven before them, and to hear the lamentations of their women.

    • Overwhelm enemies with number.
    • Signal the hordes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spider Goddess Solitary, Huge, Stealthy, Intelligent, Terrifying
    Mandibles (d12+7 damage) 20 HP 3 armor
    Reach, Forceful
    Special Qualities: gigantic size

    The largest of spiders of the Sylvan World is worshipped as a goddess. It dwells in the dark hearth of the woods, conspiring, spawning armies of smaller spiders and dreaming of cultists bring juicy sacrifices for it. Instinct: to feed and spawn offspring

    • Jump to crush
    • Lure prey into webs (both literally and figuratively)
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