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The Questing Beast Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Bite (w[2d6] damage) 12 HP 1 armor Close After days of hunting you and your party, the beast steps from the shadows slowly. The first thing you see is a large lizard head with a frill around its neck. This head is connected to the body of an ox, with the hindquarters of a lion and the tail of a very large snake. At the end of the tail is a false snake head that looks threatening, but doesn't appear to be able to do anything. Despite the strange appearance, it walks without making a sound and approaches your group. Its tongue flits in and out of its mouth periodically as it surveys your faces. It...smiles (somehow)...and says, "I have a gift for you quesssssst takerssss. Pleasssssse, you will do great thingsssss, and I would like to help you achieve." Instinct: To shape the world as it sees fit.
- When the beast looks into the future and sees a quest taken by a nearby person or group, the beast will seek this group to give a boon or hinderance to the quest takers
- When discovered, it will tell you what you want to hear, regardless of the truth.
- When the beast senses a quest in progress, it can look into the future to determine the outcome of the quest.
- When confronting an adventuring group on a quest, it can summon a magic item that can aid the party - but is more often cursed.
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Tribesman Group, Terrifying Spear (d8 damage) 14 HP 0 armor Close, Near Special Qualities: Feels no pain A tribesman loyal to its master. Their flesh has been enchanted causing them to feel no pain. Instinct: To carry out the wishes of he who cannot be pronounced.
- Stabs repeatedly
- Keeps fighting on despite gathering wounds that would normally kill a man
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Minotaur Earth Shaman Solitary, Large, Divine, Magical, Intelligent, Hoarder Earthen Strike (d8+4 damage) 16 HP 0 armor Forceful, Reach, Far Serves as a wise man for a Minotaur group. Has spent years training and studying to read the stones and farseer for his people. Instinct: Shatter the Ground
- Speak to the Spirits
- Launch Rocks
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Minotaur Runeknight Solitary, Large, Intelligent Sword Strike (b[2d10+4] damage) 24 HP 3 armor Forceful A lucky (or unlucky) warrior who stumbled upon a mystic Runeblade. Though it has greatly augmented his physical abilities, as a side affect, it has absorbed his soul. Should he stray too far from his new weapon, he will wither and die. Instinct: Collect Souls
- Defend Minotaur Interests
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Snow Leopard Solitary, Intelligent claws, bite, pounce (d10+2 damage 4 piercing) 18 HP 0 armor Close Special Qualities: Low-Light Vision, High Resistance to extreme cold weather, +3 on Strength and Dexterity rolls when in mountain regions One of the Inhabitants of the Frozen North the Snow Leopard is used to fighting to survive. Wary of strange occurrences the Snow Leopard has been known to hunt down the occasional wary traveler. It's bite is strong and it's quick and vicious attacks from it's claws can rend strong armor. As a canny hunter it has near human intelligence yet lacks the appreciation of culture and beauty. The safest way to confront one is in a group, or not at all. Instinct: to survive
- Take down the kill: When prey is weakened and flees combat the Snow Leopard goes in for the finishing blow (2d10)
- Pursuit: When the Snow Leopard is hunting it's predatory instincts kick in and it receives a +2 towards Discern Reality rolls
- Fur Coat: When in a warm climate the Snow Leopard becomes exhaustible faster and receives -2 on Dexterity rolls
- Territorial: +2 on watch rolls
- Playing with your food: when the Snow Leopard pounces on an enemy it may choose to keep it's prey pinned instead of dealing d10 damage
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Lawyer Group, Stealthy, Devious, Organized, Intelligent, Hoarder Pen (w[2d4] damage) 6 HP 0 armor Close The Law is a wonderful thing. It defines clearly the winners from the losers. The rules of the law are for the strong. Rules are meant to be bent. Who is to say that a witness was right? Who is to say that a moral ground is really clear? By the way, about my fee... Instinct: Lie, cheat, and manipulate others to win
- Win the social combat, no matter what
- Manipulation
- Legal problems
- Legal Team increases ability to manipulate the truth
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Ms Dolly Solitary, Tiny, Stealthy, Devious, Intelligent, Construct, Amorphous Tacks (d6-2 damage 1 piercing) 19 HP 4 armor Hand Special Qualities: Appears to be a porcelain doll , Made of Bone Ms Dolly was made to be loved. It would grow from love and the warmth of a girl's love for a doll. But little girls are mean, and the vicious attacks to each other were learned by Ms Dolly. Never claim Ms Dolly, she doesn't want to be owned. She will never outright kill her owner. But the owner will wish they were dead. Instinct: To torture
- Tortures others while appearing innocent
- Pricks in the night
- Mental Torture
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Entharo Solitary, Magical, Devious, Intelligent, Planar, Terrifying Possessed Form (d10 damage) 12 HP 4 armor Close Special Qualities: Shadowy Aura around the Being it Possesses Entharo is a spirit that has broken through from another dimension and taken control of humans, elves, dwarves, and saurops alike. He and the shadow forms with him have no power except when inhabiting others. Instinct: Power
- Posses others and control the shadow forms
- Possess Being
- Control Shadow Forms
- Tear Rifts Wider
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Ice Wyverns Group, Large, Organized, Intelligent Teethy bite (b[2d10+2] damage 2 piercing) 10 HP 2 armor Near Special Qualities: Icy spines The Ice Dragon shaped them, so they obey the Ice Dragon. Instinct: Obey the Ice Dragon, else, hunt
- Pierce with icy darts
- Shrill Call to the Wyvern