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Flame Chariot Solitary, Large, Magical, Construct, Terrifying Spikes and Wheels (d10+2 damage 3 piercing) 24 HP 3 armor Reach, Near Special Qualities: Body of Iron, Crewed Vehicle, Frightening Visage A huge and monstrous construction, on massive wheels and covered with spikes and mystical flamethrowers. Worst of all it has a terrifying face on it - especially terrifying when it is bearing down upon you. The secret with such devices is of course is that ultimately it is crewed and controlled by people, and even inside such a monstrosity they can still bleed and die. Not to mention the power used to wield such a device can become unstable if the wrong part is broken or blocked. Instinct: To follow orders
- Run over anyone who gets in your way
- Set fire to everything
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Sporious Master Solitary, Small, Magical, Devious, Intelligent, Amorphous psychic strike (d6 damage) 8 HP 1 armor Near, Ignores Armor Special Qualities: Looks like fungal growth Sporious Masters are intelligent but insane fungal beings banished in a forgotten time to the underworld that control others via a combination of spore infection and psychic powers Instinct: Control the actions of others
- infect with spores
- read thoughts
- mentally confuse and control
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A coisa Solitary, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Construct, Terrifying, Amorphous Toque (b[3w[3d8+6] damage 4 piercing) 25 HP 8 armor Close, Forceful, Reach, Ignores Armor, Near, Far Special Qualities: Mudar de forma, Núcleo de energia , Espelho Ele é tudo e tudo é ele Instinct: Existir
- Fazer aquilo
- Enganar
- Mudar a trama da realidade
- Consume matéria
- Replicar
- Conhecimento absoluto
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Besta negra Solitary, Planar, Amorphous Mordida (b[2d10+2] damage 1 piercing) 19 HP 1 armor Close Special Qualities: Corpo mole Uma criatura quadrúpede, formada de um animal possuído e corrompido pelo miasma infernal Instinct: Consumir
- Morder e prender
- Rastejar e deslizar
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Fragmento do caos Solitary, Magical, Devious, Planar, Amorphous Tentaculos (d6 damage 1 piercing) 23 HP 3 armor Close, Reach, Far Special Qualities: Amorfo Uma massa de energia negra que tomou forma após absorver a matéria orgânica de varias criaturas vivas que habitavam o subterrânea Instinct: Consumir
- Emanar corrupção
- Raio de energia
- Enganar e corromper
- Possuir corrompidos
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Giant PIke Solitary, Large Bite (d10 damage) 10 HP 1 armor Special Qualities: swims like a fish a ten foot long pike Instinct: snatch prey by surprise
- Hide in the water
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The Giant Solitary, Huge, Terrifying Crushing grp (d8+5) damage) 16 HP 3 armor Reach, Forceful Special Qualities: can deform its body to fit anywhere A giant with cartilage for bones, once aware will pursue the party and try to eat them. Once grabbed the creature twist and pulls you 10+ you slip from its grasp 7-9 you either Fall out of its grasp but take damage -ignore armor Avoid the twisting but stay in its grasp 6- it twists you (does damage)-ignores armor and puts you in its mouth in its mouth 10+ you fight your way out 7-9 you avoid being bitten but are swallowed whole 6- it chews you -damage with advantage. Instinct: creepily pursue intruders
- crush, twist and eat people
- use tight spaces against the party
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Drekavac Solitary, Small, Terrifying Claws (d10+2 damage) 16 HP 0 armor Close Special Qualities: It's a demonic form of an unbaptized deceased child. It has a dappled, elongated and spindle-thin body with a disproportionately large head. Instinct: Torment
- Jumps onto people's backs
- Rides them for hours on end
- If they stop, it tears them apart with its claws