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  • Xierlaephud, Destroyer Of Life Solitary, Huge, Magical, Divine, Terrifying (A glowing assemblage of rotting flesh (as it reincorporates)
    Breathe a cone of death (d12+5 damage) 26 HP 4 armor
    Reach, Ignores Armor
    Special Qualities: 50% Magic Immunity (then 1/2 damage/effect), Undead immunities, Cannot be turned (save by a Dwarf using the Topor Krazhpanov)

    Xierlaephud. Once a Drakk lord, in ancient times. Driven out by The Agreement, it found willing among the Dwarves. Until the rebellion that destroyed them all, buried them under tons of rock. Now, from the rubble returned, it rises, drawing the spirit of the dead to it, assembling its army, ready to strike again, from deep within the halls of Verag Vall Durrall! Instinct: To gather undead worshippers

    • Call upon undead worshippers.
    • Breathe a cone of death.
    • Not of this world (or any world you know).
    • A gift of the Fickle Gods of Yul
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Aresthorn Solitary, Magical, Cautious
    Fala de poder (b[2d12] damage 1 piercing) 20 HP 5 armor
    Close, Ignores Armor, Far

    Aresthorn ou Aristides Instinct: para reinar

    • Dominar
    • Poder draconico
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  • The Beast Solitary, Large, Devious
    Oversized Claws (b[2d8+4] damage 2 piercing) 16 HP 2 armor
    Forceful
    Special Qualities: Resists Magic

    "A nightmarish conglomeration of shaggy beast and cold reptile. The stench of decaying meat, blood and disease oozes from its flowing mass." Its magical nature has it shift and size and dimesons to confuse opponents and fit into different spaces. It rends with oversize claws and sharp teeth. It has a long bony tail that stuns those that try and sneak up on it. From "The North Road" by Questgivers. Instinct: To Destroy

    • Ooze slippery green slime
    • Stunning tail
    • Sickening stench
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blight Bugs Horde, Devious
    raking claws and biting mandibles (d4 damage) 4 HP 2 armor
    Close

    The blight bugs infest the trees of the Southwood with their eggs where they grow into giant insect menaces under the command of the hags. To attack a blight bug-infested in a tree roll 2d6+attack stat. As the normal move plus 10+ all the damage goes to the blight bug. 7-9 the tree and the blight bug both take the damage. 6=thre tree takes all the damage. Instinct: to overun the forest

    • infest the trees of southwood
    • shreads leather armor
    • adheres to opponents
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sarlakarn Solitary, Large, Devious
    Biting tentacles (d6+1 damage) 16 HP 2 armor
    Forceful
    Special Qualities: HIdes beneath the soil

    The sarlakarn lives burrowed under the dirt. It creates clearings in the forest to lure unsuspecting travelers to rest and camp. When the sarlakarn has detected prey, its tentacles burst up from the earth searching for food and biting onto its targets. It drags them into the center of the clearing and then opens a pit in the ground so its victims will plummet into the sarlakarn's maw. Instinct: to trap and eat unsuspecting prey

    • swallow prey whole
    • acidic bite corrodes metal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Large, Devious
    (d8 damage) 16 HP 2 armor
    Near

    The Sarlakarn lives burrowed in the dirt and creates clearings in the woods to attract travelers to rest and make camp. When ready its tentacles burst from the soil to bite into victims and weaken them with acidic salavia. It drags them into the center of the clearing where it opens a pit to drop them into its waiting maw. Instinct:

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  • Swift River, the water base assassin Solitary, Magical, Intelligent, Hoarder
    Liquid Blade (b[2d10] damage 2 piercing) 12 HP 3 armor
    Close, Reach
    Special Qualities: Water magic, liquid-like body

    Instinct: To kill the target

    • Move fluently like water
    • vanish into a puddle, reappearing wherever/whenever it wants
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  • Ghost Wasp Queen Solitary, Huge, Organized, Terrifying
    Mandibles (w[2d8+3] damage) 20 HP 1 armor
    Reach
    Special Qualities: Uncanny sense of smell, Parasite

    Ghost Wasps, named so for their translucent skin, are a distant cousin of wasps which live exclusively underground. The wasps form hives around queens, which are fed to produce more offspring. This queen is affected by a nasty parasite which consumes all of her eggs. Instinct: Defend the eggs

    • Digest
    • Summon its children
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  • Mergin Solitary, Large, Planar, Amorphous
    Klauenhieb (b[2d10] damage 1 piercing) 19 HP 2 armor

    Instinct: Jemanden in die Ebnen ziehen

    • Beute suchen
    • Magie erkennen und ausweichen
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  • Jaculi Group, Small, Stealthy, Intelligent, Hoarder
    Bite (b[2d10+2] damage 1 piercing) 6 HP 2 armor
    Close, Near
    Special Qualities: Lance Head

    These small feathered dragons crawl on the trees waiting to ambush travellers on the Great Fairy River. They hoard shiny treasures on the threes and compete with other Jaculi for the greatest treasure. Instinct: Hoard shiny things

    • Jump and steal
    • Hide in the trees
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