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  • Floating Eyeball Solitary, Magical, Stealthy, Intelligent, Hoarder
    magical ray (d10 damage 1 piercing) 12 HP 4 armor
    Close, Reach, Ignores Armor, Far

    Instinct: To spy and plot

    • summon minions
    • detach and hide eye stalk, watch through detached eye stalk
    • fire magical ray from any eye stalk
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  • Grey Dwarf Group, Large, Magical, Intelligent, Hoarder, Terrifying
    Mace (b[2d8+4] damage) 10 HP 3 armor
    Forceful, Reach, Near
    Special Qualities: gray skin and blank white eyes

    It is not known whether the gray dwarves migrated to the Caves of Infinity or if their more civilized cousins fled their brutish cousins. Tyrannical, grim, industrious and pessimistic, the lives of the gray dwarves are bleak and brutal. Rather than a flaw, however, they view their lack of happiness as their greatest strength, the defining feature of their pride. The gray dwarves saw themselves as the true paragons of dwarvish ideals compared to their weak and pampered kin, but in truth, their ways were a dark reflection of those found in normal dwarves While they do display the redeeming virtues of determination and bravery, the grays take dwarven flaws to their logical extremes. They are violent and hateful, sullen and insular, greedy and ungrateful, deeply cynical of others' motives and dutifully track and nurse every grudge, whether or not any offense was meant. Though their vices were many, the moral failings of the gray dwarves could be traced to three primary principles: bottomless greed, unceasing conflict, and rejection of emotion. Instinct: to enslave and profit

    • double in size; when not enlarged stats are halved
    • Invisibility, for up to an hour unless it attacks, is hit, or enlarges
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Man of the Gates Solitary, Magical, Stealthy, Divine, Devious, Organized, Terrifying, Amorphous
    Kill the wordless (d10+2 damage) 17 HP 5 armor
    Close, Ignores Armor, Far
    Special Qualities: can never remember just what the Man looks like when one looks away

    The Man of the Black Gates looks like a man, or at least it is called a man, and no one who has met with him has said otherwise, but no one can ever remember just what the Man looks like after they look away. The Man has aspired to power beyond his station and believes that the death of the Ancients is a means to an end for some reason. He cannot kill speakers outside his realm, and relies on contracts with resurrections to enforce his will in the material plane. Instinct: to bargain with life

    • Lock one on the other side of the Gates
    • Conjure images of loved ones' last moments and hide among them
    • Master of Reality in his Realm
    • It can kill non speakers at will
    • Summon Contracts to fight for him.
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  • The Gorbachungus Solitary, Magical, Stealthy, Intelligent, Terrifying
    Psychic Scream d8 (d10 damage) 12 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: Pale translucent skin with red pulsing organs beneath

    A human sized albino rabbit with jagged fangs and tattered claws. It has no fur and its skin is pale and puckered. Its voice, when it speaks, sounds like its coming from the center of your skull and is calm and resonant. Instinct: To retake the surface

    • Melt their psyche
    • Vanish
    • Make them relive childhood nightmares
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Corrupted Octopus Solitary, Large
    Grapple with tentacles, bite with beak (d10 damage 1 piercing) 16 HP 0 armor
    Reach, Near

    The corrupted octopus lives in red ponds within the blight woods. It lays in wait below the surface for unsuspecting creatures to approach the water's edge. When given the opportunity it will grapple creatures with its many long and powerful tentacles. It drowns its victims before devouring them with its beak. Instinct: To drown and devour

    • Drown creatures that come too close
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Welcomewood Spelunker Group, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Shortsword (d8 damage) 6 HP 2 armor
    Close

    Plenty of scoundrels aren't happy enough hunting or chopping wood. They leave Welcomewood in search of riches to change their lives. Instinct: to loot

    • skulk around danger
    • use a gadget from adventuring gear
    • quietly signal to its group
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mold Zombie Horde, Devious
    Slam (d4 damage) 11 HP 0 armor
    Close, Reach
    Special Qualities: Death burst of spores!

    The Mold can seep into cadavers and rise them as mobile servants of its will. It uses them as either spread vectors or its arms and ears in the world. Instinct: to infect

    • Spread toxic spores
    • Seed the target with mold
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ghost Wasp Group, Terrifying
    Mandibles (d8+2 damage) 6 HP 1 armor
    Close
    Special Qualities: Strong sense of smell, Translucent skin, vestigial wings

    Ghost Wasps, named so for their translucent skin, are a distant cousin of wasps which live exclusively underground. Their strong sense of smell allows them to find sources of food at great distances. They'll usually feed on roots of trees, but some have been known to bust into cellars. Instinct: to feed

    • Burrow tunnels
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  • Sunforged Idol Solitary, Large, Divine, Construct, Amorphous
    Stomp (d10+4 damage) 27 HP 4 armor
    Forceful, Near
    Special Qualities: Immune to flames, Slow and heavy

    The Krill imbued stone idols with echoes of their gods. Sunforged idols were their vanguard against the spreading mold. Alas, the constructs outlived their inventors and now remain dormant in the catacombs. It has two armor for each stone shield at its arm. Instinct: to destroy intruders

    • Disgorge flames
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Soulblight Centimanos Solitary, Huge, Magical, Stealthy, Planar, Terrifying
    Vast mandibles and claws (d10+5 damage 3 piercing) 20 HP 4 armor
    Reach
    Special Qualities: Terrifying presence

    What hell-dimension would spawn such a creature? Pray to never find out. Centipedes of all things... Instinct: To feed

    • Drain away life with but a touch
    • Retreat into the astral
    • Feed on magic
    • Tap into its latent powers to perform impossible feats
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