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Darakhul Ghoul Solitary, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder, Amorphous War Pickaxe (b[2d8] damage) 19 HP 2 armor Close Ghouls that hide among the living, plotting to take them over. Instinct: Honor the emperor
- Fool the living
- Let out a horrendous smell
- Infect a living being
- Call a Ghoul mob
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Iron Ghoul Group, Devious, Organized, Intelligent, Amorphous Glaive (b[2d6+4] damage) 17 HP 5 armor Close, Forceful The elite of Nicoforus' army. Large Ghouls armed with glaives and protected by heavy scale mails. Instinct: Honor the Emperor
- Tear flesh
- Infect a living being
- Order lower Ghouls
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Black Dragon Gang Bandit Group, Organized, Intelligent Improvised weapons (b[2d8+4] damage) 10 HP 2 armor Close, Forceful Instinct: To intimidate
- Rough up marks
- Rally the other toughs
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Emperor Nicoforus Solitary, Magical, Organized, Intelligent, Hoarder, Terrifying, Amorphous Touch of Death (w[2d12] damage) 19 HP 5 armor Close, Ignores Armor, Far Special Qualities: Aspect of Death Emperor of the underground Ghouls. Plans to dominate the underground and surface of the Carcass. Instinct: Take over the lands of the living
- Twist life till it can't be called that anymore
- Control Life and death
- Call a Ghoul strike
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Wizardweird Group flailing fists (d6 damage) 4 HP 0 armor Close Addicted to wizard weed these poor sods wander around like zombies trying to get more. Instinct: Use wizard weed
- Search for more wizard weed
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Town Guard Group Baton (d8 damage) 6 HP 2 armor Close With the help of invisibility seeds they appear out of nowhere at signs of unruly trouble. Outsiders get little trust. Instinct: Apprehend trouble makers
- Appears out of nowhere
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Warp Ferret Solitary, Tiny Bite (d8 damage) 8 HP 0 armor Hand, Ignores Armor The warp ferret stalks its prey. Once it's locked onto its target it shakes and twitches faster and faster until it lunges forward and disappears only to teleport inside its victim where it proceeds to chew its way out Instinct: Eat you from the inside out
- Teleport inside its victim
- Leap about in a blur
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Basilisk Solitary, Huge, Magical, Stealthy, Devious, Intelligent, Cautious, Planar, Terrifying Bite, Constrict, Tail Swipe (b[2d10+7] damage 4 piercing) 24 HP 7 armor Reach, Forceful, Near Special Qualities: Petrifying Bite, Amphibious, All of its eyes Instinct: Hungry
- Petrify the foolish who would dare look upon it
- To stare upon it is to invite it's petrifying gaze
- It turns you to stone
- Primordial