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Doppleganger Group, Intelligent, Hoarder Claws (1d12 damage) 6 HP 1 armor Close A strange bipedal creature. Instead of skin, it has rough chitinous plates. Its fingers are long, jagged claws. This form is only seen when it is dead or surprised; otherwise it kills a humanoid victim, then uses its psionic abilities to appear like that person, infiltrating his or her group of friends. Instinct: to murder and loot
- Murder and replace victims with perfect imitation.
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Phase Spider Group, Small bite (1d3 damage +poison) 5 HP 0 armor Close Special Qualities: Pops out of phase near enough to bite. A dwarf variety of the phase spider, about the size of a dog. It is still visible when in phase, although it is translucent and glows a soft, dim aquamarine. It casts webs or jumps to rapidly close the distance to its victim, then pops out of phase to attack. It is immune to all attacks when in phase. Instinct: to defend its web and eat.
- Poison bite
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Will-o-the-wisp Solitary, Tiny, Magical Electrical bolts (2d8 keep 1) (d10-2 damage) 15 HP 4 armor Hand, near A cluster of colorful dancing lights. It catches the attention of its prey, then attempts to move it to a dangerous environment. It feeds on the victims life force as it dies. It is immune to all magic, but any weapon may hurt it. Instinct: to kill, and then consume released life force
- Lure victims to their deaths with dancing lights.
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Shadow Group Cold touch (1d4 +1 piercing 1) 8 HP 0 armor Close Special Qualities: Drains strength from whomever it touches, Only hurt by magic/blessed weapons or spells A shade of a deceased intelligent creature, usually one of the dead crewmembers of the ship. They came from a world without undead; the shock and horror of their existence drives them to depraved acts. Instinct: To drain the life energy of living things.
- Curse victims with maddening visions
- Drain strength from victims
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Displacer Beast Group, Magical Claws and tentacles (2d8 keep 1 piercing 1) 6 HP 4 armor Close Special Qualities: Uses molecular vibration to appear to be a few feet from its real location in shifting random directions An oversized, six legged black panther. Two long tentacles ending in bony rasps protrude out of its midsection. Its eyes glow green or amber in the darkness. Instinct: to hate and destroy all other life
- Appear in many places at once
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Worker Robot Group Heavy grasping arms (2d6 keep 1) 10 HP 1 armor Close/near/far, Forceful Special Qualities: tractor/pressor beam A sculpted metal bipedal construct, about five to six feet in height. It has two fine manipulator arms and two heavy lifting arms. It moves around the ship performing tasks assigned by the computer. It is peaceful and will only attack if attacked first. Instinct: To perform the tasks given it by the central computer
- Throws very heavy objects
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Police Robot Solitary, Construct, Amorphous Cranial integrated laser pistol (2d8 keep 1 damage 1 piercing), armlike appendages (3d4 keep 1) 19 HP 3 armor Close/near/far Special Qualities: Builtin red/orange key card, 6 grenades (smoke/gas/frag(d10)/incendiary(d6 pierce 2), tractor/pressor beam A floating cylinder of metal, festooned with multiple limbs; two arm like appendages, and two segmented metal tentacles. A hatbox-shaped head has optics and a built in laser pistol. Instinct: to kill or imprison all unauthorized personnel
- defend the starship's security and interior
- grasp subdued intruders with strong metal tentacles
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Lurker Above Solitary, Large Smother (d6 damage) 17 HP 1 armor Special Qualities: Neutral buoyancy A large creature that resembles a manta ray. Its body is comprised of compartmentalized gas sacs, each filled with a lighter than air mixture, allowing it to sail through the air by gracefully flapping its body. It attaches to a ceiling and drops down on prey, suffocating it and digesting the corpses. Its underside has chameleon like skin, blending in to whatever surface it is attached to. Instinct: To suffocate and devour
- smother victims by dropping on them from above
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Android Solitary, Intelligent, Construct Metal fists (1d8) 12 HP 2 armor Close, hand, near, far Special Qualities: Immune to stun, Immune to charm, Immune to gas, Immune to paralysis, Immune to illusions, Half damage from heat and acid, Electrical damage does +1d4 Appearing like an idealized human, androids can use any of the vessel's technology or weapons. They cannot utilize magic of any kind. The wear uniforms varying with their function. Instinct: To follow its programming.
- Appear human except at hand/intimate range
- Lightning quick AI
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Thorny (Vegepygmy Hound) Group, Small Thorn Claws (d6 + d4 damage) 11 HP 1 armor Close, hand Special Qualities: Piercing weapons do only 1 damage. These creatures are quadrupedal versions of their Vegepygmy masters. Their bodies are comprised of vegetable matter with a hard outer layer of matted plant material. Their claws and teeth are long, wicked thorns. A band of Vegepygmies has 0-2 Thornies. Instinct: To obey Vegepygmy commands.
- Blends into natural backgrounds.