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Monsters by The Aaronator

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  • Desert Greatwurm Solitary, Huge, Organized, Intelligent
    Clas and Fangs (b[2d12+7] damage 3 piercing) 24 HP 5 armor
    Reach, Forceful, Near, Far
    Special Qualities: Poison Spit

    Instinct: To destroy the Oasis

    • Rampage
    • Call on the Hive
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  • Desert Wurm Group, Large
    Razor teeth (d10+2 damage 1 piercing) 14 HP 4 armor

    Instinct: Feast upon flesh

    • Burrow into sand
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  • Amos, servant of Agronorga Solitary, Large, Stealthy, Magical, Terrifying
    Teeth and Claws (b[2d10+4] damage 2 piercing) 24 HP 2 armor
    Forceful
    Special Qualities: Wings for Flight, Gruesome face

    Instinct: To summon his Demon Overlord

    • Control the Blood
    • Summon the Lifedrinker
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  • Queen Magdelenah Group, Stealthy, Divine, Magical, Devious, Organized, Intelligent
    Twin daggers (d8+2 damage) 25 HP 2 armor
    Close

    Instinct: To consume the minds of others

    • Switch places with another
    • Summon fog to evade oponents
    • Mind control
    • Call lightning
    • Summon reinforcements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gar-Uth the Wolfkin Group, Organized, Intelligent, Cautious
    Claws (d8 damage 1 piercing) 10 hp 2 armor
    Close

    Instinct: To learn more

    • Claw swipe
    • Call the pack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gar-uth the Ultimate Solitary, Large, Intelligent, Cautious
    Teeth and claws (b[2d8+6] damage 2 piercing) 22 HP 6 armor
    Forceful, Reach, Near, Far
    Special Qualities: Wings of flight, Chimeric

    Instinct: Aquire more power

    • Sustained flight
    • Spray of goop
    • Poison fangs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Svoth the Wolf-King Solitary, Organized, Intelligent
    Teeth and claws (b[2d10+4] damage 1 piercing) 20 HP 2 armor
    Close, Forceful, Near

    Instinct: To dominate

    • Rend with teeth and claws
    • Call to the Wolfguard
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gared Tekiel Solitary, Magical, Stealthy, Divine, Intelligent, Cautious
    Spiked Aluminium knuckles (b[2d10+6] damage 2 piercing) 22 HP 7 armor
    Close, Forceful, Near, Far
    Special Qualities: Can be extremely lucky, Can Push on metal objects, Can Pull on metal objects, Can Sooth/Riot emotions

    Instinct: To serve the Master

    • Make himself Heavier/Faster/Smarter/Stronger
    • Use speed to avoid/deflect a blow
    • Burst the Allomancy of another
    • Has 5 + 1*Partials + 2*Fails hold to use his abilities
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gun Mook Group, Intelligent
    Gun (d8 damage 2 piercing) 6 HP 1 armor
    Close, Reach

    Instinct: Serve the Boss

    • Shoot an enemy from afar
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  • Sword Mook Group, Intelligent
    Sword (d8 damage) 6 HP 1 armor
    Close

    Instinct: To serve the Boss

    • Attack when directed
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