• Codex
  • Browse
  • Create
  • Login

Monsters by Felan

  • Chelish Commando Group, Stealthy, Devious, Intelligent
    Bombs (d6 damage 2 piercing) 6 HP 1 armor
    Close

    Instinct: To destroy from within

    • Infiltrate enemy territory.
    • Hidden traps and explosives
    • Destroy infrastructure and supplies
    Tweet
  • Chelish Navy Ship Solitary, Huge, Intelligent, Cautious
    Barrage (b[2d10+5] damage) 23 HP 6 armor
    Reach, Far

    Instinct: To dominate the seas.

    • Bombard enemy ships or buildings.
    • Surround the enemy.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Hellknight Group, Intelligent
    Pike (d8+2 damage) 10 HP 3 armor
    Close, Reach, Near

    The Hellknights are an order of law enforcers interested not so much in the social goodliness and charity typical of paladins but in the foundation and stringent maintenance of order. Instinct: To maintain order with an iron hand, and punish the unlawful

    • Advance without mercy
    • Call for reinforcements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet