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Monsters by GuyeFaux

  • Giant firefly, goblin-ridden Solitary, Large, Devious, Intelligent, Hoarder
    Faerie fire spores (d8 damage) 16 HP 4 armor
    Ignores Armor, Near
    Special Qualities: Immune to arrows while flying

    Fireflies ridden by goblins. 'Nuff said. Instinct: To capture pixies

    • Bear a goblin on its back
    • Faerie Fire spores are sticky, glowing, and can daze
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  • Hopped up Goblins Group, Small, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Short-sword (d8 damage 1 piercing) 6 HP 4 armor
    Close

    Hopped up on pixie juice, these Goblins are tribe leaders and first lieutenants. Their senses and intellect are heightened by their favorite drug, making them very difficult to surprise and out-maneuver. Instinct: Obtain more pixies juice

    • Defend with incredible agility
    • Detect unseen things
    • Summon kin
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  • Hethor the orc Solitary, Stealthy, Devious, Intelligent, Cautious
    Khopesh (b[2d8] damage) 12 HP 5 armor
    Close
    Special Qualities: Shapeshift into another humnoid

    A Far-spawn Orc with a name. Thankful for its creation, it wanders the country-side seeking to better itself. Instinct: Vengeance

    • Unleash Otherworldly Monsters
    • Turn invisible and silent
    • Nick somebody to infect them
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  • Water Witch Celebrant of Abaia Solitary, Stealthy, Magical, Intelligent, Hoarder
    Alchemical weapons (w[2d10] damage) 16 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Breathe water

    Circe, celebrant of Abaia, thrives on secrets. She uses others to do her dirty work, but likes to watch. When cornered, she uses her knowledge of alchemy to keep escape and keep others at bay. Instinct: To cause pain in others

    • Glean unsavory secrets
    • Mix a potion that weakens
    • See through water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Far-spawn orc Group, Stealthy, Magical, Intelligent
    Khopesh (b[2d8] damage) 6 HP 4 armor
    Close, Near

    Orcs which have ingested the essence of the Kigrid are cunning predators. They can spin rudimentary illusions to hide themselves or create doubles. More skilled Orcs are able to disguise themselves as other humanoids. Instinct: To punish

    • Create rudimentary illusions to surprise foes
    • Turn invisible and silent
    • Create an illusion of itself somewhere else to distract opponents
    • Nick somebody with bloodied weapon to infect them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Infected Orc Horde, Stealthy
    Fists and bite (d6+2 damage) 7 HP 0 armor
    Close, Forceful

    Orcs which have been infected by the blood of the Kigrid will reckless charge at the nearest living thing. Instinct: To maim

    • Charge at foes with reckless abandon
    • Bite causes infection
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  • Kigrid Solitary, Stealthy, Devious, Intelligent, Planar, Amorphous
    Paralyzing tentacles (w[2d8] damage 1 piercing) 15 HP 2 armor
    Close, Ignores Armor, Near

    Vaguely feline alien monster which tracks down sentient pray to eat. Quadraped, four prehensile appendages which resemble hands having six fingers. Uses stolen memories to cast illusions trapping and subduing its victims. Tentacles administer allow it to inject tiny worms under victims skin, which makes their way to the brain, allowing rudimentary mind control. Mostly the kigrid uses this to gather victims before feasting on them. Instinct: Suck sentience

    • Cast a web of illusions
    • Create illusions to avoid direct combat
    • Sting which results in mind control
    • Track down sentient things
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  • High Templar Solitary, Magical, Divine, Organized, Intelligent
    Longsword of the Inquisition (b[2d10+4] damage 1 piercing) 14 HP 5 armor
    Close, Reach, Near
    Special Qualities: Immune to lies, corruption and surprise

    After years of wandering the country learning of and defeating evil, Templar may return to the Giver’s citadel and be granted promotion to High Templar. These guys eat demons for breakfast. Instinct: To eradicate evil

    • Smite with furious vengeance
    • Rally an army
    • Sanctify with Prayer
    • Mow down cowards
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Templar Squire Group, Organized, Intelligent, Cautious
    Broadsword and Shield (d8 damage) 6 HP 3 armor
    Close

    Squires are Templar in training. They serve the Templar, steeling themselves physically, mentally and spiritually for the gruesome ritual to come. Their motto is: “Never volunteer. If it moves, salute it. If it doesn’t move, paint it purple.” Instinct: to not get killed in the service of Templar

    • Assist templar
    • Clump into a defensive formation
    • Remember their training
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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