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Giant firefly, goblin-ridden Solitary, Large, Devious, Intelligent, Hoarder Faerie fire spores (d8 damage) 16 HP 4 armor Ignores Armor, Near Special Qualities: Immune to arrows while flying Fireflies ridden by goblins. 'Nuff said. Instinct: To capture pixies
- Bear a goblin on its back
- Faerie Fire spores are sticky, glowing, and can daze
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Hopped up Goblins Group, Small, Stealthy, Organized, Intelligent, Cautious, Hoarder Short-sword (d8 damage 1 piercing) 6 HP 4 armor Close Hopped up on pixie juice, these Goblins are tribe leaders and first lieutenants. Their senses and intellect are heightened by their favorite drug, making them very difficult to surprise and out-maneuver. Instinct: Obtain more pixies juice
- Defend with incredible agility
- Detect unseen things
- Summon kin
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Hethor the orc Solitary, Stealthy, Devious, Intelligent, Cautious Khopesh (b[2d8] damage) 12 HP 5 armor Close Special Qualities: Shapeshift into another humnoid A Far-spawn Orc with a name. Thankful for its creation, it wanders the country-side seeking to better itself. Instinct: Vengeance
- Unleash Otherworldly Monsters
- Turn invisible and silent
- Nick somebody to infect them
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Water Witch Celebrant of Abaia Solitary, Stealthy, Magical, Intelligent, Hoarder Alchemical weapons (w[2d10] damage) 16 HP 0 armor Close, Ignores Armor, Near Special Qualities: Breathe water Circe, celebrant of Abaia, thrives on secrets. She uses others to do her dirty work, but likes to watch. When cornered, she uses her knowledge of alchemy to keep escape and keep others at bay. Instinct: To cause pain in others
- Glean unsavory secrets
- Mix a potion that weakens
- See through water
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Far-spawn orc Group, Stealthy, Magical, Intelligent Khopesh (b[2d8] damage) 6 HP 4 armor Close, Near Orcs which have ingested the essence of the Kigrid are cunning predators. They can spin rudimentary illusions to hide themselves or create doubles. More skilled Orcs are able to disguise themselves as other humanoids. Instinct: To punish
- Create rudimentary illusions to surprise foes
- Turn invisible and silent
- Create an illusion of itself somewhere else to distract opponents
- Nick somebody with bloodied weapon to infect them
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Infected Orc Horde, Stealthy Fists and bite (d6+2 damage) 7 HP 0 armor Close, Forceful Orcs which have been infected by the blood of the Kigrid will reckless charge at the nearest living thing. Instinct: To maim
- Charge at foes with reckless abandon
- Bite causes infection
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Kigrid Solitary, Stealthy, Devious, Intelligent, Planar, Amorphous Paralyzing tentacles (w[2d8] damage 1 piercing) 15 HP 2 armor Close, Ignores Armor, Near Vaguely feline alien monster which tracks down sentient pray to eat. Quadraped, four prehensile appendages which resemble hands having six fingers. Uses stolen memories to cast illusions trapping and subduing its victims. Tentacles administer allow it to inject tiny worms under victims skin, which makes their way to the brain, allowing rudimentary mind control. Mostly the kigrid uses this to gather victims before feasting on them. Instinct: Suck sentience
- Cast a web of illusions
- Create illusions to avoid direct combat
- Sting which results in mind control
- Track down sentient things
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High Templar Solitary, Magical, Divine, Organized, Intelligent Longsword of the Inquisition (b[2d10+4] damage 1 piercing) 14 HP 5 armor Close, Reach, Near Special Qualities: Immune to lies, corruption and surprise After years of wandering the country learning of and defeating evil, Templar may return to the Giver’s citadel and be granted promotion to High Templar. These guys eat demons for breakfast. Instinct: To eradicate evil
- Smite with furious vengeance
- Rally an army
- Sanctify with Prayer
- Mow down cowards
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Templar Squire Group, Organized, Intelligent, Cautious Broadsword and Shield (d8 damage) 6 HP 3 armor Close Squires are Templar in training. They serve the Templar, steeling themselves physically, mentally and spiritually for the gruesome ritual to come. Their motto is: “Never volunteer. If it moves, salute it. If it doesn’t move, paint it purple.” Instinct: to not get killed in the service of Templar
- Assist templar
- Clump into a defensive formation
- Remember their training