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Monsters by Dezmodium

  • Manimal Soldier Squad, Organized, Intelligent
    (1d8+1 damage 1 piercing) 12 HP 3 armor
    Close, Forceful, Near, Far

    These half man, half animal experiment soldiers are deployed by the church to enforce and do dirty work. A squad of Manimals can pose serious risk to even the most veteran of foes. Instinct: To subdue and conquer through force

    • Shoots with its gun/bow
    • Shreds with its claws
    • Call for backup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Roc Solitary, Large, Frightening
    Bite (d12+2 damage) 16 HP 3 armor
    Close
    Special Qualities: Frightening Size, Diving Attack, Flight, Poisonous Bite

    A giant roc. This is a medium dragon-like creature of frightening size and power. They are known to fly through deserts and wastes, hunting for prey. They are formidable foes, especially to the lonesome wanderer, tough for a small group. Their hide is thick like armor. Instinct: To hunt and eat

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Desert Jackal Group, Small
      Diseased Bite 1d6+2 damage 6 HP 0 armor
      Close
      Special Qualities: Desert Survival, Pack Hunting, Diseased Bite (Sickens)

      A desert jackal. A desert hyena. A pack of desert wolves. Whatever you call it, these animals are pack hunters and plague the desert wanderer. They are dirty and mean and would gladly eat you and everyone you care about. Their mouth's are full of disease. Instinct: To hunt and eat

      • Rends with tooth
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Archer Infantry Horde, Organized, Intelligent
      Bow (1d6 damage 1 piercing), Dagger (1d6 damage) 6 HP 1 armor
      Close, Hand

      This is an archer infantryman. It can fire it's bow at the enemy. It has a dagger to defend itself and leather armor. Instinct: To rain death upon the enemy

      • Shoots bow
      • Reinforcements
      • Formations
      • Discipline
      • Effective against enemy formations
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Light Infantry Horde, Organized, Intelligent
      Sword (1d6 damage) 6 HP 2 armor
      Close

      This is light infantry. It has leather armors, a sword, and a wooden shield. It is part of an army/regiment/squad. Instinct: To destroy the enemy

      • Part of an army
      • Reinforcements
      • Formations
      • Discipline
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Heavy Infantry Horde, Organized, Intelligent
      Sword, Spear (1d8 damage) 10 HP 4 armor
      Close, Hand

      This is a plated soldier equipped with shield and sword and spear. It is a part of a larger army. It moves with its regiment,platoon,squad in formation to destroy its enemies. It is well equipped and can be found in numbers ranging from the dozen or so to the thousands. Instinct: To destroy it's enemies

      • Part of an army
      • Reinforcements
      • Formations
      • Discipline
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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