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Temple Golem Solitary, Huge, Magical, Divine, Cautious, Armored, Construct, Huge Ax Sword strike. Able to cut of the head of a horse with one swipe. (d10+7 damage 3 piercing) 30 HP 7 armor Reach, Forceful, Ignores Armor, Near Special Qualities: This golem is a melding of the blood of sacrificed volunteer with stones from temples that contain precious stones and metals. They are made to be 8 feet tall, and with tremendous strength in order to deal with trespassers of any size. It may resemble the deity of the worshiping temple. Temple Golems are the result of a volunteer Believer who sacrifices himself to guard the temple from tomb robbers and anyone that comes to desecrate the temple. Many times the Golem will be made with stones from the temple which may include precious stones and metals. They will look and resemble a deity or deities worshiped there. They are the image embodiment of the deity. any times they will hold a weapon or artifact associated with the worship. Many thieves will run at first sight of them because of the close resemblance to the deity, they will think its the deity and will run in fear of its wrath. Some temples long abandoned will have these guardians awaken by tomb raiders and thieves. The golems are relentless and will not return to their place until the artifact is return to its place of worship. Some people have seen Golems wonder around looking for the trespasser and will kill anyone with the artifact in their possession. Instinct: It guards temples from trespassers or tomb thieves from taking relics or worship items.
- Ax sword swipe.
- Stomp to knock people of their feet.
- Shield push on walls.
- Smash with hands.
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Spider's Queen Horde, Large, Organized, Cautious, Hoarder, Terrifying Spider bite that renders the biten area useless for 24 hrs (b[2d6+4] damage 1 piercing) 11 HP 4 armor Forceful Special Qualities: A drow half spider with dark body and spiny legs. while its upper body looks like an atractive women and her lower boby its that of a huge spider. Her fetures are Slick soft but once its mouth open it reveals fangs that deal a dealy poisinous bite. , Armor plated body, silk wrap. Used to imobilize and apture prey. Th spider Queen is a Drider who has join an ancient spider monster in union in return for her company and the promise of a new heir he will give her an army that one day, she will lead out of her cavern. She is near immortal due to her consummation of her arraignment. She now has lived the 76 years under ground on her 77 year in the 7 day of the 7th month she will lead her army an rule the corner of the kingdom she was denied. She desires to turn the world dark and consume it. She Hates the kingdom of Blackmore where she was at one time promised to sit on the throne. She was never going to sit on the throne she was promised in exchange for her magic and was tricked to live in the underwater cavern that connects the dead swamp with Blackmore. Instinct: She gurards her cavern full of eggs, that one day will hel her take over the night.
- She will hang from the ceiling and drops drown on unsuspecting explorers.
- Mother's call. When wounded it calls a hord of her children to come and attack.
- Hack slash with fromt legs. Cuts and slash of flesh and leather armor.
- She can surprise anyone with a leaping attack from dark areas of the ceiling.
- She can wall crawl Quietly on any surface.
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Shell Golem Group, Large, Magical, Intelligent, Construct Slashing fist (d8+4 damage 2 piercing) 18 HP 4 armor Forceful Special Qualities: Shell Golems are created to protect and not let anyone enter the heart of a Labyrinth. The shell Golem comes in threes they are raised by magic to protect the corridor that leads to the center of the labyrinth. They are large and attack in a manner that shows intelligence. they will continue attack relentlessly even if they are missing body parts including its head. After taking too much damage 3 golems that have take too much damage will merge to become on golem again. Instinct: Protects the entrance to the center of the Labyrinth
- Hammer fist
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Qui Solitary, Large, Magical, Divine, Devious, Cautious, Construct, Terrifying, Amorphous The Qui charges its attackers and than stomps on them with it's front legs. If faced with a large group it will stand on its hind legs and crash down on the grown creating a shock wave that will knock down any attacker standing in its emidiate area. (d10+2 damage 2 piercing) 29 HP 6 armor Forceful, Reach, Ignores Armor Special Qualities: Healing Qui can heal edge damage. Qui can dig at a great speed and will come up from under his attackers. A Qui's mouth has 2 rows of grinding teeth with which the Qui can chew up metal and armor. , A Qui is made by a Forest Lord with the left over carcass of poachers. A Qui s covered in long hair like moss in which weapons can get tangled in. The hair like moss is tick and soft, which prevents blunt attack from actually hurting it's body. , If attacked and wounded, a Qui will release the horrible smell of the decaying carcass which it's made of. The smell is terrible and will disturb even the sturdiest of fighters. A Qui is an ancient creature who purpose is to warn of the coming of the Forest Lord. The creature looks gentle and kind and speaks elvish. It looks like a huge kiwi bird with a beaked mouth and walks on four stocky three toed legs. A Qui's body is covered in a hair like grey/green moss.A Qui will approach the person of the group who most opposes the destruction of the forest and will ask them to leave.If the perpetrators heed the warning and move on the Qui will give them seeds that fall from it's body. these sees will give forever fruit. If the perpetrators do not comply to abandoning the destruction of the forest, A Qui will roar, it's roar is loud and will make those who fail a constitution roll run in fear. The roar causes a strong wind which will push and knock back anyone that fails a strength roll causing 3 damage by slamming them onto the floor or nearby trees. The roar also carries saliva from the Qui's mouth which is corrosive to organic and soft metals. If attacked it will charge anyone still standing to knock m down once down the Qui will stomp on the fallen beings with it's front legs. A Qui is made up of the carcass left behind by over hunting held together by plants, vines, moss and dirt. If wounded the stench of the dead carcass with in its insides will cause those of low constitution that fail a roll will fall in disgust and become violently ill. A Qui when out numbered will stand on it's back legs and come down hard on the ground, anyone in the surrounding area that fails a Dex will fll to the ground and be stomped by the Qui. A Qui deal 4 damage ignoring armor in a stomp because of the hard bones hoofs at the bottom of feet. Instinct: Qui will give warning the forest lord if coming if attack it will charge and stomp on any one person that has fallen.
- Gives warning of the coming of the Forest Lord
- A Qui's roar creates a gust a wind which will knock down any weak beings. Qui saliva is corrosive to metal and organic armor.
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Forest Lord Solitary, Large, Magical, Divine, Cautious, Hoarder, Planar, Amorphous Sword, slash. Blessed arrows which grown vines when they strike. Forest touch that decomposes organich matter that it touches. (b[2d12+4] damage 1 piercing) 29 HP 8 armor Forceful, Ignores Armor, Far Special Qualities: It heals him self by being in touch with the forest. A forest lord is a ancient Being that protects a forest. When a town, city, Kingdom begins to expand in to its domain it will appear and protect the forest and its inhabitants. it looks like a large viking knight who's armor is made up of weeds tree bark leaves and rock plates. it wears a wooden helmet with a set of antlers and glowing green eyes. It's sometimes called a forest golem because of the make up of his armor. It attacks with a long sword that its made of gems. Its will shoot arrows that once they strike vines and plants grown from the wound they make. Its will also attack with a decomposing touch that begins to disintegrate organic matter while in contact with him. he's not a known for attacking lone travelers. Most common It will appear when large area of the forest gets destroyed. It will most commonly give a warning via a white Male deer with a face that resembles a bird human, or a Large Qui which looks like a kiwi bird with a four legs and a hippo face, whos whole body is covered in moss. the warning is to ask to stop destruction of the forest (deforestation). Best way to a peace it is to ask for forgiveness and begin planting of new trees and plants. Over hunting will surely get his attention and disrespecting him will get the transgressor shot at with an arrow which will eventually help the forest "eat" the perpetrator. Instinct: Protect the forest from transpasers.
- Sword Slash
- Healing touch. Forest touch , it tursn anything it touches in to part of the forest. It begins to break down organic matter upon touch.
- It knows all known poisons and its amune to attack exept fire. It can grow a forest anywhere.
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Red scale Gorilla beast Solitary, Huge, Devious Slash grab and bite. Tail wip. smash . (b[2d8+7] damage 1 piercing) 24 HP 2 armor Reach, Forceful A red gorilla beast is a giant size gorilla with a croc tail scale armor on its back and front area of its arms and legs. A red gorilla beast will wonder dense wooded areas and patrol the area at night it attracted to camp fires and groups that consists of mostly males. Once it finds a group it will jump in the middle of the group and attack only the men. If any females are in the group it will not attack them but will want to take it as a price. The woman taken will eventually die of either starvation or crush by the overly protective gorilla. It's attacks are slash with claws, grab bad smash, bite and throw tail whip and or trow. Instinct: It attack groups of men that come with in it's territory and or campfires with dominant male members.
- Slash with claws bite, tear and trow.
- Once it grabs a victim it will not let go until it finds a more dangerous one. It won't stop till all males of group are dead.
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Shell Eater Group, Large, Devious, Cautious Barrage of scratch and bite. ( claws attack and bite ) (d6+4 damage 3 piercing) 14 HP 4 armor Forceful Special Qualities: Resistant to acid (eats acid) Armor plating, strong claws, roll in to a armored balll, can dig through anything, can eat metal, see in the dark, Armor eaters, demon roly poly, armor rollers, ball beast are some of the names for a parasite of the giant snail. It lives in the crack and crevices on the rocks where giant snails rest. It feeds on the small offspring that do not make it into the safety of the shell labyrinth of its parent. Once a giant snail leaves to go eat and or drink armor eaters will go out and wander to find a tastety meal. It will eat trees, animals specialy armor types. If it comes across any creature that has touched eaten or lived near a giant snail. Touching eating or being near a giant snail or it's offspring will leave a scent that will surely attract Armor eaters. When an armor eater finds a scent it will call out with a scratching sound made by its shell plates on threre body. Other armor eaters will answer and will come to feed. Once a group them finds a meal they don't attack right away they find the time when they are still to rush the victim/s. armor eaters will not attack if other creatures bigger than them are around, they are also able to detect agic magic users and magical items and will not touch them this also include clerics and holy men. Armor eaters are armor plated quadrupeds black hard plated that interlock and make m water tight And can go with out water for years. They are supever diggers and tunnelres. Instinct: Eat anything tough "armor" like the shell of the giant snail.
- claws and bites at armor, till it eats it allow and anything attached to it.
- Once it hold on to armor it will want to roll in a ball to not be bother while it eats.
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Swamp Witch Solitary, Divine, Magical, Organized, Intelligent, Hoarder, Terrifying lightning strike. from ring. (b[2d10+2] damage) 20 HP 4 armor Close, Ignores Armor, Far Special Qualities: Horrifc scream, Resistant to fire, Able to breath under waters, Regenarate it self. , From living in the swamp waters it's skin has turned black and tough skinny to the bone it's a cannibal that eats it's victims. . , Magic user A swamp Witch a horrific old witch who has magically kept her self alive thru the use of dark magic. It's decaying body is skinny to the bone, her skin has turned black, rubbery slick and wet, it has a Magical shield that protects it form edge blunt and magical attacks.If she looses the magic spell, It's tough skin provides protection from edge attacks. It's Cold wet skin provides resistance to fire while holy fire due to it's divine nature will affected. If it feels that its trapped it will raise an army of drowned victims that obey her an will defend her an try to grab, hold an drown trespassers. These drowned will also fight with weapons to defeat a foe and drown it in the hope that the new victim will take its place and be release from its curse. The older the witch the more treasure, relics, weapons, and magical items it has. Instinct: To drowns people and creatures that travel thru her area. Take valuables from it's victims . protect her tresure which includes magical artifacts.
- raiser the dead victims she has drown. The dead grab the victime and pull them down,
- Eats magical items to keep it's self alive.
- collects Snail eggs to dry and use as an acid weapon