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The Swarm Solitary, Huge, Cautious, Terrifying, Amorphous Thousands of small jaws. (d10+5 damage 2 piercing) 27 HP 4 armor Reach, Forceful, Near Special Qualities: Split itself apart., Thousands of small demons make up its composition The Swarm is made of thousands upon thousands of small imp or bug like creatures who thrive in the dark, known as Darklings. Should the Darklings be desturbed in their realm, they will screech and combine themselves into a large beast and attempt to devour whatever disturbed them. Instinct: To consume
- Devour
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Pavlo Solitary, Magical, Divine, Intelligent, Cautious Waves of Darkness (d10+6 damage) 18 HP 5 armor Close, Forceful, Reach, Far Pavlo wandered into the Realm of Dark to seek power to enact revenge on the village. The darkness consumed him, granting him a portion of the Dark's power. Instinct: To consume and enslave
- Bend Darkness
- Dark Blasts
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Blackling Horde, Small, Organized, Planar, Amorphous (d6+2 damage 2 piercing) 10 HP 2 armor Close, Forceful Blackings are small, Imp-like creatures who live in the Realm of the Dark. Legions of them live in the Realm of the Dark, aloof and "Spaced out" until disturbed or exposed to light. Upon being exposed, they screech, sending all of them into a swarm. Instinct: To exist in darkness
- Aloof
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Rabadon the Dark Wizard Solitary, Magical, Intelligent Fists made of shadow. (b[2d10+2] damage) 16 HP 4 armor Close, Far The Wizard of Dark, Rabadon seeks to enslave the world using the power of Dark that he could only control a portion of. Instinct: To Consume and Enslave
- Blasts with Shadow Magic
- Hand of Shadow
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Massive Spirit Solitary, Huge, Magical, Stealthy, Intelligent, Terrifying, Amorphous Spirit Orbs (d10+3 damage) 23 HP 5 armor Reach, Ignores Armor, Far Special Qualities: Many spectral bodies make up its form. Instinct: To Terrify
- Spread Terror
- Pulls down skirts
- Ghastly blast
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Battle Toad Group, Intelligent, Cautious Flippers (b[2d10] damage 1 piercing) 10 HP 4 armor Close Instinct: To beat shit up
- Kicks
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Mummy Warriors Group, Intelligent Sickles or blades (b[2d8] damage 1 piercing) 10 HP 2 armor Close, Reach The mummy warriors were revived long ago by the Scorpioness in an attempt to further protect her master's tomb. They attack all those who attempt to desecrate their master's tomb. Instinct: Attack Invaders
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Scorpioness Solitary, Huge, Magical, Intelligent, Construct Pincers, Stingers (d10+7 damage 2 piercing) 20 HP 3 armor Reach, Forceful Special Qualities: Body of a woman with legs removed, replaced by the body of a scorpion with 2 stingers. The Scorpioness is an abomination created as a guard or sentinel for places or objects of value. Her sole purpose is to protect her master, both in life and death. She stands guard over her masters grave, ever watching, ever ready... ...ever lonely. Instinct: To protect the Pheromone's tomb
- Snap with her pincers and stab with her stingers
- Spearlings: summons 5 blue orbs that fire at those who attack her
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Scorpioness Solitary, Huge, Magical, Intelligent, Construct Pincers, Stingers (d10+7 damage 2 piercing) 20 HP 3 armor Reach, Forceful Special Qualities: Body of a woman with legs removed, replaced by the body of a scorpion with 2 stingers. The Scorpioness is an abomination created as a guard or sentinel for places or objects of value. Her sole purpose is to protect her master, both in life and death. She stands guard over her masters grave, ever watching, ever ready... ...ever lonely. Instinct: To protect the Pheromone's tomb
- Snap with her pincers and stab with her stingers
- Spearlings: summons 5 blue orbs that fire at those who attack her