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Satyr warrior Group, Divine, Intelligent weaponry (d8 damage 2 piercing) 8 HP 1 armor Close Instinct: Guard nature violently
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Faceless maggot Horde, Tiny, Stealthy, Terrifying fanged maw (d4 damage) 3 HP 0 armor Hand Special Qualities: human face opens up and shows a fanged maw Instinct: to decieve and devour
- showing bad memmories
- changng its face to that of a lost one
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Eye bat Solitary, Tiny, Construct, Amorphous energy beam (d8-2 damage) 15 HP 1 armor Hand, Far Special Qualities: Flight, Enhanced sight, Bad depth perception The eye bat is a creature created during a ritual by combining a cyclops eye bat wings and the tail of a demon. To be used by magicians for reconnaissance Instinct: to follow a magicians orders
- spy on people and locations
- telepathy
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Hive Queen Solitary, Huge, Organized, Intelligent Claws, Boney tail (b[2d12+7] damage 1 piercing) 24 HP 5 armor Reach with tail, Forceful, Near with claws Special Qualities: twin sets of arms, large crest above the head, like xenomorph queen A Hive Queen is the highly intelligent Tyranid bio-form that leads the great Tyranid swarms and directs the evolutionary paths they take as they adapt to each new environment or tactical need. They live in massive caverns in huge chambers at the centre of the Hive and ingest genetic materials. They then churn out through asexual reproduction all the countless types of bio-forms that make up the Tyranid Hive swarm. All Tyranids have links back to a Hive Queen, as the only way for Tyranids to reproduce is through this cloning technique. Although they are sentient beings unlike so many of the other Tyranid bio-forms, they spend their entire lives psychically arguing through the Hive Mind with their "sisters" about how the next swarm of Tyranids could be better adapted to the species' needs. The queens are constantly producing Tyranid organisms and new bio-weapons. Heavily inspired by warhammer40k Instinct: Breed, Control the species
- Call the garrison
- Catalyst, send out a signal from the Hive Mind that infuses lesser Tyranid creatures with an unnatural vitality. (+2 health)
- Psychic Scream (area D8 damage) only sentient creatures affected
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Grox Group, Large horns, tusks, charges (d8+2 damage) 14 HP 1 armor The Grox is a large, fast,territorial and aggressive reptilian animal. Grox meat itself is also extremely palatable and nutritious, and nearly every single part of the beast is edible. Because of this a Grox is an extremely wanted animal for livestock. But because of its innate agression only a handfull of people can handle the animals. Instinct: Eat, grow up, breed
- Trample
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Ripper swarm Horde, Tiny bite (b[2d8] damage) 11 HP 2 armor Hand Special Qualities: serpentine body, Broad head, vestigial gripping claws Rippers possess serpentine bodies approximately half a metre long that terminate in a broad head above a set of vestigial gripping claws. The head is split by a wide maw filled with rows of exceedingly sharp ripping hooks and razor-edged boney ridges. The Ripper’s powerful jaws can bite through flesh and bone with alarming ease, and they have been known to gnaw their way through steel to reach food. Rippers are energetic and fearless organisms, quite capable of pulling down creatures many times their own size, from a rampaging Grox to an armed man. Once a Ripper's jaws tighten around its prey, they stay clamped shut until a mouthful of flesh is torn away or the Ripper is slain. Huge swarms of Rippers are often seen on the battlefield. Rippers are mindless and will persih when they lose contact to the hive Mind. heavily inspired by warhammer40k Instinct: devour bio-mass and return it to the spawning pit
- Collect bio-mass
- overpower target
- use teeth to ignore armor