• Codex
  • Browse
  • Create
  • Login

Monsters by TheBishop

  • Satyr warrior Group, Divine, Intelligent
    weaponry (d8 damage 2 piercing) 8 HP 1 armor
    Close

    Instinct: Guard nature violently

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Group, Divine
      (d8 damage 1 piercing) 8 HP 1 armor
      Close, Reach

      Instinct:

      Tweet
    • Grendel Solitary, Intelligent, Hoarder
      Claws, Bite, Tentacle (b[2d10+4] damage 2 piercing) 12 HP 0 armor
      Close, Forceful, Near
      Special Qualities: rigid spikes on arms, tentacles on elbows, lion mane

      WORK IN PROGRESS Instinct: To feed and

      • smell locations of prey
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Faceless maggot Horde, Tiny, Stealthy, Terrifying
      fanged maw (d4 damage) 3 HP 0 armor
      Hand
      Special Qualities: human face opens up and shows a fanged maw

      Instinct: to decieve and devour

      • showing bad memmories
      • changng its face to that of a lost one
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Eye bat Solitary, Tiny, Construct, Amorphous
      energy beam (d8-2 damage) 15 HP 1 armor
      Hand, Far
      Special Qualities: Flight, Enhanced sight, Bad depth perception

      The eye bat is a creature created during a ritual by combining a cyclops eye bat wings and the tail of a demon. To be used by magicians for reconnaissance Instinct: to follow a magicians orders

      • spy on people and locations
      • telepathy
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Hive Queen Solitary, Huge, Organized, Intelligent
      Claws, Boney tail (b[2d12+7] damage 1 piercing) 24 HP 5 armor
      Reach with tail, Forceful, Near with claws
      Special Qualities: twin sets of arms, large crest above the head, like xenomorph queen

      A Hive Queen is the highly intelligent Tyranid bio-form that leads the great Tyranid swarms and directs the evolutionary paths they take as they adapt to each new environment or tactical need. They live in massive caverns in huge chambers at the centre of the Hive and ingest genetic materials. They then churn out through asexual reproduction all the countless types of bio-forms that make up the Tyranid Hive swarm. All Tyranids have links back to a Hive Queen, as the only way for Tyranids to reproduce is through this cloning technique. Although they are sentient beings unlike so many of the other Tyranid bio-forms, they spend their entire lives psychically arguing through the Hive Mind with their "sisters" about how the next swarm of Tyranids could be better adapted to the species' needs. The queens are constantly producing Tyranid organisms and new bio-weapons. Heavily inspired by warhammer40k Instinct: Breed, Control the species

      • Call the garrison
      • Catalyst, send out a signal from the Hive Mind that infuses lesser Tyranid creatures with an unnatural vitality. (+2 health)
      • Psychic Scream (area D8 damage) only sentient creatures affected
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Grox Group, Large
      horns, tusks, charges (d8+2 damage) 14 HP 1 armor

      The Grox is a large, fast,territorial and aggressive reptilian animal. Grox meat itself is also extremely palatable and nutritious, and nearly every single part of the beast is edible. Because of this a Grox is an extremely wanted animal for livestock. But because of its innate agression only a handfull of people can handle the animals. Instinct: Eat, grow up, breed

      • Trample
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Ripper swarm Horde, Tiny
      bite (b[2d8] damage) 11 HP 2 armor
      Hand
      Special Qualities: serpentine body, Broad head, vestigial gripping claws

      Rippers possess serpentine bodies approximately half a metre long that terminate in a broad head above a set of vestigial gripping claws. The head is split by a wide maw filled with rows of exceedingly sharp ripping hooks and razor-edged boney ridges. The Ripper’s powerful jaws can bite through flesh and bone with alarming ease, and they have been known to gnaw their way through steel to reach food. Rippers are energetic and fearless organisms, quite capable of pulling down creatures many times their own size, from a rampaging Grox to an armed man. Once a Ripper's jaws tighten around its prey, they stay clamped shut until a mouthful of flesh is torn away or the Ripper is slain. Huge swarms of Rippers are often seen on the battlefield. Rippers are mindless and will persih when they lose contact to the hive Mind. heavily inspired by warhammer40k Instinct: devour bio-mass and return it to the spawning pit

      • Collect bio-mass
      • overpower target
      • use teeth to ignore armor
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet