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Méléagant's Up-voted Monsters

  • Lizardfolk Horde, Intelligent
    Spear (d6 damage 1 piercing) 3 HP 2 armor
    Close, Reach

    Lizardfolk are reptilian humanoids. They are most at home in warmer climates and swampy environs, where they thrive. They are known for the great hunters, their community and their frequent protests for the preservation of nature. Instinct: To protect its tribe

    • Hold its breath for a long time
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  • Lizardfolk Hunter Horde, Intelligent
    Longbow (d6 damage 1 piercing) 3 HP 2 armor
    Close, Near, Far

    Dedicated to both tracking dangers and ensuring food for their tribe, lizardfolk hunters eschew close combat for mastery of the bow. Allied animals gain +1 damage and +1 amour. Instinct: To protect its tribe

    • Hold its breath for a long time
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  • Giant Spider Solitary, Large, Devious
    Mandibles (d8 damage) 13 HP 1 armor
    Special Qualities: Shoots web

    Instinct: To create webs

    • Collect victims
    • Inject venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Spiderling Horde, Small, Organized
    Fangs (d6 damage) 3 HP 1 armor
    Close
    Special Qualities: Web spinners, paralyzing venom, natural climbing

    A giant spider is a fearsome enemy, combining the natural deadly grace of one of nature's finest predators with the size of a cart. A giant spiderling is slightly less fearsome, but the fact that they only ever show up in groups, and when a spider queen is nearby... Well, that could make them all the more terrifying. Instinct: To feed its mother

    • Strike its target to lure it into a trap
    • Summon help via its web
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stirge Horde, Tiny
    Proboscis (d4 damage 2 piercing) 3 HP 0 armor
    Hand
    Special Qualities: Wings

    [They] carefully entered the cavern, and were instantly assaulted by the scent of blood. The cavern floor [...] was deep with the creatures’ blood-red guano. (Tim Richardson, “Ecology of the Stirge”) Instinct: To suck blood

    • Attach to an enemy
    • Redirect an attack to its prey.
    • Drink blood through its proboscis.
    • See in the dark
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Banshee Solitary, Magical, Intelligent
    Scream (d10 damage) 16 HP 0 Armor
    Near
    Special Qualities: Insubstantial

    Come away from an encounter with one of these vengeful spirits merely deaf and count yourself lucky for the rest of your peaceful, silent days. Often mistaken at first glance for a ghost or wandering spirit, the banshee reveals a far more deadly talent for sonic assault when angered. And her anger comes easy. A victim of betrayal (often by a loved one) the banshee makes known her displeasure with a roar or scream that can putrefy flesh and rend the senses. If you can help her get her vengeance, they say she might grant rewards. Whether the affection of a spurned spirit is a thing you’d want, well, that’s another question. Instinct: To get revenge

    • Drown out all other sound with a ceaseless scream
    • Unleash a skull-splitting noise
    • Disappear into the mists
    This monster is from the core Dungeon World book
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